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Rajti15

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31 comments

  1. moonsugarz
    moonsugarz
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    Does it have a fireplace? I need it for getting warm (cause of another mod)
  2. seden
    seden
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    Indeed.

    As to more feature, expand !

    How I miss Morrowind Towers, these are/where something.
    (as far as it is know by now (DB) House Telvanni still has cities and Towers, mainly over the Continent it would seem ? That is an "non develloped" part as to now, hm.

    Sill, a basic giant Mushroom ?

    http://www.uesp.net/wiki/File:MW-place-Tel_Uvirith.jpg
    Then, modded (full glory, Archimage and Master of the House :
    http://planetelderscrolls.gamespy.com/fms/Image.php?id=87274 (Building up Uvirith Grave, part of the 4 great mod also know as 4 pillar of the Great House Telvanni, add : Rise of House Telvanni (RoHT), Uvirith Legacy & Telvanni Lands from Tamriel Rebuilt. ++ : LGNPC "Telvanni" & quite some mods, by far the most developed House/faction of all time so far (to my knowledge), so it would be possible to add to this mid quite some content if you so will.

    BuuG Features :
    In total, this mod contains 20 construction options to keep a player busy, including:
    -Throne room: Contains a teleport ring for a quick return to Tel Uvirith.
    -Jail Cells: Lockable cells in Tel Uvirith's Dungeon.
    -Alchemy Nest: A place to store ingredients. You can also buy ingredient pots/sorters.
    -Tinker's Lab: Repair your damaged/destroyed robots.
    -City Wall: Protect the town with a gated perimeter fence.
    -Silt Strider Port: for transport to and from the town.
    -Marketplace: Contains several service NPCs.
    -Manor district: Homes for wealthy NPCs.
    -Mining office: Establish a mining industry and reap the profits.
    -An inn, The Rusty Bucket: NPCs from your other factions will show up here to offer you faction-based buildings and services. This includes: A Cult Shrine, a Tribunal Temple, a Morag Tong Guild House, a Legion Keep, a thief's hideout, a mage who improves alchemy apparatus, a Twin Lamps base (through a quest) and a Fighters Guild training house complete with practice dummy.

    Here are some other important features of this plug-in:
    -Promote Fast Eddie to Spellwright and have him build a manor for himself.
    -Complete Twin Lamps quests, including some repeatable slave-escort missions.
    -Explore a series of caves beneath your tower.
    -Command your tower's robots as companions.
    -Utilize extra storage space in your tower.
    -Watch most of your buildings develop in phases, rather than appear overnight.
    -Attain a set of portable camping gear from your foreman.
    -Buy an alchemy sorter and pots for Srikandi's ingredients and Expansion ingredients (extra esp files included for each set of pots/sorter).

    Add the content of Uvirith Legacy :
    http://roadhunter.com/~stuporstar/index.html#sections

    As to ROHT, ahem, I let the people interested seek, but, what is important = OpenMW, new engine adding feature and recent graphics support, version (basically playable by now) 0.25.

    In any case, that is a start, nice work (no stairs, the base, levitate or do not even think to meet ) so far, if updated = must have.
    1. seden
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      As to more features, more rooms & NPC, at last one guard as to entry..
      Then, Maid (cook/clean), caremaster (general service, depend of the others npc/service avalaible : repair, trade, etc), guard (4 : patrol (outside), night and day shift + 2 (inside) may be quite stationary. Or maybe use a dwemer animculy as to the guard part, as room are not needed and less can do the job alright

      But, please, rooms (at last for 4 followers + spouse + kids room + maid = 5 at last :x).
  3. livnthedream
    livnthedream
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    Not sure if this has been thrown into the aether or not but if you do release a new version you really need to clean it. 544 itms is kind of a lot.
  4. Arjisaj
    Arjisaj
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    Any word on the new version?
  5. MKSaibot
    MKSaibot
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    Thanks Zagrim for helpin him out, I am also waiting for this new version
    1. Zagrim
      Zagrim
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      All that we need now is rajti sending a word if it helped and he started to work on the mod. =)
    2. rajti15
      rajti15
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      It worked
      Also, nice LOK2 pic. Used to be a fanboy myself.
  6. Zagrim
    Zagrim
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    Well that's easy to fix.

    Loading Dragonborn in CK: Add Dragonborn.bsa to SkyrimEditorPrefs.ini.:

    1. Use your text editor to open SkyrimEditor.ini within C:\Program Files (x86)\Steam\steamapps\common\skyrim\

    2. Under the heading [Archive], change the line

    "SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa"

    to

    "SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dragonborn.bsa"

    3. Save, exit and launch the Creation Kit, selecting Skyrim.esm and Dragonborn.esm as your master files in the Data menu.
    1. rajti15
      rajti15
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      Yes! It worked.
      You know, I already did this, first thing after installing the DLC; hence, why I was able to make Tel Gothryn in the first place.
      Now, for causes unknown, it seems that the skyrimEditor.ini had somehow been reset to how it was, before I started modding DLCs.
      Well, in any case, your suggestion worked, so thank you.
      I will start making the update straight away. I already have a whole new interior made, which is far superior than this one - with more storage, BOOKSHELVES!, and overall higher aesthetic value in my opinion; so it shouldn't take long, before its uploaded.
      Thanks again, and please, accept this kudos.
  7. rajti15
    rajti15
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    I am still having trouble opening a CK file with the dragonborn.bsa. I have no idea what I did that causes it to crash...
  8. Zagrim
    Zagrim
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    When the new version will be ready? And could you place some useable bookshelves in there?
  9. darklink941
    darklink941
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    I'll keep an eye on this file and try it out when you roll out your update.
    Only thing I can say is that a nice library section never hurts.

    @psrfreddyz06 and Ptruble: It's probably FNIS that's causing the issue. It's not compatible with a lot of Dragonborn's new anims. Get rid of it and you should be fine.
  10. rajti15
    rajti15
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    @ Thingy Person - Will do. I am making a whole new tower actually, with far better interiors. The tower itself will be located in a new world, so there wont be any deleted references there.