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agentspoon and aoxer

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  1. agentspoon
    agentspoon
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    Sticky
    After an eternity away from you all....agentspoon is BACK!

    GTA5/O and ACIV take up ALOT of time!

    If people are still around, I thank you, if anyone has questions that are unanswered then reply to THIS post and I will try to answer them all.

    If anyone has any new findings on this Mod or thinks they know a way it can be improved then please contact me, I am more than willing to accept new ideas.
    1. eaterofwords
      eaterofwords
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      You might want to check out the HDT physics extension since you've been gone for so long. That hammers physics into Skyrim where it was never designed to go.
      Seeing as how your mod is about the awesomeness of physics enables goodies, and HDT lets you tell Skyrim to get bent, you're putting physics on that whether it likes it or not, there's no telling what bundle of awesomesause you might brew using it.
    2. agentspoon
      agentspoon
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      I have been using the HDT Mod recently, disabled it when I started my Khajiit character as it was pointless having it but I was impressed.

      I have been looking at the extension and how its done, I may try to actually delve deeper but I assume people will come out with things before I even understand half of it.

      I honestly cant get over how much of a difference physics make to games, ACIV for example. It needs to be a staple of all games.
    3. SomaDAC
      SomaDAC
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      Hi, I don't know if you already looked it through, but a lot of people, me included, are experimenting a weird issue with the lower part of the cape passing through your body. What could be the cause of that?
      Thanks in advance for the awesome mod.
    4. BatManSaidWhat
      BatManSaidWhat
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      it cannot be changed. it does the same in dawnguard. it is hard coded to work in moderation. just as jeff goldblum is only funny in small, well spaced burst's the cape was ment to function durring harkons showing off when he transforms to a vamp lord to tempt you to accept his offer, and the fight with him. thats it. when a players moves they do it differently than a NPC does in some way's and the fact the cape is ment for the vampire lord and not human types it will cause problems.

      like for me it clips through my legs and some times gets stuck inside of my hips. and it appears like the cape is coming out of my lower shoulder blades instead of my neck area
    5. DeathWrench
      DeathWrench
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      edit the gravity part in the [verlet] i have mine to 1666 so it doesn't clip as much
    6. Raikater
      Raikater
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      Hi! Do i have to tweak te ini file if i am going to download it with NMM?
    7. Chaos_Hellfire
      Chaos_Hellfire
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      hey guys, are there any badass retexture mods dor this? looks abit too plain and booring for me.
    8. csmkaz
      csmkaz
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      You really should be more clear when explaining an install and requirements. does this need HDT physics extensions or not ? it doesn't seem anyone else can answer this either. You can't expect people to try and use a mod that doesn't have clear instructions. That's how people's Skyrim gets corrupted and broken. Really want to use this as it looks awesome, but I do not take risks on mod installs.
    9. Chaos_Hellfire
      Chaos_Hellfire
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      calm down... no hdt is not required because this cape uses a model which acually exists in dawnguard, its all explained if you read carefully
    10. csmkaz
      csmkaz
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      Thanks for the answer, but like I said, the description is not clear. I read it thoroughly just like every other mod description, which is why I had an issue. Anyways, appreciate the help.
    11. Chaos_Hellfire
      Chaos_Hellfire
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      sure thing
    12. solevans
      solevans
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      i have a problem, when i entered the .ini settings my cloak wont move at all anymore
    13. skyler544
      skyler544
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      I can't say whether or not this works for the majority, but I could never get it working myself. However, no worries as I gave up on capes with physics for performance reasons. At any rate, I'm commenting because a while after I uninstalled your mod I was entering Castle Volkihar for the first time on a new character and got a CTD every time until I removed the INI edit required by your mod. I also found that corroborated here: http://forums.nexusmods.com/index.php?/topic/933400-persistent-crashing-upon-entering-castle-volkihar-spoilers-inside/

      if you could add that you need to remove the [Verlet] section from your INI to your uninstall directions I'm sure some would appreciate it and possibly stop CTDs for some folks in the future. Keep up the good work; the mod community will only stay alive as long as new content is being added and tested, and we'll all benefit.
    14. AndromedaStrider
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      The cape seems to behave differently with higher or lower FPS, I don't know if that only happens to me or if you are aware of this, but it does. I was messing around with the ENB menu one day, testing s*** out to see what they do, and I decided to test the FPS cap for... whatever reason. Anyway, when the FPS was uncapped (I usually get 50-70 FPS) it behaves more like a mod that adds static capes such as "Cloaks of Skyrim", I mean, the cape still moves around, but is way more static than, say, when it's capped to 25-30 FPS, where it seems to work perfectly (the cape actually goes up when you jump, it moves around way more, etc). And also, if the FPS is 15 or lower the cape just goes apeshit, as if it was possessed or something. I don't know if you even plan on working on this mod any more, but if you do it would be awesome if you could fix this issue (or maybe it's one of those "I can't do anything about it due to the way the engine works" kind of situations, because I know the physics engine behaves differently at higher FPS), because this is one of my favourite mods from the 200 or so I have installed and this really bugs me.
    15. Azderiel
      Azderiel
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      @skyler544, thanks for this. I didn't encounter the bug since I'm just testing some mods here but I definitely would have since I tend to leave things in my ini files that maybe I shouldn't. Sure you prevented me a lot of grief here.
    16. Catwith777
      Catwith777
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      Can you make a version with no tattered edge like the image in the "images" tab from users that says "removed tattered edge for followers'.
      Personally, I think that the tattered edge looks horrible.

      OTHER THAN THAT, THIS MOD IS ULTIMATE PERFECTION!!!!!!!!!!!!!
    17. BioMystix
      BioMystix
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      Any chance of a SSE version? I tried to install this version on it but the cape was colored wrong made my screen flicker black and didnt work correctly lol
  2. agentspoon
    agentspoon
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    Sticky
    1.3.1 Update is Live people.

    Simply download the Optional File and overwrite your Flowing Cape.esp file in your Data Folder.

    This fixes the Breton Vampire Bug, Makes the Cape Enchantable and (I think) adds compatibility with Frostfall, it should now view the Cape as a Cloak and add the benefits of such.

    Please, let me know if anything is amiss from this update as soon as you can and I will attempt to correct it.
    1. SpcSpectre
      SpcSpectre
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      were you able to add the mages surcoat in the game again?
    2. niergestalt
      niergestalt
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      I have a question. Will it ever be possible to make a cloak with physics effects like Spawn's?
    3. agentspoon
      agentspoon
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      How do you mean?

      Where its all floaty instead of just falling flat?
    4. emengdetanxi
      emengdetanxi
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      MOD in accordance with the instructions is installed, the INI file and add data, but sometimes the cloak would have run figure before the body, when riding cloak back into the horse inside, do not know what reason.
    5. CoolMyGuy
      CoolMyGuy
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      why is the red so dark I would like it to be brighter
    6. Tooldealer
      Tooldealer
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      Nevermind. Got it.
    7. GenneralRhexx
      GenneralRhexx
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      When ever i walk the cape swings to the front of my body please fix
    8. TehTheFace
      TehTheFace
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      When I try to edit the shape of the cape I can only edit the lower part of it?
      Also is it possible to move the cape away from the body abit to avoid some clipping stuff
    9. Fowburner
      Fowburner
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      The update didn't fix jack squat. It still is oriented weird and it swings in front of me.
    10. Brandnew11980
      Brandnew11980
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      Have you guys added the ini edits to handle the animations?

      [Verlet]
      bUseConstantStepDelta=1
      bUseRotationBasedTransformUpdate=1
      uiNumIter=50
      fGravity=-1000.0000
      uCapeClothNumPin=96
      fVerticalCapsuleOffset=100.0000
    11. Pootisshark
      Pootisshark
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      I got same problem as some people...i installed correctly and did the .INI changes but when i walk sometime's the cape gets stuck in me and it looks like a skirt...also the lower part only move's....can a animation mod be the problem?
    12. BatManSaidWhat
      BatManSaidWhat
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      not possible unless you edit the hard code of the game and that could ruin your game forever. he USED the vampire lords cape and just found a way to resize it and have it fit normal people. that is it, so here is the answer to everyones questions

      could this work for winter is comming cloak mod? - NO!
      could this work in cloaks of skyrim mod? - NO!
      could this work for <insert mod here> - NO!

      but why? because physics are not like editing the size of an object, or changing the color of a texture. adding physics takes A LOT of 1) time, 2) skill 3) the right programs. now while it could be possible to make capes with physics you would need to have the hard code of skyrim be edited. i have no clue if bethesda does this with their games but most games have their base codes encrypted to prevent fraud and theft of their product, you can still make a torrent of the game but you cannot edit the actual skyrim code, you can only change it at face value

      it would take months of work to get one custom cape with physics. so wash rence and repeat for every cloak or cape style you want. too much time it is why games and mmo's will use static capes or nothing at all. physics also are laggy for common PC's which is why MMO's do not use it. the physics they have for clothing is an illusion. it is actually part of the characters mesh blah blah

      i hope that simi rant helped anyones questions get put to rest
    13. dariel77angel
      dariel77angel
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      Sorry, didnt find an answer. but it looks like the cape is covering a medium size box around my bum... its like proper box shape whatever i do. but it disappears when i draw the weapon...

      i have the edited esp file and took the red colour as well from the optional folder..
    14. Chaos_Hellfire
      Chaos_Hellfire
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      hey guys i found something out
      for thoth who think the upper part of the cape is too stiff you can mess around with the walue in that line

      uCapeClothNumPin=96

      setting it lower will make a bigger part of the cape have physics

      you can also mess around with the gravity by editing the walue here

      fGravity=-1000.0000
    15. mbburner85
      mbburner85
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      Yeah thanks a lot but do any of u Koop how to keep the shape and physics the same
    16. cegi985
      cegi985
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      Is it any good if i use [Verlet] whit out your mod?Can thet fix Vampire Lord Cape flying all around you?
  3. GalimeerKandarus
    GalimeerKandarus
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    When I equip the cape, it sticks out a bit from my character's shoulders. The texture stretches to make contact and the cape appears in the right place if I use player-resetting commands like showracemenu and sexchange, but snaps back to it's offset position right away. Any idea what might be going on?
  4. DanielDatDang
    DanielDatDang
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    There is one problem with this mod though I wonder if anybody already know, is that when adding [Verlet] lines to the Skyrim.ini it makes Unrelenting Force bugged. The Shout doesn't push away people and creatures immediately but instead it stagger them for about 3s and then it push them away, which bothers me because it's my favorite shout in the game. But anyway, great mod! The cape is very cool and so prime-feel!
  5. Mouldoon
    Mouldoon
    • supporter
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    I have now learnt that the cape behaves differently if you have lower fps when it clips around way more often and looks a little weird where with a higher fps like 40 - 60 it'll work normally so I won't be using the cape until I get enough money for a good computer and get rid of my shitty laptop.
  6. nigger12
    nigger12
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    agentspoon and aoxer one of you got to make a flowing cape for Fallout 4, please and thank you
  7. ArseholeInc
    ArseholeInc
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    I followed the instructions, edited the ini. file after downloading, saved ini. edit, and now the cape is weird, it looks like I have I bigger invisible ass, but it seems to disappear whenever I ready a weapon or spell. Did I dun f*** up?
  8. deleted1016523
    deleted1016523
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    • 24 kudos
    OH SCHNAP, I need this for my mod, so badly, the Lich King with A PROPER ANIMATED CAPE. May I?
  9. AKeithY
    AKeithY
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    • 3 kudos
    They look weird with RS Children Overhaul installed
  10. Ihibi
    Ihibi
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    Downloaded this mod, installed by NMM and ... doesnt work. Similar problem have with other realistic cape's animation mod. What meaby is important I have a mod "Cloaks of Skyrim by Noodles" which adds additional capes. No errors detected in the NMM's plug in menu.
    What I did wrong ? :/
  11. Skyrerguy123
    Skyrerguy123
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    Can you fix the vampire lord cape glitch? i like this mod so mush but i need remove
  12. Theonidus
    Theonidus
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    The newest version makes the cape extend about a foot from my back, then drop down. The older version has no problems at all.
    1. thewayshemoves
      thewayshemoves
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      I had this problem too, and it was bright pink. I went back to the older one, and it fixed color and position, but now it has no physics. I'm clueless as to what is happening here.