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catboiardee

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catboiardee

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16 comments

  1. nadamaru
    nadamaru
    • account closed
    • 0 kudos
    great concept! i love the mask and its enchantment!
    however, i just found a flaw that needs to be fixed..

    it's about the system of switching between light armour and heavy armour.
    when i equipped vahlok (light armour version), my light armour perk (the one which gives 25% bonus armour rating when wearing 4 pieces of light armour) didn't seem to kick in..
    it looks like you haven't linked the light armour mask to the light armour perk tree..

    i haven't tried the other masks though, so i couldn't yet tell if they are either linked to the light armour perk tree or not..

    i know it's been a long time since this mod was made, but i really think this is really brilliant!
    please improve it! pretty please..
  2. Jozern
    Jozern
    • member
    • 0 kudos
    A great mod, but is there anyway you could add a non armor version of the masks or do you know what mod that does this would be compatable with DPMO? My non armor mage character/follower on my main save would love that (got a mob that makes light/heavy armor give a minus into casting costs).
  3. makutamon
    makutamon
    • member
    • 2 kudos
    If you haven't begun the quest involving Vahlok, Is the mask you made for him with him?
  4. rgdelta
    rgdelta
    • premium
    • 9 kudos
    I like the idea might try it out

    I may have to use TESVEdit to make it compatible with SKYRE (as SKYRE changes some of the Dragon Priest Mask Effects not all but some)

    @Edg3k, yes you can wield a weapon and spell you have TWO hands I played a battle mage all the way through (Sword or 1h weapon in right hand and spell in left hand)
    1. catboiardee
      catboiardee
      • supporter
      • 3 kudos
      Use the ReProccer. It'll make it work with SkyRe. Just make sure to get Balbor's XML tweaks that correct the issue present in the ReProccer where it sets Dragonborn armors as clothing.
  5. ThisMeAvi
    ThisMeAvi
    • member
    • 1 kudos
    hey,
    i can't see them in the smithing menu, i have daedric smithing perk and i have otar mask, i'm using v.1.2 and it's loaded after dragonborn.esp.
    1. catboiardee
      catboiardee
      • supporter
      • 3 kudos
      I'm uploading a new version that should fix the issues with tempering and smithing the masks. Should be up within the next half hour.

      To make it clear just in case: You temper the items at a work bench, but to convert between light and heavy armor you need to be at a forge.
  6. criswolf09
    criswolf09
    • member
    • 30 kudos
    Well today I got the mask from the tomb quest, there is only a little error in the active effects list, when wearing the mask the effect shows as dukhan along with its benefits to the shock damage boost and resistance, however it does the restoration boost. that's the only odd thing I found. Thanks for this new mask anyways. Great mod.
  7. catboiardee
    catboiardee
    • supporter
    • 3 kudos
    @Isrophel

    Hmm. The mask didn't show up on Vahlok? I'll have to look into that.
  8. eduardomd
    eduardomd
    • member
    • 48 kudos
    Good work.
  9. Isrophel
    Isrophel
    • member
    • 1 kudos
    When I killed Vahlok and didn't find a mask, I thought my game was bugged so I kept spawning in new Vahloks. I like that there is now a mask for him...but i'm not too keen on the enchantment. I do think it should have a unique enchantment though. One that you couldn't just create at a Arcane Enchanter. Being that Vahlok translates to "Guardian" in the dragon language; I understand why you went with restoration. How about "Conjured(including Resurrected)creatures health increases by 50 and are affected 25% more by restoration spells" It still includes restoration and fits the guardian title better if you ask me. You are guardian of your thralls, the mask is not guardian of you. You could word it as you wish obviously. Just an idea.
  10. catboiardee
    catboiardee
    • supporter
    • 3 kudos
    @criswolf09

    A good idea. I'm still toying with ideas for it. For tonight, I'll just be playing, but I probably will update it tomorrow.