SKYRIM
Immersive HUD - iHUD by Gopher
Skyrim » User interfaces
Added: 10/12/2011 - 12:29PM
Updated: 27/08/2014 - 12:31PM

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Uploaded by Gopher

Description

Last updated at 12:31, 27 Aug 2014 Uploaded at 12:29, 10 Dec 2011

What is iHUD?
The aim of iHUD is to provide the immersive feel you get from having no HUD, whilst keeping the usefulness of having one. It takes the permanantly visible HUD elements such as compass and crosshair, and hides them when not needed. Hence the motto:

HUD when you need. HIDE when you don't.



Important
This mod requires SKSE.

Get updates on my mods/videos on my twitter channel.

What does it let you do?
1. Toggle the compass with the 'x' key. You can change this through the MCM settings or by going to console and typing 'set iHUDKey to X' where X is the numerical scancode for the key.
2. The crosshair is only visible when using a ranged weapon/staff or a spell, or when hovering over an activatable item.
3. Allows you to change the transparancy of the compass and crosshair seperately (see video).
4. Floating quest markers only visible when the compass is visible (see video).
5. Allow you to remove the sneak meter, but keep the crosshair when using bow, staff or spell (see video).
6. Speeds up how fast the magicka, health and stamina bars disappear once you regain 100%.

Installation
See the video above for details on how to install this mod.

1. Click the Download with Manager button in the files section to download to NMM.
2. Activate the mod from the mods tab.

Or if you prefer to manually install, just download the file and extract the files into the data folder. Make sure you check the iHUD.esp in you load order.

Makes sure you have SKSE installed.

Updating from a previous version
1) Deactivate the previous version
2) Activate the new version. Simple as that.

Un-Installation
1. Deactivate the mod in NMM.
2. If you load your game and the compass is not visible, close the game and open up the SkyrimPrefs.ini file and make sure bShowCompass is set to 1.


Credits
This mod would not be possible without the help and work of the SkyUI modding community, especially Schlangster, Kratos and Mardoxx.

Also credit to the SKSE team for making SKSE.