When I enchant the heavy uncenchanted mask ( destruction + conjuration ), my entire head becomes invisible. I have improved open helmet installed, is it a thing ?
I was able to craft the unenchanted light version of Miraak's mask, but it is not temperable at the blacksmith's table. The rest of the light gear is. All are indeed enchantable.
This is exactly what I need,to be able to use Miraak´s outfit for my mage in cloth version so it does not break my Mage Armor and it is very balanced because it requires original items to craft it.Although I must report a bug,there are no boots in cloth version with enchantments,please fix that.
There appears to be a bug with the gloves which cause the cloth version to still count as armor in the requirements of the Mage Armor perk. I took off all the armor and added it one piece at a time, and only the gloves lessened my armor rating when Mage Armor was active. Let me know when this gets fixed. Until then, I'll have to find some other gloves to complete the set. Love the mod however! I was sad that my pure cloth mage couldn't walk around in the robes of the first dragonborn.
yeah tried that but it gives you enchanted versions, and they appear invisible when you add them by console bcs i didnt complete dragonborn with my new char.
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