Skyrim

27 comments

  1. dragonslayer2k12
    dragonslayer2k12
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    Ok I am sure I fixed it this time, scripting is good and everything is working. Fixed and cleaned properly with TES5EDIT latest version.

    To answer some questions below...

    I will never add a smelter or a forge to the inside of a house it just doesn't make sense! anvils are cool though:-)

    I like to go outside and use the local smith forge and enjoy the scenery so that is why I won't put any crafting benches inside the house.
  2. jmsabins
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    ok this has pros and cons for me
    pros- upper porch amazing view, proper dwemer furniture, additional section with more space
    cons-cramped additional sections + hallways, section is very spread out and a bit of a pain to get to the armory, no forge area
    could you make a version that just replaces the furniture in the vanilla version?
  3. bootrocket
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    Interesting. Is this compatible with Sky City?
  4. jackdouglas
    jackdouglas
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    The carpet in the angle that goes up to the central extension can't be walked on without jumping on it, like there is an invisible obstacle, please correct this. I also presume that this mod is compatible with multiple adoption, but I'm not sure, can you confirme it please!
  5. sgtsnorkles
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    Having a problem. Did a reinstall of Skyrim and all mods. The mods I am using are ones that I have always used, trouble is, for the first time with this mod (yours), I get none of the house upgrades. It could be a load order issue. I do use the unofficial patches and LOOT places each unoffical patch after it's namesake, i.e., load order is Skyrim.esm, Update.esm, Skyrim Unofficial Patch, Dawnguard.esm, Dawnguard Unofficial Patch.esm and so forth.
    When I use the information on the discription page, where you list the prid IDs for the bedroom, etc., used those and did the whole resetinterior commands. Waited over one in game hour and still nothing changed. not sure what happened. Any ideas?

    Update: Was able to use console to get house furnished.
  6. notMateo
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    By any chance do you have any plans to add a room with a Forge? That'd be extremely helpful, and would honestly complete this house. Also, going up into the library, that short plane that takes you a few feet up, I get stuck on the bottom of it sometimes going up.
  7. sgtsnorkles
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    Since the laundry room is not really useful, it could be changed into a bathroom. There are several mods out there that have working bathtubs and working toilets, etc. There are a number of us using realistic needs mods that require those facilities. Just a thought.I have been using this mod for sometime now and have already endorsed it. However, it seems the author has not been around for almost a year.
    1. dragonslayer2k12
      dragonslayer2k12
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      Thanks for that info I was thinking of doing that but couldn't find anything for that sort of thing at the time. I will check it out and see how to add a bath for the mod.
    2. sgtsnorkles
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      Thanks for the reply. I can tell you that Candle Pond Ranch mod does have the working bathtub and shower, though the bathing mod I use actually requires water to stand in, at least ankle deep, the shower doesn't do it. Also, there is a Private Needs mod out there on another site that Nexus does not allow any of us to mention. It does have scripting for using toilets and the author will share if given credit. I have used his mod for sometime and have helped in making mods that uses it. I am not into the scripting though.
      Also, Berticutis (forget spelling) has a Breezehome mod that has a working toilet, but not as useful as the Private Needs mod.
      Private Needs utilizes Strotis' Outhouse mod and has placed two near the silver smelting for Markarth. Also, Showers in Inns has placed bathing facilities in all the Inns. Private Needs is compatible with that.
      Hope all this info helps and thanks so much for a great mod. Love the storage.
  8. dragonslayer2k12
    dragonslayer2k12
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    MOD UPDATED

    Fixed the terrible scripting errors no more altered HF scripts! Everything should work just fine now.
  9. DeadGlass
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    hay love the mod endorsed it to one problem it might be on me but the housecarl room is just one bed and cobwebs i feel like putting him in rags just to fit in did you make it like that or is it me and if so could you make it look better ?
    1. dragonslayer2k12
      dragonslayer2k12
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      You cannot load one house mod over another and also if you are using the hearthfire version of this mod it has some bugs but ultimately the problem is in the save game. The save game still has old mod data in it no matter what you do so if you unloaded a previous mod for this house then loaded my mod and then saved after that you can't go back to your previous mod bug free and the new mod will have bugs.

      The housecarl room is supposed to look good not full of cobwebs it should only look like that when you first buy the house and no upgrades installed.
  10. kceenav
    kceenav
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    I'm very positively surprised! I really like the design and style. Haven't encountered any bugs yet ...

    Does anybody know of a mod to add lamps or candles, as was available for Oblivion? Because I generally prefer well lit rooms. (Though the lighting in this mod is not bad at all.)
    1. dragonslayer2k12
      dragonslayer2k12
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      The problem with adding lights that can be moved is that any internal cell that has more than x amount of light sources in it will bug out when just one more light source past the limit is introduced. The bug is the lights all blinking on and off any time you get near them with any light source. Until bethesda fixes this bug we will all have to continue to suffer from it or just live with the light sources available.