Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Galejro

Uploaded by

Galejro

Virus scan

Some files not scanned

Tags for this mod

15 comments

  1. daventry
    daventry
    • member
    • 30 kudos
    Can you make a Version as i mentioned in the other Blood Potion Mod Thread please
    1. Galejro
      Galejro
      • member
      • 400 kudos
      Sorry for not replying for like a couple of months, I was shut out from mod managing.

      So your mod was supposed to be like:
      -Buying potions from Babette.
      -Potion that can give you vampirism after you lost it/ vampire lord etc.

      My reply:
      I won't do it, this mod if finished, I won't modify it unless it's for a bugfix.
      -Why would you buy potions from Babette if this mod allows doing the very same thing from just a different merchant, and more.
      -It's called "consequences of your choice", suffer them cause thankfuly some things cannot be quickloaded from in this game. And if you feel bad about it why not use the console. Just google "turning into vampire lord console" and the very second result is your key.
  2. Asuke01
    Asuke01
    • member
    • 7 kudos
    I see, you made a point here, bond the stage with player's level could be a good idea for the one who starts the game as a vampire.
    [on the other hand, if the player becomes a vampire after he has some experience could be weird, anyway it's better than day counting system or extra vampire exp system that'll be reset when deactivate the mod.]
    The quest sounds interesting! I'll look forward to it.

    Just want to know, why does that hand-made blood potion requires some vampire dust to craft? I mean doesn't it have to be pure human blood in a bottle?
    1. Galejro
      Galejro
      • member
      • 400 kudos
      Simple, vampire dust is there to add to the difficulty of the process. It is already impossible to like what ... blend a human heart or a piece of human meat to make blood- I mean that would count more like a coctail to me XD. Than again, what other things of all the commonly available ones in the game you can use to craft blood, maybe using the heart or meat on a Molag Bal shrine ... hmm. But I digress, h. heart/ meat are commonly available for the player and that's where vampire dust comes in. This means whenever you find a h. heart/ meat you don't just simply get an assured 200 hp healing potion with feed. You must work just a little more, and possibly spend some coin to get your meal, which also ensures natural feeding is an economical choice, these potions are for long travel or when you are about to reach the 4th stage.
    2. Asuke01
      Asuke01
      • member
      • 7 kudos
      OK, I understand your point now, it's just a little bit weird, you know, killing my own kind just to cook a potion, but hey, I can live with that.
      [sometimes I think some alcohol or herbs could be better for this potion making]
      and could it be possible to make the player feeding on fresh corpse to regain his health? I know feeding on sleeping NPC can heal the player, but I think when I'm not in combat, my health regenerate itself quite fast-__-lll so feeding is just for controling the vampire stage, not for regaining my health. I mean what's your opinion about that?
    3. Galejro
      Galejro
      • member
      • 400 kudos
      I guess you'll need to find another mod for that. Dead blood clots within minutes, this would need a clock mechanism and I would have re-script what can a vampire feed on, it's practically too difficult for me. Besides feeding on dead corpses would make a vampire like a zombie (not that they are specially different I did studied the history of pre-Bram Stoker vampire folklore and zombies/vampires are the same thing). Also feeding as a vampire is supposed to be a part of the thrill of being a vampire, even blood potion ruin this. After testing the mod for some time I think about removing the blood potions part:

      1- Feeding naturally, feeding by potions, now feeding on corpses, all this makes unliving as a vampire all too easy, even with the vampire satges I introduced
      2- Feeding on potions instead of people makes vampirism look more like alcocholism or drug addicion (which to a degree vampirism indeed is, I mean You are addicted to blood, no sh..t). But stalking people in the night and feeding in their sleep carries this say ... magic of vampirism, and, again, makes it more difficult and therefore challenging.

      I must also admit my concentration on this mod is heavily reduced now. I shifted my attention to making the 2nd chapter of my vampire comicbook (I can't be sitting in front of a PC all the time, it's unhealthy) AND another vampire mod I make, this time connected to Solstheim in Dragonborn DLC, yes in case someone is acquainted with morrowind vampirism I intend to reive the three clans Aundae, Quarra and Berne with quests and sh..t

      Some things have been finished as far as the update for this mod. I now think the last thing for this mod will be to make a Molag Bal Shrine in Volkihar to transform the blood potion ingredients into blood when activated instead of coocking them in a pot.

      You asked about why is it strange about killing your kind. Well true, but think about this; I took the idea of Molag Bal Shrine, this daedric prince admires strength and destruction of the weak. This means he should reward you with precious blood for BEING COMPETITIVE with your own kind, the strongest shall survive. Besides he is an evil satanic son of a b..ch, so making blood using your own kind is an desecration, which is a thing you might expect of a real vampire (not like that Edward from Twilight, that abomination >:G)
  3. Galejro
    Galejro
    • member
    • 400 kudos
    The problem here lies with the fact that AGE is a term difficult to describe in Skyrim I mean it takes alot to pass a whole 364 day in-game cycle. Thats just one year, to become a very powerful vampire you need ages. I could insert a quest/scripting engine that will add you some extra features/spells/stat increases over levels say ... :

    0-10 lvl - no changes - fledgeling stage.

    10-20 lvl - more health/mana/stamina - regular stage.

    20-30 lvl - stats + several spells - elder stage.

    30-30+ lvl - Stats spells and perks - antediluvian stage.

    So far i can admit I HAD FINALLY LEARNED to make quests. There are now dialouges and a single quest for this mod (although dialouges are mute cause my sound equpment sucks and I can't record my not that much a perfect British accent). I also started working on another vampire mod this time related to dragonborn DLC (You know, the three vampire clans of morrowind reinstated and so on with quests and s...).

    So there is an inpending patch 1.2 that includes dialouges and quests.
  4. Asuke01
    Asuke01
    • member
    • 7 kudos
    Will there be any progression for your vampire? I mean we always hear that the older, the better, right?
    and a little question, Could it be possible to allow the player feed on just-killed corpse in the middle of fight?
    don't get me wrong, I really like your mod. It's simple but it has its own potential and the crafting feature's really unique, playing this with Tremere clan do give player the new experience for playing as a vampire.
  5. Asuke01
    Asuke01
    • member
    • 7 kudos
    Thanks for the patch! : D I'll test it ASAP.
  6. Galejro
    Galejro
    • member
    • 400 kudos
    WARNING: The latest Patch 1.1 has been released the info on the changes and extras is placed in the desription.



    Clan Tremere mod and Vampirism overhaul are almost perfectly compatible,

    as well as with a mod I've been working for like 3 months now the "Vampire Society Mod" which will feature ALL Vampire the Masquerade Clans ... well maybe except for The Giovanni but you still got Cappadocian (It's not ready yet, so far I've made only 4 Clans, 5th is in production).

    I myself play on both of them and it is my policy to keep all my mods as compatible with each other as possible.

    The problem With Clan Tremere mod and vampire lord spells, and that one featured in my vampirism overhaul is that Clan Tremere has lost the ability to use mortal magic, that is stated in their lore. Vampire spells use magicka unfortunately and are unlucky casualties when it comes to that mod. THOUGH, nothing stops me from releasing a patch to the vampirism overhaul to make Bethestan Vampire spells cost health instead. Could prove quite a nice addition to the mod.

    I was wondering if I should feature a mechanism in the Tremere embrace to check how much mana the player has before, and once you drink the embrace potion it takes all mana points away and place exactly the same amount of them to the health pool while I work on the Vampire Society Mod.
  7. Asuke01
    Asuke01
    • member
    • 7 kudos
    Is this mod compatible with your previous mod, Clan Tremere, because I really like that mod [even I didn't try it before due to the lack of time] I mean, If I play this mod with Clan Tremere, Is my character gonna turn to ashes after tasting the warmth of the sun?
    I also like this mod too and I'm still looking for the main vampire mod. I've played many vampire tweak mods and they all have their pros and cons but I think if I can play with both of your vampire mods at the same time, that would be the best choice for me.

    and a little question that's not quite concerned to this mod directly, This mod looks definitely compatible with Vanilla's vampire lord but what about Clan Tremere, as I read they don't have any magicka at all!? how do they cast vampire lord's spell?!

    [I'll taste both of your mod as soon as I can, for now I just a fan that never plays the mods]

    about the question that you ask for opinions, for me it's not that important but there must be a lot of people who doesn't spend their attribute point on health, so the answer's Yes... maybe you've to add more option for mage type vampires.
  8. Galejro
    Galejro
    • member
    • 400 kudos
    Well ... that is what you get in the mod. You downloaded it knowing the consequences of walking in the sun. It is ment to make you scared of going out, therefore, making vampirism more realistic and challenging. However, there may be some tweaking to do with it, I don't know if I should reduce the DPS or to increase the time between damage dealing. The previous version over here: http://skyrim.nexusmods.com/mods/24208 featured 100 HP per 5 seconds, giving you more time to react. Should I provide several Sun Damage options or should I provide a mechaninsm that makes the amount of damage decided by the lvl of the player e.g. 1-10 =10HP/s 11-20 =50HP/s and so on?
  9. hikotanzaki
    hikotanzaki
    • supporter
    • 6 kudos
    That sun damage sounds a tad... Intense.

    I wouldn't mind getting killed outside in a couple minutes without shade/healing, but 25hp a second is... a lot.
  10. Squashnoggin
    Squashnoggin
    • supporter
    • 72 kudos
    Nice work...nearly got my idea of vampires. Tracking for now.

    @Dekane Learn to use whole words! Also, learn when NOT to bother with a TROLL comment!