Two tiny problems: The Once a day healing power activates whether I am using stalhrim or not - DLC2StalhrimSetCE magic effect on DLC2StalhrimSet spell lacks conditions. And secondly, when it happens, the healing spell - Fast-Forming Stalhrim - heals by 75, not 375 points over five seconds (I'm not sure if it's a typo in description or error in mod). The healing effect (and the slow one) have no description, so it only shows a generic phrase "+75 Ice Form", which confused the heck out of me when it first happened
Hi ! Évry nice mod but i would like to know if it is possible to remove the all maker blessing bonuse because it would be too op with some other mod i use Anyway great mod !
Very interesting and useful mod! I'd suggesting adding an MCM menu so users can disable some of the bonuses (for example I find the spell absorption a bit OP). I like the fact that the attack bonuses are not straightforward, one had to apply some tactic to make the attacker staggered, or at least close up on it.
Great mod but i got a little bug to report resist frost enchantment not available for all armor pieces only for boots which is vanilla .. please let me know how to fix this thank you in advance
Oh, bug report. I have the Stalhrim resistance without having a lick of Stalhrim on my person. Sure, it has saved my life a few times, but it's still a bug that needs to be fixed.
Does this mod affect Stalhrim armor and weapons added by other mods? I use the DB version of Heavy Armory which has Stalhrim weapons, but I'd like for them to have the same effects as the standard ones do.
COOL mod get it ''cool'' but all jokes aside grate mod Q. dose the ''All Maker's Grace'' affect the deathbrand armor and maby make it so that there is only a 50% of it freezing a chilled target.
Yes, the "All Maker's Grace" does work with the Deathbrand set or at least it should. As for an added % chance, I prefer to have combat as skill based as possible and avoid % chances in general.
Thank you. I try to make all my mods lore friendly.
The frost enchantment buff was actually in the vanilla game.
However, I play a Vampire Nord (in all my Elder Scrolls games since I was a little lad), and Nords are halfway immune to frost and Vampires are immune therefor I'm super immune to frost. So I don't use frost resist enchantments much, Lol. That's why I put this in there.
Cool mod, I'll endorse when I can! Could you add Stalhrim smithing to the Glass Smithing perk, too? I like to go down the Light Armor side of the perk tree.
Indeed I could. However, that seems like an update you should ask Silvercairne to add to their mod, "Smelting Stalhrim." For compatibility purposes, I shouldn't edit the smithing properties of weapons and armor. If all else fails, yes I can change that. (Not in this mod though.)
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Anyway great mod !
Already aware of that and I believe I have fixed it and whenever the next update is done it will be included.
As for Deathbrand, last time I checked it was compatible.
Seriously, does this work with Stalhrim stuff added by other mods?
But yes, I'll work on making sure he is aware of this mod.
Thanks for the link too.
Been waiting for a Stalhrim Heavy shield and a good version to boot.
Yes, the "All Maker's Grace" does work with the Deathbrand set or at least it should.
As for an added % chance, I prefer to have combat as skill based as possible and avoid % chances in general.
I try to make all my mods lore friendly.
The frost enchantment buff was actually in the vanilla game.
However, I play a Vampire Nord (in all my Elder Scrolls games since I was a little lad), and Nords are halfway immune to frost and Vampires are immune therefor I'm super immune to frost.
So I don't use frost resist enchantments much, Lol.
That's why I put this in there.
There will be a few more modifications to come.
For compatibility purposes, I shouldn't edit the smithing properties of weapons and armor.
If all else fails, yes I can change that. (Not in this mod though.)