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dj2005

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dj2005

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8 comments

  1. DoctorUbermensch
    DoctorUbermensch
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    Quick update for anyone who stumbles upon this mod.

    Depending on your game, you may run into CTDs around Solitude if you have this mod enabled. With proper memory setups, you can survive going around and into the Solitude city cell, but there is a chance for you to crash if you head up to the northern part of Solitude where the Dainty Sload is.

    The issue on my end were corrupt NIF files related to meshes for the sails (there were also 4 other errors related to mountains, but it seems to have fixed itself after this mod's removal.)
  2. SnipinCatz
    SnipinCatz
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    As he said in his mod description, it isn't immersive. I sail a few times a month, and a boat of that size, with such a small keel, it will probably bob a lot more than what I would feel is safe over the long term. Although you could imagine the boat was about to set sail soon, but even then Skyrims sailboats are actually pretty unrealistic. You would never sail a boat that big out of a harbor that small without some other type of control. In the old days they would use a lot of oars. Not to mention these huge boats lying in a tiny inlet right on the ocean is not bobbing at all, and moored with 1-2 ropes and an anchor. They're mostly just there to be pretty. A real boat of that size would have an extremely hard time getting out of an inlet like that unless the tide was pulling them out, so it was high tide approaching low tide, and the wind was with them. Otherwise they would probably just end up sailing right into the rocks again and again. So yeah honestly, this mod makes a change to something that was already unrealistic in every other aspect, so why not. It makes the whole ambiance of the docks look a lot more colorful too. Obviously having the sail up while docked would needlessly bob you around more, but it looks great.
  3. dj2005
    dj2005
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    Sadly, it seems this mod is incompatible (causes CTD) with Wyrmstooth, which happens to be one of my favorite mods. I found this incompatibility with my own testing so perhaps it is something on my end instead, as I find it odd that a simple mesh replacer would be incompatible with Wyrmstooth. Still, a word of warning.
  4. RichardPellets
    RichardPellets
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    now with more daintiness lol... awesome
  5. dj2005
    dj2005
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    Seraphiel: One would likely have to go into blender or 3ds and rework the Katariah mesh, and maybe the PROMETHEUS_ts sail mesh.
  6. SeraphielAU
    SeraphielAU
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    This looks really good! Thankyou. One question, though - I wonder if this could also be applied to "The Katariah"? I haven't looked to see if that ship has its own mesh or not, but it would make sense as it is underway when we see it in game.
  7. faeriexdecay
    faeriexdecay
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    Very nice! I was wondering if we'd get to see some unfurled ships after I saw the new mesh, and you've gone and done it to the perfect ship! Thanks!
  8. boerthi
    boerthi
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    Nice!