Skyrim

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ArogueModder

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20 comments

  1. eviljesus6667
    eviljesus6667
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    Sticky
    Thanks guys for all the input. Thanks Snezko for helping out. I've released another version and fixed some of the issues.

    fixed small issues,
    added bookshelf, Alchemy craft bench
    Boat now travels to Raven Rock,
    Navmesh fixed,
    Hide-a-way now Hideaway,

    Dragon will not yet land there.

    Again, thanks for the input guys.
  2. modmachine6795
    modmachine6795
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    this mods is really awsome!!! great job with it. thanks for the tip on dropping down the boarder.
  3. Sifka
    Sifka
    • member
    • 24 kudos
    Thank you. I really love this island and small fungus house. It's cozy and perfectly fit the house I wanted to live in.
  4. ADragonCalledGeorge
    ADragonCalledGeorge
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    I've installed this mod for a while now but haven't seen it on my map at all and was busy doing the quests so I couldn't go and look for it. However, I have an idea to make it even more lore-friendly and that you could put it on that mushroom place and make it available once the black book quest with that mushroom wizard is done. That way people could find it and it would be like a real part of the game as a reward for going all the way out there and stuff.
  5. eviljesus6667
    eviljesus6667
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    • 21 kudos
    have you tried using the boat in raven rock? It's the small boat by dock coming out of the rocks.
  6. Bebechen72
    Bebechen72
    • supporter
    • 5 kudos
    I really love your idea with the fungus house, but I just cant get to it no matter what I do to remove the wall. It would be better if you moved this house to a different location.
    I am unhappily uninstalling the mod. but I will watch for an update on it.
  7. SphereOfRa
    SphereOfRa
    • BANNED
    • 10 kudos
    It would be cool to have a boat from somewhere outside Raven Rocks walls, you should call it The "Narrenschiff" or "Narren Shiff"
    (a ref to "The Ship of Fools" by Sebastian Brant which references the idea/practice of using a ship as an insane asylum)

    @Snezko - Thanks, though that is what I already tried a few times. Apparently a lot of other people have had this issue since there are whole forums subtopics based just on people trying and failing at removing invisible walls/borders.

    I did end up finding it, though for some reason it was already in the file under a different section, just with no space after the line above (a space, not LB). Once I switched the spcae for a LB it should work just fine. I will test it now.

    off-topic question: does anyone know the console codes for the shouts, ones that work? please pm if you do
  8. Snezko
    Snezko
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    @SphereOfRa

    Go to your documents, My games then skyrim and there's Skyrim.ini

    Under [General] you will find "bBorderRegionsEnabled=0" without "" if it's not there add it at the end of [General] part and then it should work this is exactly what i did then the invisible wall/border was gone and i was able to reach the island.

    Edit: oh yeah make sure to right click and uncheck "Read Only" on the Skyrim.ini beafore you edit it otherwise it wont save any changes you do and then check "Read Only" after you saved.
  9. Dehatyagi
    Dehatyagi
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    • 0 kudos

    ... you do know what a fungus is? As it isn't a mushroom...


    So what?
  10. SphereOfRa
    SphereOfRa
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    • 10 kudos
    Bad placement... There is an invisible wall between Raven Rock and your island home...

    How do you disable these borders?

    UPDATE:
    I thought I found it, in the Skyrim.ini add/change "bBorderRegionsEnabled=1" under [general]... I also tried 0 instead of 1, but so far nothing removes those walls. Everyone seems to say this worked before, so why is it not working now?
  11. Mr Lepidus
    Mr Lepidus
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    • 13 kudos
    The spacing between objects and geography of the islet are both good and it's overall very lore-friendly (big plus). Just one little note: hideaway is one word; the hyphens aren't necessary. Other than that, great work. I can't wait to get Dragonborn and install this!