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tyrthyllanos

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tyrthyllanos

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16 comments

  1. cike25
    cike25
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    Hey, love the mod, just have a small comment:

    are you going to change the buff description for Sinderion's Serendipity? when you have the buff, the description still states the chance is 25%. Not sure if it is just me, or a small oversight.

    anywho, love the mod,
    thanks
    1. tyrthyllanos
      tyrthyllanos
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      I'll try to figure that out, I probably changed it in the wrong place, like the magic effect instead of the actual perk, or vice versa, both have "description" fields and I have noticed myself editing the wrong one in the past. The game only forwards one to the active effects screen.
  2. Sphagne
    Sphagne
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    Great Idea, and I love what you have done with this mod.

    I wish though you had reduced the skill level needed for the first rank of Green Thumb perk. ;p
    1. tyrthyllanos
      tyrthyllanos
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      That would be a 30 second edit in TES5edit, just find the skill rank requirement and change it to whatever you think it should be. Altering it inside my mod should make it easy to find the right thing to edit (because there aren't so many records to sift through).
  3. Offtherails
    Offtherails
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    Awesome. Thankyou very much.
  4. tyrthyllanos
    tyrthyllanos
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    Hey guys, sorry about that. I haven't been around here lately. The Dawnguard dependency for this mod was unnecessary (and unintentional) and has been removed.
    1. Stalfos81
      Stalfos81
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      • 13 kudos
      Thank you very much. Not sure if the method I posted was a good idea or not but it somehow worked for me..Not sure if it worked properly though lol
  5. Agnusthemagi
    Agnusthemagi
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    • 67 kudos
    This is actually a genius! No need for harvest overhaul and flora respawn fix patches any more Now I can only use this mod and flora respawn fix and be happy!
  6. Stalfos81
    Stalfos81
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    • 13 kudos
    If you don't have Dawnguard (like me) but still wish to try this mod..Create a dummy dawnguard esm. Then open the CK, set the esp for this mod as active file press ctrl+delete on dawnguard for the master list. That should remove dawnguard as a requirement. And make sure to save the change. I did this to create a nondawnguard version and so far it seems to work as intended. Those steps for it may be incomplete. So I would research nexus or the CK wiki for someone with more knowledge about modding..I'm really new at it.
  7. Elwynsky
    Elwynsky
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    I didn't even see anywhere that it required Dawnguard, but Skyrim kept crashing after I installed the mod. I finally saw these posts saying it required Dawnguard, so I guess I can't try the mod yet.
  8. Offtherails
    Offtherails
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    I too would love a non-Dawnguard version
  9. Stalfos81
    Stalfos81
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    could you possibly make a version that does not require dawnguard? I do not own dawnguard or plan too..unless there is a major steam sale. And your take on the alchemy tree is something I would really like to try.
  10. tyrthyllanos
    tyrthyllanos
    • supporter
    • 15 kudos
    Thanks for positive comments and endorsements folks!

    @MarethRavenlocke:
    The top two ranks of Experimenter still exist in the game, but aren't available through normal means once this mod is installed. You're correct that they could theoretically (very likely) cause problems with the perk effect added to Alchemist, you'll want to remove those. Didn't occur to me till you asked! When I revise the mod I'll edit the effect out of those perks so that even though the points may be there, it at least won't override the Alchemy effect. For now I'll add a note to the description. Thanks for bringing that to my attention.