This page was last updated on 22 April 2016, 1:39AM
Changelogs
Version 3.0.1
* Doh! Corrected a stupid mistake in the normal map. Flipped the green channel in the normal map so it receives correct lighting. When I made these a year ago I still didn't know all the technical aspects.
Version 3.0.0
Major overhaul. The past year I have worked on texturing a lot. My skill has improved. The newest version has more detail than before.
Version 2.00
Due to accidently making an inverted normal map, the texture appeared very flat. I made a new normal map that looks much better. Thank you Vurt, for pointing it out.