i play a Necromancer-assassin (weird mix I know) think you can make a mind set that would use necromancy instead of normal conjuation? and call it A Disturbed Necromancer's Mind (so it fits with the other mods)
Well, I have 70 mods running at this time and if you had described more I would have an idea whether this mod conflits with my mods or not. I don't even know what is this.
Okay so I have three things to say: The first is: Thank you for making these. Please, do the world a favor and keep at it! The second thing: I couldn't seem to find a way out of the conjurer's hideout. Door didn't work and spell took me back there. Had to do "coc whiterun" in console to get out, might wanna see if you can make the spell have the same kind of functionality as the Black books (read, Teleport, read again, Teleport back to location where you read the first time) The third thing: I love this. While a bit OP, its not hard to hold back and not be op. (though it is, on occasion, hilarious. Seriously, watching twenty or so Werewolves killing an ancient dragon: priceless)
@hacnsm - Thanks man, I'm really glad you enjoy my mods! I'll note it down and look into your suggestion. Perhaps a nice addon for the warrior one. I'll be back form vacation in a week so progress will soon be made again!
First off... thank you for making this mind series.... I saw the bloodbender one... and thought it was it... But you made tons of them in no time at all!... You are amazing.
P.S. I always wanted to have golems... not atronaches, but like ones made out of rocks infused with human souls. If you could do anything like this... I would be eternally grateful
may I recommend cutting down the 100 summons? I would think, even with maxed perks, 10 summons at once even in hardcore mode would still be a bit OP regardless of what you are summoning rofl.
also something I want to throw out at you, i'm scraping a project of my own together and hope to start in about a month or two depending on how long it takes to get a team together. it will be a new weapon set for the game, custom animations for the weapons, new perks yada yada yada. if you are interested in taking a look I can send you the details
@deathneko11 - Yep, slightly overpowered indeed. Will balance it out some more soon. Gonna cut down the fact that you are able to summon the "special" creatures limitless too, that's for sure.
@greg079 - Thanks a lot man, your comments always cheer me up! A sort a like mod for weapons (assassins mod) will follow soon in the series
Note to all: All the mods are going to be updated based on your feedback and known bugs once the series is completed.
@Dyramisty awesome mod man, thank you for this. i love conjuration magic, but i do prefer weapons over creatures . still this is a great mod and a great addition to skyrim. thanks for this, and i wish u the best.
13 comments
and call it A Disturbed Necromancer's Mind (so it fits with the other mods)
The first is: Thank you for making these. Please, do the world a favor and keep at it!
The second thing: I couldn't seem to find a way out of the conjurer's hideout. Door didn't work and spell took me back there. Had to do "coc whiterun" in console to get out, might wanna see if you can make the spell have the same kind of functionality as the Black books (read, Teleport, read again, Teleport back to location where you read the first time)
The third thing: I love this. While a bit OP, its not hard to hold back and not be op. (though it is, on occasion, hilarious. Seriously, watching twenty or so Werewolves killing an ancient dragon: priceless)
Anyhow yeah. Love the mind series. Thank you!
I'll note it down and look into your suggestion. Perhaps a nice addon for the warrior one.
I'll be back form vacation in a week so progress will soon be made again!
D.
P.S. I always wanted to have golems... not atronaches, but like ones made out of rocks infused with human souls. If you could do anything like this... I would be eternally grateful
P.P.S. Looking forward to the warrior one
also something I want to throw out at you, i'm scraping a project of my own together and hope to start in about a month or two depending on how long it takes to get a team together. it will be a new weapon set for the game, custom animations for the weapons, new perks yada yada yada. if you are interested in taking a look I can send you the details
@greg079 - Thanks a lot man, your comments always cheer me up! A sort a like mod for weapons (assassins mod) will follow soon in the series
Note to all: All the mods are going to be updated based on your feedback and known bugs once the series is completed.