This would go great with Dragonborn if the equipped skulls gave a different coloured Dragon Aspect-like aura around the player. Just a thought. Still like the idea though.
Clearing the Crystal Falls Sanctum's spider area makes the Shor's Stone mine clearing quest completed even if the player has never even visited that village. The quest can be turned in and get the gold reward... with this bug it can be completed unlimited number of times.
I have a question.. sorta request .. in case you make another version without the weird quest bug, regarding the Onyx Skull poison cloak gem. Can you make the animation less obstructing in first person view? Because it automatically shows when hostiles are nearby or when crouching, that makes it hard to aim with anything ranged vs. far away stuff. Perhaps make that very dark color somewhat transparent?
Hello badgremlin....I downloaded and installed this very interesting and tempting Mod of yours today....am very much looking forward to exploring it in game, my character is just a tender low level at the moment, I want to make sure he has some chance of living before he enters one of the Crysstaal domains.... ....
I do have one question though, I seem to have found an errant Spell in my magic list and have no clue how it got there....as I in fact delibrately remove all spells from my character (all starter spells) and never pick up or open a Spell Book, I'm bamboozled about how this Spell got there...it's an Adept level Fire Ball....is it this Mod that put it there?
Hmm... according to bubbahork's comment, I think you should make the dragons much stronger as most of us now use lots of overhauls that makes magical power extremely strong. So, 1st is the magic, elemental, poison and disease resistance of those dragons.
For instance, 5,000 to 30,000 health(as you said lvl 20 or above),
50 magic resist, 80% related elemental resist, 50% poison and disease resist( some mods strengthen poisons and with disease spells), 175 armor, (that's not too much, about 22% damage resist.
250% breath and 170% melee damage, (as mages are usually immortal to magical damage) Special abilities, you may just give them some strengthened versions of vanilla mage spells or some strengthened vanilla shouts.
@ bubbahork..thanks for the review..the dungeons originally were totally different but the dragons kept getting stuck in the ceiling so I had to make it that way so they would work. Having to redo the mod from the beginning was a disappointment. I agree with each dragon Having a weakness, that is something I am already working on. Something like mega-man, where this skull is needed to kill that dragon. Thank you again for your comment. BG
First off, very good mod but after the first dungeon it did not keep me exited to go onto the next one as the crystal dragon battles became very repetitive. The dungeons themselves all they were are from the vanilla and barely restructured. Might I suggest that each boss has a particular weakness and everything else does very little damage. I was duel casting incinerate and taking the dragons down in two or three hits at most. Next we come to the dungeons themselves, they looked nice for the most part no blaring holes in the dungeon that drop the player off into a black hole. Overall I give this mod a 4 out of 5 due to the repetitive nature of the crystal dragons.
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So... +1 to this idea?
I have a question.. sorta request .. in case you make another version without the weird quest bug, regarding the Onyx Skull poison cloak gem. Can you make the animation less obstructing in first person view? Because it automatically shows when hostiles are nearby or when crouching, that makes it hard to aim with anything ranged vs. far away stuff. Perhaps make that very dark color somewhat transparent?
I do have one question though, I seem to have found an errant Spell in my magic list and have no clue how it got there....as I in fact delibrately remove all spells from my character (all starter spells) and never pick up or open a Spell Book, I'm bamboozled about how this Spell got there...it's an Adept level Fire Ball....is it this Mod that put it there?
So, 1st is the magic, elemental, poison and disease resistance of those dragons.
For instance, 5,000 to 30,000 health(as you said lvl 20 or above),
50 magic resist, 80% related elemental resist,
50% poison and disease resist( some mods strengthen poisons and with disease spells),
175 armor, (that's not too much, about 22% damage resist.
250% breath and 170% melee damage, (as mages are usually immortal to magical damage)
Special abilities, you may just give them some strengthened versions of vanilla mage spells or some strengthened vanilla shouts.
Next we come to the dungeons themselves, they looked nice for the most part no blaring holes in the dungeon that drop the player off into a black hole. Overall I give this mod a 4 out of 5 due to the repetitive nature of the crystal dragons.