Hey Kursan, thanks for pointing that out, I do believe I have fixed it. There was an odd "cell border" right at the end of that bridge, which went away when I re-finalized the navmesh in the the cell. Works fine in the tests I ran there, but let me know if that did it for y'all too.
Hey, just tried this out and I do like the look of it, very nicely done how it fits into the village. Unfortunately your mod seems to disrupt the Navmesh on the road between the inn and the bridge. NPC's won't go along the road there anymore; with your mod unchecked it works again. Hope you can look into that because otherwise it is a nice addition.
This looks great and seems exactly what I was looking for, I actually considered setting up a trader to be able to sell loot and this mod seems to fit that need nicely. You are right that sort of thing was misssing badly in this village and nice set up too. Will try it out and endorse later
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Thanks
Thanks!
Hope you can look into that because otherwise it is a nice addition.