This seems like a quest that you have to use from a new game. Are the keys console command enabled to where you can get the key by using a command code if you have already cleared that area. Reading a little father down I see that there is a chest to get all the keys. I will for sure be checking this mod out.
i discovered a problem with the mod you know thos weapons we cant take form the weapon shacks ? well... they fall off once you come out of the champions catacombs... yeaaa they are mine now
Try hitting the weapons with an arrow or your unrelenting force shout, I knocked all of the weapons off with my Nightingale Crossbow And GREAT mod 811tantan
@karios525 It is a complete mod with all 6 bosses. Ill get that re-labled =p thanks! I run mine on bottom and there is no problem. It does not depend on my own textures/meshes so my guess is you can put towards the bottom.
@Shoneah0Tokala 1)Yes it is ready playable. 2)They are not rebattles, for example in the assassin room you can fight the ghost of night mother andher guardians. In the thieves room you can fight a character resembling the Gray Fox, the room of course is filled with traps for you to avoid whilst fighting though. 3)I've created my own cell's for the bulk of the mod, the ones I've touched are where they key locations are at (Ysgramor's tomb, Sovngare, Throat of the World , The Ragged Flagon Cistern, Katriah World-space, Arch-mage's quarters/roof, the final Miraak boss battle platform) this just adds a nordic chest so it shouldn't clash with anything else. If you do have a problem the keys are all obtainable at the rear of the catacombs. As for the hall itself it is placed way on the edge in cell "Wilderness (41,10). I will upload a picture of the map marker location as well!
Looks really nice, will be tracking. I have a few questions before downloading though: 1, is it ready playable? 2, are the boss battles "new/unique" or rebattles of the bosses equivalent to the vanilla quests? and 3, what cell/s have you used, you say that you think they are not already used but there are so many mods out there that indication of what the cell/s are would be awesome?
10 comments
And GREAT mod 811tantan
2 your work is awesome thanks for this mod D
It is a complete mod with all 6 bosses. Ill get that re-labled =p thanks! I run mine on bottom and there is no problem. It does not depend on my own textures/meshes so my guess is you can put towards the bottom.
@Shoneah0Tokala
1)Yes it is ready playable.
2)They are not rebattles, for example in the assassin room you can fight the ghost of night mother andher guardians. In the thieves room you can fight a character resembling the Gray Fox, the room of course is filled with traps for you to avoid whilst fighting though.
3)I've created my own cell's for the bulk of the mod, the ones I've touched are where they key locations are at (Ysgramor's tomb, Sovngare, Throat of the World , The Ragged Flagon Cistern, Katriah World-space, Arch-mage's quarters/roof, the final Miraak boss battle platform) this just adds a nordic chest so it shouldn't clash with anything else. If you do have a problem the keys are all obtainable at the rear of the catacombs. As for the hall itself it is placed way on the edge in cell "Wilderness (41,10). I will upload a picture of the map marker location as well!
1, is it ready playable?
2, are the boss battles "new/unique" or rebattles of the bosses equivalent to the vanilla quests?
and
3, what cell/s have you used, you say that you think they are not already used but there are so many mods out there that indication of what the cell/s are would be awesome?
Edit: an educated guess at load order would be apreciated as well lol