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Light Armor - Switch gap between levels (there was no level 60 skill) Renamed Skills, adjusted values of bonuses.
One hand - Renamed skills, tweaked bonuses, removed paralyzing strike, renamed it Overkill, doulbe crit damage, added blood frenzy double power attack damage.
Heavy Armor - Renamed skills, now heavy armor doesnt protect as much as light armor against falls, has the same elemental protection that light armor has, tower of might (judgement) deals 25% more stagger and not 50%.
Marksman - Improved design, changed skills, Marksman has 11 skills to match one hand and two hand, renamed skills, Quickshot now has 2 levels to make it more fun to level up, new perk Lacerate lvl1 - 10 damage for 10 sec, changed bonuses.
Two hand - Renamed skills (not all users of 2h are barbarians), tweaked bonuses, changed great critical chance to Death Wish - power forward critical stirke that does triple damage but gives triple that damage back at you. Changed tree aspect and added Comatose perk (Backwards power attacks have a 15% chance to cause targets to move at 50% for 30 seconds and have a 10% chance to knock your opponent back).Added Onslaught (25% more crit damage).
Block - Rename skills, fixed bonuses and revamped.
Restoration - Revamped and renamed. Added 2 level to Exorcism (prior turn undead) and added disease resistance to restoration expertises after 1st level (20%,30%,40%,50%).
Destruction - Every elemental level was renamed ( less Rune Master, Impact and Desintegrate i like them).
V1.3.1
One hand - added Dance of Death as final perk, power attacks have 50% chance of crit, do triple damage and are twice as fast, but you also receive 3 times more damage while doing them.
Conjuration - Revamped, renamed and added perk Blasphemy.
Body and Soul tree added:
Wizard - Your proficiency in the Arcane grants you +10 to Conjuration, Destruction and Restoration, but you cant use Light or Heavy Armor.
Sorcerer - Your elemental nature grants you +10 to Destruction, but you are unable to open the path of Restoration.
Holy Nature - Your holy nature grants you +10 to Restoration, but you cant open the gates of Conjuration.
Paladin - Your faith grants you 10% more damage, but you may not open the gates of Conjuration and Destruction.
Demon - Your unholy nature grants you +5 to Conjuration and Destruction, but you cant open the gates of Alteration, Illusion and Restoration.
Berserker - Enveloped by rage you do 15% more damage, but also seal the gates of Magic...permanently.
Thievery - Being a master thief grants you +5 to Lockpick, Pickpocket and Sneak until... you lift a Two Handed weapon or wear a Heavy Armor.
Feather Archer - You gain +10 to your Archery skill and 20% moving speed, but loose -30 of your carrying weight and are unable to use Heavy Armor.
Unholy Nature - Your unholy nature grants you +10 to Conjuration, but you cant open the gates of Restoration.
Dragon Shout - Your Voice recover 10% faster when you killed enough Dragons.
Next version: Further renaming and any bugs you may find.