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This page was last updated on 01 August 2014, 6:42PM
- Changelogs
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Version 2.2
- - Just a hotfix : added a missing file (a script fragment needed for the "tired" effects to be removed).
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Version 2.1
- - The Swi(f)tness Device is now called Boatman's Swiftness Device.
- The "Travel by Boat" section in the in-game help menu gives more information. Don't forget to read it if you want to know the use of an object.
- Fixed other spelling errors and some other texts.
- The script "PlayerSleepScript" is no longer edited. I have made an independant script. No more conflicts.
- Every ship has its own always visible map marker, so that you can see where you can go.
- Two new events.
- Three states of fatigue : tired, very tired and exhausted.
- Weapons, rings and amulets you can get from events are now less valuable (it was cheaty before).
- If you are encumbered before the fast travel, you will go back to your original location. It is because the game forbid the use of a Fast Travel when you are encumbered.
- In the Necromancers event, you get poisoned when you should.
- Frostfall users : the coastal boats are a source of heat.
- - The Swi(f)tness Device is now called Boatman's Swiftness Device.
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Version 2.0
- - New feature : the North Coastal Line is open! It's a 30 minutes real time journey between the two rivers.
- New feature : new event system ! You'll now have to make choices and buy various equipment to face the dangers of river trip. You can even crash your boat and appear in an isolated place of Skyrim.
- TbB's Merchants have more stuff to sell. See the help section of the in-game menu, at "Travel by Boat", to have more information on the subject.
- There are no more trigger boxes to detect the player's location, where he can untie the rope attached to the boat. You now have to "Activate" a kind of a mooring near every ship. This solves many bugs.
- To use a boat, you must sit at the rear. It's no more possible to click directly at the boat.
- Security Kits are now called "Boatman's Safety Gear".
- The boat at Half-Moon Mill has been moved to fix a conflict.
- The walkway has been raised at Abandoned Shack to fix conflicts with the environment.
- You can't untie a rope while you are in combat.
- I made a "maintenance script". It should fix the error of boats misplacement when you update from a previous version.
- My english is not perfect and there's a great chance that events descriptions are not perfect. Please report any error.
- Followers won't get onboard with you in the boat.
- - New feature : the North Coastal Line is open! It's a 30 minutes real time journey between the two rivers.
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Version 1.1
- - New feature : you have to prepare your boat before sailing. See features below.
- This new feature fixes the followers and horses appearing into the boat on arrival and some crashes.
- In the same vein, the perspective is now forced to First Person. Now you won't see how strange is the rotation of your body...
- All boats places have been improved. I've added some statics, and some other things that make the boats more coherent. See screenshots. I did not add any new places/routes.
- You do not appear in your boat anymore on arrival. It comes with the new feature and the fact that some bugs were very annoying without that.
- The boat speed depends on the current's strength of the river. Now it looks more natural.
- Autosave on arrival.
- Boats are no longer usable by NPC (they could sit in before).
- Custom merchants have 100 security kits.
- Include a "non events" option, because they are not very interesting right now. (To install : replace the scripts)
- Minor things (arrow in the "knee" (and you get the arrow back!), "use this ferry" instead of "activate",...)
- Include an experimental new code that improved journeys. See features below for more information.
- Just to be clear : the followers won't get onboard but will teleport with you, in the exact same way they do when you take a carriage. I use the "FastTravel()" function, so it's the same thing, time will pass, and all mods interacting with the fast travel will do as normal.
- - New feature : you have to prepare your boat before sailing. See features below.
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- Author's activity
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- Mod page activity
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May 2024
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06 May 2024, 12:48PM | Action by: tygabeast
Untracked
'Travel By Boat'
April 2024
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08 Apr 2024, 2:36PM | Action by: ViktorNjalLEloev
Tracked
'Travel By Boat'
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06 Apr 2024, 2:10PM | Action by: ThexBadlander
Endorsed
'Travel By Boat'
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02 Apr 2024, 6:37PM | Action by: Vasilev9112000
Tracked
'Travel By Boat'
March 2024
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14 Mar 2024, 11:54PM | Action by: fabianaMSMMS
Endorsed
'Travel By Boat'
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03 Mar 2024, 4:00PM | Action by: ahmedadel20
Endorsed
'Travel By Boat'
February 2024
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06 Feb 2024, 6:35PM | Action by: DovahTroll
Untracked
'Travel By Boat'
January 2024
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29 Jan 2024, 3:02PM | Action by: roxasvent13
Endorsed
'Travel By Boat'
December 2023
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24 Dec 2023, 8:54PM | Action by: ANIMUSYNTHETIKA
Endorsed
'Travel By Boat'
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13 Dec 2023, 7:23AM | Action by: AngelusBT
Untracked
'Travel By Boat'
November 2023
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18 Nov 2023, 5:07AM | Action by: bugfish44
Endorsed
'Travel By Boat'
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14 Nov 2023, 1:08PM | Action by: 1bionet2
Endorsed
'Travel By Boat'
October 2023
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29 Oct 2023, 1:40AM | Action by: GameMavrick
Tracked
'Travel By Boat'
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28 Oct 2023, 4:18AM | Action by: Alpherae
Endorsed
'Travel By Boat'
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21 Oct 2023, 2:43AM | Action by: Spyndlierglint
Tracked
'Travel By Boat'
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18 Oct 2023, 3:57AM | Action by: EatFr33dom
Endorsed
'Travel By Boat'
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16 Oct 2023, 7:44PM | Action by: Preetam5801
Endorsed
'Travel By Boat'
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16 Oct 2023, 5:00PM | Action by: zenith771771
Endorsed
'Travel By Boat'
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07 Oct 2023, 11:14AM | Action by: POLONUSX
Endorsed
'Travel By Boat'
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06 Oct 2023, 2:20AM | Action by: AlgerianSultan
Tracked
'Travel By Boat'
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