A little dark for my taste, but turning up the brightness fixes that a little. Other than that, this is the most beautiful ENB mod I have ever used. Is there any chance that it could fry my Video card? I am using a Nvidia GeForce GTX 650 Ti 2GB. I plan on endorsing this.
doubt it will fry it... I had that video card and it runs really well for it's price point. If you are ever concerned try MSI Afterbruner software (it's free). It will monitor your video cards temperature in real time. If it ever exceeds unstable amounts then you can up your fan speed to compensate and keep it cool.
This looks great! When I read the word "Morrowind" in the description I already knew this was made for me. ;-)
Would love to use it, but I keep having some weird issue, not exactly sure how to explain it good... thereĀ“s some strange kind of flickering going on, seemingly random...kind of like a color filter turning everything red/purple for very short moments, just barely long enough to notice it. Happens outdoors and indoors.
Any clue what could cause that? I tried disabling some weather/lighting mods to see if that helps, but that didnt change anything...
Never mind, I got it. Simply tried another version of enb. Made the exteriors right, but interiors had some strange issue. Had to activate "useoriginalpostprocessing" and "useoriginalobjectsprocessing". Now everything looks good.
Well first of all the picture you posted of the mountains being dark is on a cloudy day.
Second, you are very far from the mountains which is why they appear very dark..
Third, I think you are using a texture replacer for rocks and mountains, and the new texture has a darker colour which also has made the mountains even darker.
It's not brightness from the sun falling on the mountains in vanilla, that's fog. I removed some fog to get for example I aimed for ..
If you want to put more fog into mountains to make them brighter then look for FogColorMultiplierDay=. But this will also put fog everywhere and make the whole environment with fog.
EDIT: It could also be ...
ShadowCastersFix=true
You can set that to false and it will revert how shadows are cast back to vanilla coding. I know this option when set to true it makes mountains cast shadows on the rest of the environment so maybe that's what you're noticing.
Have only one issue http://static.skyrim.nexusmods.com/mods/images/30810-1-1360505913.jpg Distant lod mountains are too dark, like there is almost no light falling on them at all, however with enb switched off they are bright like they should be when the sun is shining. I noticed the same problem with other enbs as well. Is it a limitation of enb or something can be done via settings?
I found some optimizations and a different matso DOF file which provides the same effect as I wanted but better performance. I'll be releasing this version in a couple of days probably. New version also has much better shadow unity and SSAO settings. Also I might include Performance edition with the next version. Performance edition will remove SMAA/Lumasharpen/Reduced SSAO. It will look almost the same but with 10-15% higher framerate.
This ENB runs well on the system I'm using but I understand it won't run well on everyones system. The reason you're seeing performance loss is because of the effects which have been turned on,
SSAO, Skylighting, Detailed Shadows, DOF. It's also using SweetFX MSAA and Lumasharppening. There were actually a few more settings I could have turned on but that would have tanked the framerate.
This is not really an "issue", it's a natural effect from using those special effects. You can disable some of them by looking into enbseries.ini and SweetFx_Settings. Turning off MSAA and lumasharppening in SweetFX_settings will probably net 5-10 fps, turning off depth of field will net another 10fps.
The New ENB binaries won't make much difference (for some people they run much worse) and are in testing phase . When a new binary is released which is more stable then I'll rework this enb.
52 comments
Would love to use it, but I keep having some weird issue, not exactly sure how to explain it good... thereĀ“s some strange kind of flickering going on, seemingly random...kind of like a color filter turning everything red/purple for very short moments, just barely long enough to notice it. Happens outdoors and indoors.
Any clue what could cause that? I tried disabling some weather/lighting mods to see if that helps, but that didnt change anything...
Simply tried another version of enb. Made the exteriors right, but interiors had some strange issue. Had to activate "useoriginalpostprocessing" and "useoriginalobjectsprocessing". Now everything looks good.
Thanks!
I asked because switching enb with shift+f12 showed that glaring brightness difference on distant mountains, even with vanilla textures.
Second, you are very far from the mountains which is why they appear very dark..
Third, I think you are using a texture replacer for rocks and mountains, and the new texture has a darker colour which also has made the mountains even darker.
It's not brightness from the sun falling on the mountains in vanilla, that's fog. I removed some fog to get
for example I aimed for ..
http://upload.wikimedia.org/wikipedia/commons/5/5f/Ahklun_and_Wood_River_Mountains.jpg
not
http://upload.wikimedia.org/wikipedia/commons/d/d3/Tajik_mountains_edit.jpg
If you want to put more fog into mountains to make them brighter then look for FogColorMultiplierDay=. But this will also put fog everywhere and make the whole environment with fog.
EDIT: It could also be ...
ShadowCastersFix=true
You can set that to false and it will revert how shadows are cast back to vanilla coding. I know this option when set to true it makes mountains cast shadows on the rest of the environment so maybe that's what you're noticing.
Both settings are found in enbseries.ini file.
http://static.skyrim.nexusmods.com/mods/images/30810-1-1360505913.jpg
Distant lod mountains are too dark, like there is almost no light falling on them at all, however with enb switched off they are bright like they should be when the sun is shining. I noticed the same problem with other enbs as well. Is it a limitation of enb or something can be done via settings?
Also I might include Performance edition with the next version. Performance edition will remove SMAA/Lumasharpen/Reduced SSAO. It will look almost the same but with 10-15% higher framerate.
This ENB runs well on the system I'm using but I understand it won't run well on everyones system. The reason you're seeing performance loss is because of the effects which have been turned on,
SSAO, Skylighting, Detailed Shadows, DOF. It's also using SweetFX MSAA and Lumasharppening. There were actually a few more settings I could have turned on but that would have tanked the framerate.
This is not really an "issue", it's a natural effect from using those special effects. You can disable some of them by looking into enbseries.ini and SweetFx_Settings. Turning off MSAA and lumasharppening in SweetFX_settings will probably net 5-10 fps, turning off depth of field will net another 10fps.
The New ENB binaries won't make much difference (for some people they run much worse) and are in testing phase . When a new binary is released which is more stable then I'll rework this enb.