Skyrim

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TumbaJamba and DVAted

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tumbajamba

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346 comments

  1. jaderiver
    jaderiver
    • member
    • 122 kudos
    Hello Tumbajumba, 
    Is there beast race support, argonian,  orc,  khjaiit ?
    Nvm, went back 5 pages n fo8und -- there is, but only for the non-horned helmet unfortunately. Still better than nothing ^^ -- 
  2. kinghippo95
    kinghippo95
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    • 1 kudos
    Stumbled upon your mounts mod just now(which is amazing) and found this! Absolutely awesome! kudos boss man
  3. Decaroidea
    Decaroidea
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    • 76 kudos
    SE Port
    permission granted by tumbajamba of course
  4. deleted97315418
    deleted97315418
    • account closed
    • 1 kudos
    Dang, if only this had a refit for SAM (Shape Atlas For Men) ! This Armour looks sooooo damn cool!
  5. deleted39534995
    deleted39534995
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    • 7 kudos
    I know others have stated below that conversion to SE is easy and works perfectly but Creation Kit crashes my laptop every time I try to use it. I use this armour all the time when I play LE but there is just nothing like it for SE. 
    Is there any chance tumbajamba that you will ever give permission for a SE port? I know a number of very good modders who would happily do it and there does seem to be a lot of people interested. 
    1. Skramel
      Skramel
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      • 2 kudos
      Actually, you can port it yourself. I'm not a modder at all, but couple of times I ported it. Actually I replaced some armors with it (some of vanilla armors I didn't like). Check a guide or something and replace meshes. It is the hardest part. With textures - just be sure to put them the same path they are originally packaged.
      PS By porting I mean exactly what I've wrote above. Not posting anywhere or include in other projects. Respect disclaimer and stuff.
  6. deareiv3
    deareiv3
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    • 6 kudos
    I love the backpack its so cute! Any way to reduce its size tho? About 70%? Its huuuge on female characters idk why. A bit bulky for my taste.
  7. TiltschMaster
    TiltschMaster
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    So, I recently decided to port this mod to SE, did all the usual (convert the ESP in CK, optimize nifs), but for some reason, the armor is invisible ingame. I suspect this is due to the mod referencing texture files in LE that use different filepaths in SE, but if that is the case, I have no idea how to fix the issue. Any ideas?

    Edit: Ignore this, I fixed it myself. Turns put Merge Plugins for some reason just skipped all of the mod's meshes in the merging process, meaning the armor folder just didn't include them. Now that I know I could easily fix it and it works like a charm.
  8. Grimlock96
    Grimlock96
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    • 1 kudos
    SSE plaease, this mod is awesome.
    1. reyzark
      reyzark
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      • 17 kudos
      second that, please
    2. saryatoris
      saryatoris
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      • 0 kudos
      I ported it for personal use. Unfortunately, I didn't get an answer from the mod's author to be allowed to port (and publish) it :/
    3. BlacksburgNick
      BlacksburgNick
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      Look at my post below, this is something you can port yourself in less than 5 minutes. You basically just need to download the mod, unpack the BSA into loose files using BAE, load the mod up in Creation Kit, save it in Creation kit, and run the meshes through nif optimizer.

      It will then work perfectly in SSE. I also took the time to change the value of Skaal backpack because you can print money with that thing when you craft them.
    4. chillshock
      chillshock
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      Your comment motivated me to convert it myself, too. It really is that easy. Thanks.
  9. bigdog12345
    bigdog12345
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    could you please add it to sse
    1. deleted2770933
      deleted2770933
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      • 81 kudos
      +1
    2. BlacksburgNick
      BlacksburgNick
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      I'm going to try to port it tonight myself. If I have success doing that, I will post back here and tell everyone how I did it. For reference though, I am going to use this approach as a starting point:

      https://www.nexusmods.com/skyrimspecialedition/mods/11579/?
    3. BlacksburgNick
      BlacksburgNick
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      So yeah, look at the link I posted in my previous post. That's a guide to porting Immersive Weapons to Skyrim Special Edition. I used this approach last night and I worked. I didn't get much time to test it, but here are pictures of the armor and the backpack being worn in game:

      https://imgur.com/a/dPCDo
      https://imgur.com/a/kWBGX

      It took me less than 5 minutes to do this port. It will take you longer if you don't have nif Optimizer, BAE, and the SE Creation Kit installed yet. If you don't have those things, you should get them anyway because you'll be able to port most simple weapon and armor mods you want. I did Jaysus Swords last night and that was was way more complicated...and took me 10 minutes.

      Cheers,
    4. Commander417
      Commander417
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      • 0 kudos
      Woot! Worked epically
    5. deleted2770933
      deleted2770933
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      • 81 kudos
      Nvm
  10. ExiioticLemur
    ExiioticLemur
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    That bow, what is it?