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Blary

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Blary

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27 comments

  1. LegendLegacy
    LegendLegacy
    • supporter
    • 4 kudos
    This looks cool, well done!
  2. Ashleaves
    Ashleaves
    • member
    • 0 kudos
    Hi, do you mind if I use these resources and upload a mod including them to the SSE nexus?
  3. tsunshine
    tsunshine
    • member
    • 0 kudos
    Thank you. So far I have just used the Hanging Lavender as it looks great and does not all fall down off the hanging rack onto the floor when touched! I'm looking forward to trying more when I graduate to a bigger project.
  4. Mannenyuki
    Mannenyuki
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    • 189 kudos
    Thanks so much for the resources. I've used them in my mod, Winterhold Restored.
  5. aleniskendra
    aleniskendra
    • supporter
    • 26 kudos
    Just used your resources in my new mod. Thank you! http://www.nexusmods.com/skyrim/mods/83589/?
  6. wakaiyukiko
    wakaiyukiko
    • member
    • 0 kudos
    Just, how? how do you add the textures?, just.... i cant figure it out.. please help me
    1. aleniskendra
      aleniskendra
      • supporter
      • 26 kudos
      Did you ever figure it out? If not, I can walk you through it.
  7. Banjobunny
    Banjobunny
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    Hey Blary, I saw that the permissions in your permission box and the ones in your description differ. I understand that you probably just didn't change the ones that come up when you press the permission button, but I have a question about modifying your resources. Some authors give the resources free to use but forbit modifying them. Since your description doesn't say anything about modifying them but your permission box says I don't have permission to modify but otherwise seem to be inaccurate, can you tell me if I can modify the meshes to my liking before using them or not?
  8. BigBizkit
    BigBizkit
    • Designer
    • 386 kudos
    Hi,

    I plan on releasing this mod: http://forums.nexusmods.com/index.php?/topic/2589214-mod-pre-release-pirates-of-skyrim-the-northern-cardinal-under-the-black-flag/

    I am currently using a few of your assets which I think are those:

    a flask - AARS\AlchemyClutter\flask03.nif
    another flask - aars\alchemyclutter\flask01.nif
    a mortar -aars\alchemyclutter\mortar01.nif

    jars with blue/green stuff - fpi research\displays\jars\jarfizzyblue02_st.nif ;------> are those three yours or do you know whose?

    - fpi research\displays\jars\JarFizzyGreen01_ST.nif ;------>

    and a sap jar fpi research\displays\jars\JarSprigganSap_ST.nif ;------>

    Can I get your permission to do so? I am also planning on releasing another skooma themed mod making usage of said assets, could I get your permission for that as well?

    Thanks and regards

    BigBizkit

    P.S. You're not able to receive PMs so I had to go this route

    edit: nevermind, I only read the permissions and not the description ~~
  9. mALX1
    mALX1
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    • 5 kudos


    Blary, these look Awesome! Thank you so much for sharing your work with us, you are so greatly appreciated! Heartily Endorsed!
  10. SaulTarvitz
    SaulTarvitz
    • member
    • 2 kudos
    I can only get a few of the Items to work. Most show up as Red ! after I create the static item. Anyway to fix the problem? Thanks
    1. Nadimos
      Nadimos
      • member
      • 27 kudos
      i think you need to add the textures by making a texture set in the ck and adding it to the static. atleast that is what i red on the other page.
    2. deleted10336980
      deleted10336980
      • account closed
      • 0 kudos
      unfortunately very often CK must be restarted to load the item in proper style
    3. mALX1
      mALX1
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      • 5 kudos
      @ SaulTarvitz - that is either a problem with the CK and the way it handles meshes; or you have Windows Vista or Windows 7 (or Windows 8) and have installed your game/Steam/and the CK in your Program Files.

      Vista and Windows 7 (and probably Windows 8 as well) protect their program files by hiding files until they are sure they are safe.You can run the CK as an administrator, but I wouldn't, because then you have to do that every time.Instead, generally what was said below works; once you close out the CK and open it back up again, those meshes should appear just fine.

      Here is the way to get around that:Set up your mesh and texture files on your desktop. When you have it fully set up, install it as you would any mod. Check it as active in the launcher files; etc.Load up the meshes into the CK. Instead of trying to place them, place a vanilla object and use "Search and Replace" to get the mesh into the game.That usually keeps the red exclamation mark from showing up on the first use of the item, but the CK won't let you duplicate it or pull another one out of the items list till the next time you open it up; I guess after either the CK or the OS have decided the file is valid.

      The CK is overly sensitive, and these later OS's are overly dominating over the owner of the PC.On Vista I just turned off the "User Account Control," but that is a bit risky - I finally broke down and moved my game files out of the Program Files and into C:\ Games.

      If anyone knows a better way to overcome the CK disappearing mesh issues, I'd love to hear it !!!