Skyrim

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bjs_336

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bjs_336

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  1. bjs336
    bjs336
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    Now SG 2.1 is released!

    If you have any problems with it please comment.

    If you have problems when you start a new game you need to
    install/activate the mod AFTER Helgen.

    UPDATE: Script Free version aviable!

    1. preeum
      preeum
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      Thank you so much for making this mod script free! :D
  2. bjs336
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    To everyone that want the mod on Bethesda.net.

    Not gonna happen!

    I do not support them or their business regarding the modding community.
  3. ifelldown
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    You do not get enough credit for the work you've done. So much of your work is the core of so many mods. 
    *tips fedora*
  4. SithisPlays
    SithisPlays
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    Are there any benefits of choosing the scripted version?
  5. NeonScout90
    NeonScout90
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    This mod caused CTD whenever I would start a new game.
    1. bjs336
      bjs336
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      Hello there, are you sure its this mod? try fiddle with the loadorder.
    2. DonProtein
      DonProtein
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      Ofc it's not this mod. False report from person who never reads, as usual.
    3. wilhana
      wilhana
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      I was having CTD problems with this MOD. After reading it again with more attention I saw that it is compatible only with ETAC Modular, and not Complete. Too bad, it's a great MOD.
  6. edumello
    edumello
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    The idea is very good, could you enjoy and add necromancer ability that makes the character's animation cut and spill blood on the ground (in the area of these graveyards) raising skeletons and drougs.

    The book of that ability could be found in the witch's hut near Riverwood perhaps.
  7. Mookeylama
    Mookeylama
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    still lovin this mod after all these years! just noticed in tesedit tho, that you have set Vampirecoffinstatic03 as Deleted. that edit removes it from the entire game i think. it sorta looks like an accidental edit to me. did you do it for a reason? thanks
    1. bjs336
      bjs336
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      Hello there and thanks :)
      Well i think thats a misstake.
      Thanks for the report.
  8. mikeboydus
    mikeboydus
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    Just wanted to note some conflicts:

    There is a major conflict with the inn added by Shor's Stone by Arthmoor http://www.nexusmods.com/skyrim/mods/70751/?

    There is a minor conflict with a pumpkin patch in the same location added by Beasts of Tamriel by SpikeDragonLord and jboyd4 http://www.nexusmods.com/skyrim/mods/76203/?
    1. bjs336
      bjs336
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      Hi there and thanks for reporting your findings.
  9. CyberWolf69
    CyberWolf69
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    hey, nice mod! got a question though, is it possible that the player and the npcs can raise the dead with the spells or if you're a vampire?
    1. bjs336
      bjs336
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      ?? you mean the corpses that is in my mod? i dont know, i guess you could but only on the npc's and not the static ones like draugr corpses.
  10. DioThallyssom
    DioThallyssom
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    It would be very good a compatibility mod with JK's Skyrim, choosing between one and another is annoying. I choose JK's Skyrim, but I miss Skyrim Graveyards.

    1. bjs336
      bjs336
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      will see, since i dont use any of JKs mods i might not consider doing a patch.
    2. DioThallyssom
      DioThallyssom
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      More than 400,000 Nexus users use Skyrim JK, those same users never stopped using JK for any other mod, creating a compatibility patch would be extremely smart so users would not have to hide it between JK and Cemeteries.

      In this way his mod, which I also consider indispensable, would have its public expanded.
    3. Ru5tyShackleford
      Ru5tyShackleford
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      The only conflicts I've seen is a small land tear in Morthal, and some colliding objects in Rorikstead.
    4. Caxias
      Caxias
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      I agree with Dio.
  11. abcmeefg
    abcmeefg
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    This is an essential mod. THX!
    1. bjs336
      bjs336
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      thank you.
  12. VodahminVulom
    VodahminVulom
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    Hello ^-^

    First of all, Thanks for making this awesome mod. I really like graveyards (full time Goth) so this is the perfect mod for me. Some ideas for future updates: hillgraves on the graveyards would be nice, and some seats to sit down ... maybe theres a chance to make a markarth dwemer graveyard? ouh, and what about some morgues and corpse preparation halls?

    Best Greetings from Werewolf

    Vodahmin Vulom

    PS: Could you bury me near the nightingale stone near rifton?