Skyrim

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raiserfx

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raiserfx

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77 comments

  1. Psykrom
    Psykrom
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    • 8 kudos
    I try so many cave/mine textures and I always want to go with these, really nice!

    EDIT:

    just to let you know; found an error in the folders mines and imperial. The impwood01_n.dds has no impwood01.dds file and the minewood01.dds has no minewood01_n.dds file.
    I figured that you are using the same textures for both of them, so it's just a matter of rename/copy/paste.

    Merry Christmas!
    1. EGraf
      EGraf
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      • 3 kudos
      also there is another error I think, file cavebasewall01_n.dds seems out of place and don't match its texture (actually is a copy of cavebasewall04_n.dds)
    2. EinBlonderTraum
      EinBlonderTraum
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      • 28 kudos
      I'm rather late, but I just spotted the issues too with missing or incorrect textures. It is a shame because the mod's texturing overall is excellent. The copying renaming trick works since the impwood normal perfectly matches the minewood (I'm not sure Impwood and Minewood are meant to look the same, but you could alter the contrast/brightness/saturation/hue if you want them to look different without causing misalignment with the normal map).

      The RGB channels of the cavebasewalls all look different from the diffuse texture (fissures in different places). I don't know if this is a problem or not (I have CrazyBump so I can regenerate extra supporting textures though I am unsure of the ideal settings). The cavewall_n speculars (alpha channels) seem to be just a greyscale-ized and darkened version of the diffuse map, so I simply tweaked the diffuse and replaced the alpha channel of the normal.
  2. Pintobeans1
    Pintobeans1
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    • 0 kudos
    I am getting CTD's and I'd like to know how to uninstall this mod.
    1. Gr33dl0ck
      Gr33dl0ck
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      • 0 kudos
      umm... use Mod Organizer?... "Remove mod"?
    2. geakki
      geakki
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      • 1 kudos
      As far as I'm aware, you shouldn't be getting CTDs from a simple texture replacer.
    3. YomNexus
      YomNexus
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      • 3 kudos
      there are meshs aswell, dont use it for skyrim se
  3. mattski123
    mattski123
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    • 88 kudos
    Will this be ported over to SSE? Looks fab!
  4. Jonas801
    Jonas801
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    • 2 kudos
    amazing!
  5. Nadimos
    Nadimos
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    • 27 kudos
    wow, love it. especially the last/first screenshot of the ice cave.
  6. diasflac0g
    diasflac0g
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    • 1 kudos
    These seem to conflict with smim, is there a patch or a workaround for this?

    Thanks in advance.
  7. Nadimos
    Nadimos
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    • 27 kudos
    these are wonderfull textures. thank you!
  8. cazadore
    cazadore
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    • 0 kudos
    so underrated but essential for me, thank you for this masterpiece i use all of your mods! =)
  9. AstroGazer
    AstroGazer
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    Will this mod also improve the caves in "Solstheim" and also any of the add on mods like the caves in "Solstheim - The Lost Levels" mod or would that have to be separate fix
    1. raiserfx
      raiserfx
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      • 602 kudos
      This mod does not support Dawnguard yet. Although the caves in Solstheim might use the same texture sets as the caves in Skyrim.
  10. LucidAPs
    LucidAPs
    • supporter
    • 490 kudos
    Thank you for the update, the new ice cave textures are excellent. Great work with the meshes aswell