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marcousik - richmondb for whetstone

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tonycubed2

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  1. tonycubed2
    tonycubed2
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    Sticky
    all: I have no clue if anyone is still using this, besides me of course.

    But here is 2.5:

    1) When examining a newly found weapons or armor, that says unknown, you will now get a description of the state of the weapon or armor. Weapons or armor found in dungeons, chests, npcs will rarely be in new condition. This makes sense.

    The armor raging or weapon hit number will be modified according to its state as shown here:

    if itemstate < 11.00
    ("Armor is Ruined...")
    elseif itemstate < 30.00
    ("Armor is Badly Damaged...")
    elseif itemstate < 50.00
    ("Armor is Fairly Worn...")
    elseif itemstate < 65.00
    ("Armor is In Good Shape...")
    elseif itemstate < 80.00
    ("Armor is In Very Good Shape...")
    elseif itemstate < 90.00
    ("Armor is In Extremely Good Shape...")
    elseif itemstate < 100.00
    ("Armor is Almost New...")
    elseif itemstate >= 100.00
    ("Armor is In Mint Condition...")

    2) Before, the armor rating or weapon hit number were obtained using this formula:
    ----random number of item (from 1 to max base value of item )

    I changed the formula to give higher numbers more of the time, using this instead:

    ----random number from (random number (from 1 to (max value of item /2)) to max value of item)

    3) Misc stability tweaks




    1. Ekinnoxx
      Ekinnoxx
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      Hi man

      Sure, you're not the last one !
      I've used your mod for months and still
    2. Omnimatt
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      I'm actually looking for an armor break mod and think I'm going to go with this one as it doesn't seem too complicated. Looks like a good one.
    3. tonycubed2
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      I enjoyed it for years. Not compatible with perkus Maximus though.
    4. SilentJacket
      SilentJacket
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      Just found this mod, seems neat, patching is a pain in the butt though.
    5. MystikMuzik
      MystikMuzik
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      Man I love this mod and I'd hate for you to think it's not worth it. I think it's greatly underappreciated despite it can appeal to anyone due to the great MCM that comes with it. I hope to see you continue to support this as Skyrim ages and Remastered comes out!
    6. MystikMuzik
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      I still use it to this day, and hope for an SSE version when SKSE64 comes out. It's a must have mod for my playthroughs!
    7. iulenny
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      Hoping for a port to Skyrim SE - does it rely on SKSE?
    8. tonycubed2
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      Ya. Just tested. Impossible without it.
    9. terrorofskyrim
      terrorofskyrim
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      Since i just managed to barely tear myself away from playing fallout nv. I was kinda looking for a mod like this that tried to emulate a decen degradation system. (hence why i ended up with 5 leather armors because i thought i could fix them up by combining them just like in fallout lol XD)
    10. allycat3372
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      Ciao, ascolta, volevo chiederti se era possibile condividermi il codice sorgente di questa mod, avevo intenzione di fare qualche modifica, la mod non la condividero con nessuno. grazie in anticipo.
  2. tonycubed2
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    marcphoenix wrote:

    Hello! I'd like leave here a contribution to this mod in regards of patching custom armor and weapons to work as the vanilla ones (the custom gear degrades, but it doesn't work like de vanilla. If you two of the same custom gear, if one degrades, so the other one).

    I've been trying to make my own mod of gear degradation. I was able to make it more or less like I desired, but it didn't get near of the complexity of this mod here. So, I gave up making it from scratch and decided to look upon this mod again with more knowledge acquired from my recent mod experiences.

    All you have to do for adding custom weapons/armors and make them work properly is:

    Step 1: Creating the gear templates.

    For weapons:

    Example: For Iron Sword you should have IronSword, IronSwordDUPLICATE001, IronSwordDUPLICATE002, IronSwordDUPLICATE003, IronSwordDUPLICATE004, IronSwordTEMP. These are the Editor IDs and for um custom weapon it should follow these patterns (NameOfWeapon, NameOfWeapon + DUPLICATE00 + number, NameOfWeapon + TEMP)

    Each of these objects have a specific configuration

    - NameOfWeapon: Name = NameOfWeapon + [Unknown] (e. Iron Sword [unknown]); Enchanting = _WDoNothing; Keywords = Itemtrouve and VendorNoSale (besides that just leave the Weapon Material and the Weapon Type)

    - NameOfWeaponTEMP: Aside EditorID, it's all default setting

    - NameOfWeaponDUPLICATE00x (001 to 003): Aside EditorID, in Template, you should set you "NameOfWeaponTEMP". For all first 3 duplicates.

    - NameOfWeaponDUPLICATE004: Name = NameOfWeapon + [New] (e. Iron Sword [New]); Enchanting = _WDoNothing; Keywords = Itemforge (besides that just leave "VendorItemWeapon", the Weapon Material and the Weapon Type)


    For Armors:

    It's basically the same process.

    - NameOfArmor: Same thing, but Enchanting here is "_ADegDoNothing" and you gotta remember that armors have a extra keyword ("ArmorHeavy" or "ArmorLight" ) .

    - NameOfWeaponTEMP: Same thing.

    - NameOfWeaponDUPLICATE00x (001 to 003) : Same thing.

    - NameOfWeaponDUPLICATE004: Same thing, but Enchanting here is "_ADegDoNothing" and you gotta remember that armors have a extra keyword ("ArmorHeavy" or "ArmorLight" ) .

    Step 2: You should browse your Object Window and look for Misc -> Formlist. Filter by "deg". You should list all formlists used by this mod. You got a custom Iron Sword, for example, drag and drop your weapon templates made as above to the appropriate from list (e. DegIronSword). Save and it's ready.

    Observations: I still didn't mess with Smithing Recipes or Leveled Items, but i think for Recipes you should you use the duplicate item 004 (the one with [new] on the name) and for leveled list you should use the main template (the one with [unknown] on the name).

    I think it should help people to use their custom gear with this great mod. It's working GREAT for me.
    I'd like to thank the original creator of this mod and tonycubed2 for improving and keeping it alive.

  3. cronodoug
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    I really like this system, should have been kept in Skyrim. In Oblivion clothes were worth more for that... but the last version gives CTD if you try to configure by the ring (better use MCM here). All my items are always "Unknown" regardless of version, even equipped. And I can never repair them with Whetstones, I usually use the blacksmith (I probably don't understand the mod 100%).

    Also, I love the mod, for being the only one that shows what Oblivion really brought, even with the problems I end up having, I prefer to keep it installed.
    1. tonycubed2
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      1.  highly recommend you move on to sse and use this instead: https://www.nexusmods.com/skyrimspecialedition/mods/21744

      2.  if you wont, make sure this mod is DEAD LAST in your mod order and a new game is a MUST.

      let us know.
  4. VulcanTR
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    Hello. Is someone can explain how is the repair multiplier works? It is vital for my own mod. I want to make this mod "must have" for my own mod. If you can explain how it works, i can balance values of my weapons and armors of my mod.
    1. tonycubed2
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      i cannot. been too long. see my other post next to this one.
  5. nexusriverfury
    nexusriverfury
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    Hi! I'm STILL using this mod, it is great! I have a question / request: using TES5Edit is it possible for me to flag certain items to be indestructible? e.g. the Bound Bow always seems to stay in perfect shape so if I could tell Item Degradation to treat any specific item the same way. thanks for this wonderful mod!
    1. tonycubed2
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      no clue. i modded this mod from the original modder, but it was so looong ago...
  6. VulcanTR
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    you can delete this
  7. allycat3372
    allycat3372
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    hi, i have a problem, when i use this mod it gives me an interference. when I go to hit a person with a sword or any other tool I also take damage, can you help me?
    1. tonycubed2
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      No, mod no longer supported. See if there is a oldrim version of this better mod:

      https://www.nexusmods.com/skyrimspecialedition/mods/21744
  8. MarkVerheyden
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    Do npc's weapons break too?
    1. tonycubed2
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      No
  9. Flamescold
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    Love this mod and have been using it for a long time. My only issue is that bound weapons degrade and if they break the spell when recast no longer does damage. Is there a way to fix this?
  10. Maugwei
    Maugwei
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    Don't know if Tonycubed2 is still supporting this mod or not? But I have a question? do you have any idea if this mod can be scripted to degrade additional armor slots? I use mods like "Dynamic clothing system" "Amazing world of Bikini Armor" and those armor sets come with the option for multiple equip slots. As of right now this mod only degrades the primary body equip slot and isn't scripted to effect anything else equip to your character.

    I do know basic scripting and have access to friends who are mod authors who know how to script heavily. So I am really just asking if you know how easy it would be to adjust this mod to accommodate more slots. maybe you have thought of doing that before? or already have? can you hit me back on PM or in here thanks Tony!
    1. tonycubed2
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      Hi. I am still around and around and around like the country song.
      But this mod is not my regular mod page. It was originally made by marcousik, whose is a bona fide programming genius. His talents are beyond scripting and I think only Isoku can match him (who made the other degradatation mod in nexus). I was able to decipher enough of the scripting to add the vendor repair feature, and the whetstone for reapairs on the road. And added some tweaks.

      I also figured out how to add weapons and armors from other mods to the mod and created a write up for users to follow.

      that was the extent of what I could do.

      I do not have the knowledge to intelligently answer your question on multiple equip slots. I have never been interested in that aspect of modding.

      As a side note this mod is NOT compatible with SE at all. Will not compile for se. When you open it in the creation kit it gives hundreds of errors relating to armor records that I am not sure are fixable. Isokus mod does have a Se veresion,and will use new armors and weapons automatically.

      The original author got very upset with modders and has not been active since 2016.
  11. bluerose2p0
    bluerose2p0
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    help how do i fucking upgrade armor and sword in workbenches i dont know how to use this mod
  12. tonycubed2
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    Great new mod to use with Sands of Time!

    COLDHAVEN a Vampire City for Skyrim



    From author:

    Coldhaven gives players a whole new location to explore, or even live in with its own player home. Players can visit Coldhaven as mortals, or as Vampires - the Vampires of Coldhaven use the other races for nourishment but they do tolerate visitors and some outside trade. There are taverns, inns, alchemy and magic shops, clothing shops, and a blacksmith. Commoners live and work in the lower levels of Coldhaven, mortal workers toil in the Thaeyalla fields and gold mine, while noble houses overlook their subordinates. However, there are some mysteries in the city of Coldhaven ... not everything is as it seems.

    This mod also has a handful of quests connected to Coldhaven. Can you find a missing founder? Uncover the mysteries in the sewers? Find a wanted fugitive? Join the Crimson Scars? And much more ...


    SE Version: https://www.nexusmods.com/skyrimspecialedition/mods/22379

    Skyrim (original) Version: https://www.nexusmods.com/skyrim/mods/95509