Skyrim

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Tiny Lampe

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tiny lampe

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20 comments

  1. reinyn
    reinyn
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    • 39 kudos
    Hi there, i really like the idea of this mod but i already have a few mods that alter part of the skill trees. So if i have these mods active, how would i have to go about it to make it work properly?

    Mods used:

    - Armor tree perks redone by Maleficus04
    - Epic glory skill advancement overhaul by madmole
    - Alternate alchemy by Gardelin
    - Enhanced speech tree reloaded by Nedellis

    Could it work with those four mods active or not?

    With high regards,

    Reinyn
  2. HideInLight
    HideInLight
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    • 5 kudos
    I kinda like this idea. Free up some perk points that could be used for something that's actually fun, and things scale better.
  3. EnigManic
    EnigManic
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    • 27 kudos
    This mod is fantastic. Again, it's something Bethesda should have done in the first place. At any rate, this is now one of my must-have mods.

    Thanks!
  4. Lygos
    Lygos
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    • 0 kudos
    Maybe, I'm not sure. I'm just glad it isn't this mod causing any problems. It was probably my absent mindedness placing content where it shouldn't be, lol. I won't forget to endorse this, and tell all my friends to get this, since it really makes more sense than the default setup.
  5. tiny lampe
    tiny lampe
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    • 31 kudos
    Hi Lygos,

    Neither with my mod on nor with a fully vanilla save I could get 'matching set' and 'well fitted' to show up under magic effects. I also read that perks in general are not supposed to show up under active effects. Do you have a mod that could have changed that?


  6. Lygos
    Lygos
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    Okay Lampe. So I deactivated the mod, and went to my current save file. The perk didn't appear. Then I did a new game with the mod off still, and levelled up the heavy armour to the point where I could use those perks, and they did appear as an active effect. Not sure how that works, but there you have it.
  7. calthrop
    calthrop
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    • 177 kudos
    Definitely some good ideas in there!
  8. tiny lampe
    tiny lampe
    • member
    • 31 kudos
    Mod updated to version 2.2

    Changelog:
    •Overhauled Impact Perk
    •Overhauled Intense Flames, Deep Freeze and Disintegrate
    •Deranked Dual Casting perks. Now a single perk (Overcharge) unlocks dual casting for all schools
    •Added new resto. perk 'Warded Defense' (a weak ward is casted when blocking, good against shouts)

    I also added pictures featuring some of the perks (both old and new)

    To update to version 2.2 simply overwrite old .esp and script folder when prompted. No clean save necessary.

    Hope you like it!
  9. tiny lampe
    tiny lampe
    • member
    • 31 kudos
    Hi Lygos,

    This mod shouldn't have caused that because I didn't modify those perks you mention. Just to be sure though: turn off my mod, check if your perks are back to vanilla (they should) and then see if you get those effects from matching set and well fitted in your active effects menu. If you still don't see them, then my mod is not causing this.

  10. Lygos
    Lygos
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    • 0 kudos
    Not sure what's causing this, or if it's even this mod's fault, but the Well Fitted and the Matching Set perks do not appear in my Active Effects column. I'm wearing the Daedric set, all have been improved to the Legendary level. No other mods that touch skill trees, and no mods that alter this armour in particular.

    If it turns out that the improvment of the set has caused this, then I'm sorry for mentioning it here. :3