I feel that some of the Dragon Priests' staffs could be changed a bit more to work better with their perks.
For example: Krosis has Augmented Frost as one of his perks, so maybe his staff could be Frost based instead of shout-like. Otar has Augmented Shock, but he was given a Frost-based staff. I suggest that Krosis and Otar switch their staffs, to be a bit more appropriate. If you're interested, I'll list what named Dragon Priests have which Augmented perk Nahkriin, Vokun: Augmented Flames, Frost, and Shock Morokei, Hevnoraak, Otar the Mad: Augmented Shock Krosis, Volsung: Augmented Frost Rahgot: Augmented Flames
Also, will you be doing a Dragonborn edition? I'd love to see Vahlok, Dukaan, Zahkriisos, and Ahzidal have these changes applied to them.
I would also like to get everyone's opinion on giving the priests all new thralls. Particularly the Flame and Storm thralls because the Priests are already casters. They don't need a watered down version casting from the sidelines as well. I was thinking a fairly strong melee enemy that they could summon and that could tank for them.
@darkdill I could make their Ebonyflesh spell make them immune to stagger for as long as it is up. The way they fight seems to start with Ebonyflesh, their thrall, and finally a Cloak spell. Once Ebonyflesh expires they continue to fight for a short time before casting it again. So this would give you a bit of time to get some attacks it.
As for the magic resistance, they are all already 20% resistant to magic and I've given they 20% chance of spell Absorption. The offset of this was that I completely removed their ability to cast wards. This was because they would just turtle behind it and make magic completely useless. I want them to be powerful but I also want to balance them so that any combat style is a viable option. The plus side of this for the Priests is how the removal of their ward affected their offense. They summon more often, they renew cloaks and Ebonyflesh faster, and they use their expert destruction spells along side their staff. So while they may have taken a hit to their defense, they've doubled their offensive spell casting rate.
More than just increased health, magicka and speed, I think one thing the Dragon Priests need is better resistance to magic and resistance to staggering. Using constant power attacks or shield bashes on a Dragon Priest can kinda make it a joke to fight. Make them either extremely hard to stagger or just immune to it (maybe both, with separate ESPs).
But still, thank you for making this. I've been wanting a mod that enhances the Dragon Priests so they actually feel like tough bosses instead of just "King Mooks".
Might be neat to give Hevnoraak some Fury and Fear spells to use against your followers, since he was supposed to be a master of illusion and manipulation.
That's a really good idea actually. I'm fairly sure that Skyrim's AI wouldn't use any illusion spells I gave them but I could put that as a side effect of the staff and they'd probably use it without a second thought.
Why not just raise the game difficulty ? I'm playing on the highest difficulty and it's plenty hard. Most people don't even bother getting past normal difficulty, then end up complaining that the game was too easy. The idea of this mod is great, but instead of buffing their dmg, just add the new spells to rather increase the diversity of their attacks, instead of how fast they can kill you as that can just be increased from the game settings.
Well when I say I thought they were too weak, that was on the highest difficulty. This mod makes them stronger still. You're going to have to be pretty powerful or have a bit of help to tackle them on Master difficulty.
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http://www.nexusmods.com/skyrim/mods/8987/?
For example: Krosis has Augmented Frost as one of his perks, so maybe his staff could be Frost based instead of shout-like.
Otar has Augmented Shock, but he was given a Frost-based staff. I suggest that Krosis and Otar switch their staffs, to be a bit more appropriate.
If you're interested, I'll list what named Dragon Priests have which Augmented perk
Nahkriin, Vokun: Augmented Flames, Frost, and Shock
Morokei, Hevnoraak, Otar the Mad: Augmented Shock
Krosis, Volsung: Augmented Frost
Rahgot: Augmented Flames
Also, will you be doing a Dragonborn edition? I'd love to see Vahlok, Dukaan, Zahkriisos, and Ahzidal have these changes applied to them.
Or make them summon ice wraith, wisp and dragonling.
We'd need to create dragonling though, but that's probably very easy.
I could make their Ebonyflesh spell make them immune to stagger for as long as it is up. The way they fight seems to start with Ebonyflesh, their thrall, and finally a Cloak spell. Once Ebonyflesh expires they continue to fight for a short time before casting it again. So this would give you a bit of time to get some attacks it.
As for the magic resistance, they are all already 20% resistant to magic and I've given they 20% chance of spell Absorption. The offset of this was that I completely removed their ability to cast wards. This was because they would just turtle behind it and make magic completely useless. I want them to be powerful but I also want to balance them so that any combat style is a viable option. The plus side of this for the Priests is how the removal of their ward affected their offense. They summon more often, they renew cloaks and Ebonyflesh faster, and they use their expert destruction spells along side their staff. So while they may have taken a hit to their defense, they've doubled their offensive spell casting rate.
But still, thank you for making this. I've been wanting a mod that enhances the Dragon Priests so they actually feel like tough bosses instead of just "King Mooks".