Skyrim

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Dnxyken

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Dnxyken

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54 comments

  1. modhunter507
    modhunter507
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    • 2 kudos
    nice, but cloaks of skyrim patch dont work with the player only esp from cloaks mod...
  2. Posterus96
    Posterus96
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    So the compatibility patch for Frostfall no longer works since the .esp for Frostfall is now called Frostfall.esp instead of Checko_FrostFall.esp
  3. emoolou2
    emoolou2
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    • 1 kudos
    please do aesir armor!
    1. Zorlin3321
      Zorlin3321
      • member
      • 2 kudos
      YES
      The Lost tribes has little room for trophies, so Aesir armor and witch doctor overhaul need to be patched!
  4. Zorlin3321
    Zorlin3321
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    Someone please consider working on a few armor patches, herein!
    Akaviri Armory
    Bandolier
    Facemasks
    Naruto Overhaul
    Witch Doctor overhaul

    Mostly Bandoliers and Witch Doctor overhaul. Trophies and visible leather straps are awesome!
  5. deleted6166503
    deleted6166503
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    Could you please add support for the Bandoliers mod? We would greatly appreciate it
  6. woggs123
    woggs123
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    To anybody wanting to make their own patches, It's actually really, really easy to do from a technical standpoint... just really tedious since each armor has to be done separately; even a SkyProc patcher (which I've seen on a child race mod) would probably need to be custom-built for a particular race.

    Basically, the armor incompatibilities stem from Skyrim's ArmorAddon and ArmorRace system. It's the system that lets Beastfolk wear gloves and hats and have them reshaped for them, and also how the author of Predators made it so they don't show up on vanilla races. I can give basic instructions, but I'm going to assume you have basic TES-Edit and/or CK skills (or can look up tutorials) if you're even considering this.

    1. Open Predators and your armor mod in the CK/xEdit.It's always good to make a new ESP for patches, but there's nothing inherently wrong or glitchy with just adding the armor-race records to the mod itself (besides the mod now requiring Predators as a master of course.)

    2. Look at (ArmorMod's) categories of ArmorAddons- these are their own category separate from the actual item data, and comprise the "art" files that will display on your character. Again, *they are their own category of records in both xEdit and the CK*
    2b. Don't mess with the item data- that's the data containing, say, armor values and what perks affect it. There's no need to edit that for a pure race patch, as the item is technically useable. It just lacks any graphical addition for that race.

    3. Just add Predator's Yaujta races to each armor record. If the mod has seperate beast race records, you can use those instead, but don't use both. *typically, beast races will only have their own helmet assets, if any..*

    4. For Predators specifically, ignore all helmets, as the head shape doesn't fit any of them. They'd technically show up, but jammed into your head and face as some kind of platemail cyborg

    5. Save your ESP and load it after all masters. As long as you didn't touch any of the statistical data for the items, you now have armor that will work with the Yautja.


    Don't worry about tempering or enchantment; as long as it's not some custom system like Aesir armor, they'll still point to the same ArmorAddon record. You could also use these same steps to let vanilla races use Predator armor and trophies, but don't even try doing Biomasks for the same reason as the helmets above. Besides, the author has vanilla race masks on his/her roadmap
    1. OverlordMcGeek
      OverlordMcGeek
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      Thank you for the information I am going to try this with the contractor armor.

      Update: New it wasn't going to be that easy. It doesn't show up. The contractorarmor.esp is below all the masters(including the predatorv1.esp) and it's still invisible.
  7. Drakzilla
    Drakzilla
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    I really love this mod, its helped my yautja with his armor but im working on a mod so i dont have time to make a patch on this but as a suggestion could you please do the Lotr armies mod? Its fine if you cant.
  8. Omartron
    Omartron
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    • 0 kudos
    This Mod doesn't work for me
  9. dalecoopers
    dalecoopers
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    Hello everyone, I've been inspired by Dynxken's work here to the point that I have released an Immersive Armors compatibility patch for Lost Tribes here on the Nexus, myself. There will be more coming soon.
  10. CrimsonNytefall
    CrimsonNytefall
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    If you're still around, we would LOVE an Immersive Armor and Bandolier compatibility patch.
    1. NobleVampire
      NobleVampire
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      • 6 kudos
      Yeah, so am I
    2. aMurderOfCrows
      aMurderOfCrows
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      THIS.
    3. Epicgamer117
      Epicgamer117
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      So this mod isn't compatible with the Immersive Armors mod?
    4. teepeezombie
      teepeezombie
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      These two would be a must for me. I miss using Immersive Armor and Bandolier when I play. If you can, can you share with us how to use the CK to make modded armors compatible?