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batuace

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batuace

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12 comments

  1. Sunmek
    Sunmek
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    I THINK YOU WERE FF...PLAYING WITH US ,I MEAN WHAT THE HELL MAN ,I'VE SEARCHED THAT DAMNED ASTRID CABAN AND Asilvund until i puked and the spells were just not there..
  2. igotnousername
    igotnousername
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    • 96 kudos
    Its looks simple, Ill modify it a bit.
  3. batuace
    batuace
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    • 32 kudos
    mm i was sure that ro has the same visual as the third word, and i used the visual of first word, i don't remember, i'll see that issue.... and you have to activate the perk master alteration at 100 not only have 100 alteration... it worked for me, i'll see that issue too.

    (now the magnitudes have been lowered, it has ro visual effect and there are 3 bonus spells read description)
  4. Hocisern
    Hocisern
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    Hey man, this mod is pretty sweet. I've been using it every time I play my mage for a few weeks now. I'm wondering if you might be open to some small modifications.
    1. Reduce the shout effect to Ro from Da (i.e. only the second word).
    2. Reduce the magnitude of the weakness effect.

    Now I reread your mod description and it says the shout effect is suppose to go up as you increase your alteration skill. This aspect isn't functioning for me. It's a complete knockdown whether I have alteration skill 0 or 100. Not sure if this is a bug or working as intended.

    Anyway, again great mod, lots of fun. Hope you continue working on it. Cheers.
  5. batuace
    batuace
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    • 32 kudos
    why not? :S i'm sure it works... tell me, the spell doesn't appear? the spell book? doesn`t stagger?
  6. Mjwide
    Mjwide
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    Idea is cool,but mod this mod Doesn't work!
  7. batuace
    batuace
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    i've been testing it a lot more now... well, actually playing the game, haha... and it's glorious!! its really tactical, because the whole mage vs. melee combat its to keep distance or disable your enemy while you can damage him, so now you can stop those waves of warriors in their tracks and smoke em' while nobody touches you... well, some of them still gets away of your push and get close to you so, it's not overpowered until you've mastered the correct technique...

    ok there is a video now...!

    (sorry for my english)
  8. hikotanzaki
    hikotanzaki
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    • 6 kudos
    The entire idea sounds a bit overpowered. Mind uploading some videos to demonstrate it?
  9. batuace
    batuace
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    hehe i've never understood very well the resist/weakness to magic effect... but i've investigated a bit and the weakness to magic it's for non elemental attacks, like absorb drain etc... (at least it's what says in the wikis haha) so, i didn't want to make too many spells to choose and equip, just a tool to avoid melee attackers to get close, that way if you prefer shock, equip weakness to shock and thunderbolt (or drain life if you're a vampire also work)... also a thing that i've noticed, its that the weakness effect adds to the previous, so if you cast the spell two times its more easy to kill the enemy, makes him more weak... i didn't want that but i kind to like it, that way avoid making tiers (hate mods that adds too many similar spells to search, choose and equip), just keep casting the spell, stagger the enemy, makes him more weak, and finish him with the other hand, i've killed potent storm atronachs with two thunderbolts that way...

    and spectral arrow was removed from the game so i made this spells in place, mm... i've also made a personal plugin some time ago that enhance the spectral arrow and makes it more deadly with conjuration perks and adds the tome to the game, maybe i should upload it too or add it to the file... haha
  10. ironmonkbr
    ironmonkbr
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    Nice idea

    But isn't magic resist/weakness also applied to fire/frost/shock? Maybe you should remove the magic weakness from the spells and make a new one. To make things balanced, something like:
    - 45% fire weakness
    - 45% frost weakness
    - 45% shock weakness
    - 15% magic weakness

    You can even create different spells for the different tiers:
    - 5%* - Novice
    - 15%*/5%** - Apprentice
    - 30%*/10%** - Adept
    - 45%*/15%** - Expert
    - 60%*/20%** Master
    *Fire, Frost and Shock
    ** Magic