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Didymus Ei

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DidymusEi

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61 comments

  1. veribatum
    veribatum
    • supporter
    • 1 kudos
    can you port this to SE i love this mod
    1. lhaim
      lhaim
      • member
      • 6 kudos
      I tried porting like those common porting guides teach us, but the altar doesn't work, hopefully someone will do it..... someday......
  2. hresben
    hresben
    • member
    • 0 kudos
    Only reason this only have 329 endorsements is because 'Bloodskal Sword' isn't that popular.. right?
    1. forumsurfer78
      forumsurfer78
      • member
      • 6 kudos
      Only reason this only have 329 endorsements is because 'Bloodskal Sword' isn't that popular.. right?


      As far as I can see ... yes.
      And it works damn good together with Bloodskal Blade Redone texture replacer by billyro.

      In my humble opinion it´s overpowered, I mean 250 damage is very much but I´ve changed it via TES5Edit to a max of 80 damage for personal use (very easy to do).

      Anyway I love that Idea and how DidymusEi implement all features. Now it´s the sword Bethesda should´ve made from the start. Thank´s DidymusEi for sharing this heavy underrated mod.
  3. MuffinPirate
    MuffinPirate
    • member
    • 4 kudos
    How can he be on break as of two years in the future? Is that supposed to mean he's on break until then?
    1. jimcamx
      jimcamx
      • supporter
      • 0 kudos
      I think he means he won't be able to update the mod until then. He is busy right now, but will be available to work on the mod in 2015.
    2. hresben
      hresben
      • member
      • 0 kudos
      He was damn wrong.
    3. Adamanteous
      Adamanteous
      • premium
      • 3 kudos
      Super Wrong
  4. garrettx1991x
    garrettx1991x
    • member
    • 0 kudos
    I love the mod but I have a great idea on how to make it an amazing mod. What if each time you got a power-boost you received a range boost as well? I don't know if that's possible but it would be amazing to be able to battle archers with the beam. Another thing that would make this mod absolutely perfect would be an explosive AOE for the final power up that added an explosion effect to the beam, or maybe the ability to choose between the beam absorbing health or the explosive effect? I just feel like it would really help the mod if the final power up added something extra to the beam since you are imbuing the blade with the souls of a lot of dragons... you would think it would make it ungodly powerful. I love your mod,I just want to help you make it even better!
  5. werner720
    werner720
    • member
    • 0 kudos
    glad to see a mod that improves bloodskal blade thanks man you rock and I use the sword a whole lot more now.
    the disintegration effect is a nice touch by the way
    so keep up the good work
  6. xqeqlic
    xqeqlic
    • supporter
    • 9 kudos
    This mod ..omg ive wanted something like this forever,im using the goddam blade always cant part with it,ive always just bam the enemies with the wave for the feeling (since i use skyre and the 30 damage is same as 1) Awesome mod brilliant idea.
  7. SniperSnorXD
    SniperSnorXD
    • member
    • 0 kudos
    Is it compatible with skyre ???
    1. Just_downloading
      Just_downloading
      • member
      • 0 kudos
      I didn't have problems with it even though i only installed this mod after actually getting the blade it still worked fine. I suppose you should just load this first. Only tried it that one time though but it should really not be a problem.
  8. Dragisnaj
    Dragisnaj
    • member
    • 1 kudos
    can you maybe make a mod whre you use a gem ore smething which aplys the bloodskale effect to the 2h weapon you are currently wearing? ;-)
    i am using this mod "http://skyrim.nexusmods.com/mods/17255/" the infinite blade and i would like to have the effet on it instead ;-)

    or can you make a second slot on the altar where you can "transfer" the power of the blade to another 2h blade?

    and let it be further enchantable? ;-)

    that would be realy badass ;-)

    thx
    1. SniperSnorXD
      SniperSnorXD
      • member
      • 0 kudos
      Might want to give "imbued weapons" here on the nexus a try.
      You can configure the damage and colour through an MCM menu. REALLY BADDASS !
  9. RCNovak
    RCNovak
    • member
    • 0 kudos
    Hey there! Quick question... is the damage of the energy wave constantly static, or is it affected by Perks/Powers/Abilities that manipulate Power Attacks or base damage? Such as Power Attack Bonuses from ACE - Combat Skills, or increased Stagger Chances?
  10. SkyDruid
    SkyDruid
    • member
    • 4 kudos
    Hm. I'm not seeing the MCM window. But then I currently don't have the sword nor have I been to Solstheim yet. Is there a specific point when it should be activating so I can turn off the disintegration effect?

    Edit: Was able to fix by uninstalling the mod and moving it up the list a ways. Weird.