Skyrim

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IronPlatypus

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IronPlatypus

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8 comments

  1. AbyssalSpark
    AbyssalSpark
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    Is this mod compatible with "Skooma colorful effect and alcohol" (by Lulzboat)? I really want the physical effects from this mod, but I'd like the visual effects from that one. Thoughts?
  2. Naydoo
    Naydoo
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    cosume character life ? what do you mean so i cannot use that without using another save, then its useless.
  3. mephhhh
    mephhhh
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    can you remove the slow time effect? i find that it detracts alot from the skooma gameplay. i just wanna keep on blasting skooma throughout the entire game.

  4. CrimsonGaze
    CrimsonGaze
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    hi man, I posted this already in "Addictive Skooma by Flammenwerfer35" comments, but being an lazy ass I just copy paste said thoughts here and hope them frowns directed my way aint too bad.

    a few suggestions if I may: together with visions blurr/psychedelic visuals why not add halluceneic visions such as rabbits, deer, mammoths, wolves, bears or even dragons?
    could be a summoning/unsummoning effect I guess, and a slight risk of "a very bad trip" where said creatures goes feral and attacks you. thinking about our fabulous hero taking damage from a pack of wild rabbits in a skooma hive makes me chuckle.

    and because everything is in ones head, theres no loot to be had than, mayhap, peace of mind. think: puff the magic dragon. hell, some might even speak to you, althought I can't imagine there would be anything important to be heard.

    also the addiction could grow stronger over time, first a bottle a day without hardly any "side effects" just bonus and long time effects/visuals. then you would need two bottles for the equivalent 'bonus', then three etc while said random visions grow more feral and vicious for each day without the precious skooma/or narcotic. so ya get kinda lured/fished in all while the negatives accumulate. cake in the beginning, hell in the end.

    all bad side effect would 'dispell' at the first gulp but say, a week into addiction ya would need 4-5 bottles a day to keep the negatives away. hope my ramblings made any sense. thanks for your time.
  5. lordpeterwimsey
    lordpeterwimsey
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    @IronPlatypus: Really? That is just the sort of skooma mod I was desperately looking for, because I hate all those "drink skooma and you become invincible"-mods out there without any bad effects. Great! Pipes and addicts sound ok for me; but please at least keep an alternate version without "soft" drugs, okay? I will surely come back to endorse
    edit: Endorsed
  6. IronPlatypus
    IronPlatypus
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    @vorpa: I didn't even add craftable skooma and I haven't implemented softer drugs, that was just an idea.
  7. MockingMotaro
    MockingMotaro
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    I love the idea entirely, going to watch this closely as you progress. Nicely done.


    vorpa if you're worried about death from withdrawal go to an alchemist or table and make some health potions and health regen potions
  8. vorpa
    vorpa
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    Harsh withdrawl is good but Character should be able to live through cold turkey withdrawl not die in 24 hour. I might use this if it didnt add softer drugs and forty recipes for ten different drug types. Looking for a simple Skooma mod that adds :
    -Skooma Addiction and withdrawl
    -No "new" types of drugs
    -a simple Believable skooma Manufacture process
    -Skooma Pipes and skooma anon would be ok too