Do you mind making 2 separate ESPs? One for each weapon? I like having unlimited charges on the staff, but the sword part is clashing with my other mod.
This guy know's how I feel. By the way, stave's are meant to be charged. Also make Miraak's Sword's reach level to this (for the tentacle effect): (the normal range -> 1.00 'change to ->' "Around 3.00" 3.00 (It's about triple). It's not super overpowered. But! When I got the sword I was super bummed when I figured out the tentacles were only a cosmetic. Plus the tentacles don't even work when your enchantment is out! Why?! But that up there is option one. I'd Like you to make this right here. It's super normal: Miraak's Sword: Enchantment: (Infinite BTW) When swung tentacles go out to harm the enemy for half that of the normal weapons damage. Basically 1. Normal Miraak's Sword, Take off the stupid enchantment and add the tentacle reach enchantment (change range level from 1.00 to something around 2.50) And do ranged damage as I said earlier,"Half that of the sword". I've tried combining mod's but it doesn't end up well.
Man, you all may call me a noob, but i am the kind of player that all of my objects weight, armor rating, damage and price of weapons and armor has to be right (ending with 5 or 0, like damage "110" or price 1700, you know?), then the Miraak's Sword has not a "good" price and damage output for me, can you do a optional file with price of at least 700 on the low-level sword or a price of 1600 on the high-level one? (don't need to do at all if you don't want, it's just for players like me...)
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Thanks!