Skyrim

File information

Last updated

Original upload

Created by

Kachajal

Uploaded by

Kachajal

Virus scan

Safe to use

13 comments

  1. Acleacius
    Acleacius
    • supporter
    • 66 kudos
    Found several serious errors in TES5Edit.
  2. allzero
    allzero
    • member
    • 28 kudos
    dragonhide cant be improved by dual cast perk because is already dual casted, so no doble cost
    1. Lord Vukodlak
      Lord Vukodlak
      • premium
      • 2 kudos
      Yes it can't be dual cast
  3. Kachajal
    Kachajal
    • member
    • 4 kudos
    @Suddi & Mithoron - This mod doesn't affect any spells other than Dragonhide, the master level spell. The reason for that is that, if you play normally without spoiling, when you get to level 100 you realize you have completely wasted three perk points because Mage Armor has no effect whatsoever on Dragonhide.

    As for if it could be made to also affect those spells, sure. I might make another version for that when I have the time.

    @Pyrealnova That's odd.. I re-tested it several times and it worked fine dual-cast. Probably some monkey business with the patches, then, because it does make more sense for it not to be dual-castable. No help for it, I guess.
    1. somuchbored
      somuchbored
      • member
      • 0 kudos
      "completely wasted three perk points because Mage Armor has no effect whatsoever on Dragonhide."

      Most rational!
  4. Kachajal
    Kachajal
    • member
    • 4 kudos
    That depends on what you mean, Dragonborn502. Does standard Mage Armor perk improve werewolf form in some way? I'm afraid I didn't actually become a werewolf at any point thus far, what with vampirism being so wonderful.
  5. Dragonborn502
    Dragonborn502
    • member
    • 0 kudos
    does the passive bonus affect werewolf form?
    Would be nice if it would, because as druid the werewolf form is just must ^_^
  6. pyrealnova
    pyrealnova
    • member
    • 0 kudos
    I understand how its supposed to work, what I am saying is I have every perk in the alt tree and when I dual-cast Dragonhide, it says it lasts for 2:15 minutes and when I time it with a stop watch, it lasts for 2 mins and 15 sec.

    Ill reinstall it, but so far not working for me.


    <<Yep just retested it...2:15 is max and when you dual cast it, you double mana required for no benefit - hit one mouse button and u get the 2:15 for what it says it costs. Hit 2 mouse buttons and it costs 2x with no benefit>>
  7. Mithoron
    Mithoron
    • premium
    • 8 kudos
    Can this work with the other armor cast spells (oakflesh, ironflesh, ebony, etc)?
  8. SuDDi
    SuDDi
    • member
    • 1 kudos
    Doesn't seem to be working for me. At least the extra duration is not added to the in-game timer.
    Dual casted ironflesh with stability is 198 sec long and timer begins at 3 min with and without the mod.
  9. Kachajal
    Kachajal
    • member
    • 4 kudos
    Hm, I might need to explain it better then. What this mod does, is make Mage Armor increase the duration of Dragonhide for each level in Mage Armor perk.

    So if you have Mage Armor level 1, Dragonhide will have twice the duration (60 seconds), at level 2 it'll be 2,5 (75 seconds), at level 3 it's three times as much (90 seconds). With stability, that's 135 seconds (2 minutes 15 seconds), dual casted it's exactly 297 seconds, which is nearly 5 minutes. You need about 590 mana to be able to dual cast it. Though that's easily achievable if you're not relying on cost reduction enhancements overly much.

    The five minutes is there because you can actually Dual Cast Dragonhide, if you have enough mana. It's kind of funny that a spell that always equips to both hands single-casts by default, but there you go.

    Also, from what I saw, shield does not count for the purposes of Mage Armor.
  10. Jellona
    Jellona
    • member
    • 5 kudos
    Stability adds more duration to spells and Dual-casting makes spells more powerful and that gives alteration spells more duration. Mage armor does not increase duration but it increase the effectiveness of such spells while not wearing armor (don't know if shield counts). This is how I understand it works