Skyrim

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radu1986

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Radu1986

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11 comments

  1. mikeynexus
    mikeynexus
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    I know this is probably a dead thread, but can someone PLEASE tell me how this was done? Maths is easy so I've actually written code to calculate sunrise/sunset and dawn/dusk length times based on location in Skyrim and in-game day of the year. However, I know ZERO about writing mods, so I need some help. Any help. HELP!
    1. paragons
      paragons
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      In this case a beginner can do (Nothing but CK edits), script not needed; engine will do.
      In CK (Creation Kit) Object Window (left side) WorldData > Climate > SkyrimClimate (or whichever) edit as you like.
      As far as seasons..because there are dates and moon(s) cycles, I'm not sure if the game actually does more with that; other then flagging a certain day/time for an event trigger/spawn. So I guess you could do a lot more with it... You could look into things like the lunar forge to see how/what it does with time.
      Anything in CK that has scripts (since you should be able to read them) is always on the furthest right tab of anything you open to edit. Its not that cut and dry locating though, often many areas are used to make something function. (That's where you would need to learn modding or at least becoming familiar with CK since you have the script end.) Honestly you already have a huge head start knowing script lol. It will just come down to learning CK (software; which is pretty easy.)
      In many cases you will find its not something complicated at all; just tweaking things in CK (like this.).
      Sry all I know GL.
      Just dropping here in case other people come along wanting to know how to change what this mod does.
      Another thing one could do is simply make the days longer; you will get more light use of the cycles in the day then.
  2. madpaddy
    madpaddy
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    Nice job,any chance of a version for all the DLC please .
    1. madpaddy
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      Go on you know you want to .
    2. you can use it without problem on the dlc this mod contains only 2 references and with the dlcs there will be only changes to special locations like the last quest of dragonborn.
      I made myself an own version with a bit longer days even and changed the dungeons like bloat mans grotto and kathspire too, took me not more than 2 minutes.
    3. madpaddy
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      Thanks for the help but this post was made 2 years ago mate lol .
  3. FilleMang
    FilleMang
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    Come on, one more hour of sun before sunset Would be awesome for "Tropical Skyrim".
    1. takes less than 30secs in TES5EDIT just look at 2 records and you will see how easy it is
  4. DiabolusUrsus
    DiabolusUrsus
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    How did you accomplish these changes, if you don't mind my asking? Since trying out vampirism I've been irritated that I'm being burned by the sun when it hasn't risen or has already set, and I'm looking for ways to synchronize those times. Did you use the actual values for when the game starts counting the sun as present for sunrise, and vice-versa for sunset? If so, this is probably exactly what I'm looking for, thanks.
  5. rowdster
    rowdster
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    Thanks!
  6. dementia5
    dementia5
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    A clever and unobtrusive approach to extending our daily adventuring without breaking immersion or having to rush to an inn. Will check this out.