Skyrim

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Painkiller_Rider

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Painkiller97

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69 comments

  1. Jetsream
    Jetsream
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    yo check this out

    this guy is a kinda Mofo for doing that shiit
    https://www.nexusmods.com/skyrim/mods/97504?tab=files
  2. StellarVisions
    StellarVisions
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    Any chance you'll be uploading this to the Special Edition for XBone/PS4, and if not, would you grant permission for someone else to do it?
    1. Postgaro
      Postgaro
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      Hi

      if you wanna do this (for personnal purpose only)
      1 create an account on bethesda.net
      2 download the luncher (application)
      3 download the creation kit (CK) from the luncher
      4 then follow this : https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition

      It worked for me, i downloaded the "Hrothmunds Axe - SparrowPrince version" content.

    2. Painkiller97
      Painkiller97
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      Yeah, no problem, please go ahead and use it as you wish (apologies for the delayed answer).
    3. JoeAnderson
      JoeAnderson
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      Could one of you guys send me the files of this mod that have already been ported to the special edition. I apologize if this request comes across as rude?
  3. Saddlebutt
    Saddlebutt
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    I came, I saw, I found an epic axe I couldn't loot. But you made it happen. Awesome!
  4. XixMoe
    XixMoe
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    LOOT says there are 2 deleted references in the Painkiller Edition, should I clean it with TES5Edit or is it intentional?
  5. Hannes821
    Hannes821
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    may we get permission for Atmora for this ?

    (Expedition to Atmora)

    greetings !
    Hannes
  6. TheHermit84
    TheHermit84
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    Brilliant! This is perfect for my companion Valfar. This is one mod that should be added to the Unofficial Dragonborn patch in my opinion, or a Dragonborn Cutting Room Floor type mod. Very mod that this axe isn't available from the get go. Which version do most people use anyway? I've tested Painkiller's version and SparrowPrince's and they both work. There doesn't appear to be any difference in fact.
    1. Painkiller97
      Painkiller97
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      Thanks! Screenshots, as always, are much appreciated!
  7. ODST110
    ODST110
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    Thank you so much for this mod, my top 3 favourite weapons. Id love to know what helmet you are wearing in the pictures? Once again tanks a million!
    1. Painkiller97
      Painkiller97
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      Hi! Thanks for the kind words!

      The helmet is from another mod of mine, see here: http://www.nexusmods.com/skyrim/mods/18077/?
  8. FluffyElement3
    FluffyElement3
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    this mod is epic......period...get it, then smack crap in the face with a unique axe.
  9. Wremwyn
    Wremwyn
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    The reason for it not being usable was not because of collisions or whatever you said, it is only supposed to be usable by some sort of chosen one (think of the sword in the stone). But this is great, it is a very attractive weapon.
  10. Exteron
    Exteron
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    For people that want a patch for Skyrim Redone, I can give you a quick tutorial on how to change the stats on the axe to scale it to Skyrim Redone's standard.

    For this you obviously need the ReProccer, and you should now how to use it. Basically just run the .jar file, and press patch.

    BUT! The stats.xml that the ReProccer uses does not contain the information needed about the axe in order to patch it. So, we need to add it ourselves.

    1. Install Notepad++ or another good XML writer.

    2. Open stats.xml. You should find it in the ReProccer folder where you installed it. If you dont, do a search for it n the Skyrim folder. Its easy to find, really.

    3. Find the line that starts like this: <weapon_type_definitions>

    Example:

    <weapon_type_definitions>
    <weapon_type_definition>
    <sSkyReWeaponTypeBinding>HATCHET</sSkyReWeaponTypeBinding>
    <sWeaponSubstring>Hatchet</sWeaponSubstring>
    </weapon_type_definition>

    Copy that entry so you get a copy under that one like this:

    <weapon_type_definitions>
    <weapon_type_definition>
    <sSkyReWeaponTypeBinding>HATCHET</sSkyReWeaponTypeBinding>
    <sWeaponSubstring>Hatchet</sWeaponSubstring>
    </weapon_type_definition>
    <weapon_type_definition>
    <sSkyReWeaponTypeBinding>HATCHET</sSkyReWeaponTypeBinding>
    <sWeaponSubstring>Hatchet</sWeaponSubstring>
    </weapon_type_definition>

    Now, change the copied entry into this:

    <weapon_type_definition>
    <sSkyReWeaponTypeBinding>BATTLEAXE</sSkyReWeaponTypeBinding>
    <sWeaponSubstring>Hrothmund's Axe</sWeaponSubstring>
    </weapon_type_definition>

    We do this to change the axe into the definition: BATTLEAXE, that Skyrim Redone recognizes, which affects perks etc.

    Finally, you need to add this line under <weapon_materials>

    <weapon_material>
    <iDamage>8</iDamage>
    <sMaterialName>Hrothmund's</sMaterialName>
    </weapon_material>

    it will make the damage comparable to Stalhrim, which is what the mod author wanted : )

    Save the file, and run your reproccer. You should now have vastly increased dmg on your axe to reflect Skyrim Redone's stats.

    Great work PainKiller97! Works, and looks great! Thank you for your contribution : )
    1. Poolshark78
      Poolshark78
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      Great mod! But a special thank you to you as well sir!
    2. Painkiller97
      Painkiller97
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      Thank you for the info and for your kind words!

      Cheers,
      Painkiller