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Lord Thauron

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LordThauron

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13 comments

  1. manga905
    manga905
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    Since this mods release it has been a welcomed part of every incarnation of Skyrim that I do run, excellent mod!
  2. my1eg
    my1eg
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    Yes, this great! Sure it's OP for Vanilla Skyrim but if you're like me you have:
    -Ultimate Combat
    -Deadly Combat
    -Sands of Time
    -Revenge of the Enemies
    -ASIS
    -Ultimate Dragons
    -Dragon Combat Overhaul
    -Deadly Dragons
    -Deadly Monsters
    -Here Be Monsters
    -Monster Mod
    -Immersive Creatures
    In addition I also play on Legendary difficulty and use Light Armour so this will allow me take on all those epic, nigh unbeatable bosses(like the ones in SotF) and still be able to hold my own.
  3. HoverWall
    HoverWall
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    Ever considered a toned down version ? Vanilla Skyrim is already a bit unbalanced
  4. makavelli776
    makavelli776
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    i can't use this shout. i copied to data file before starting the game. and when i learned the 3 words of unrelenting force shout, it wouldn't come out. help me pls
  5. fallenarchangel999
    fallenarchangel999
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    @LordThauron

    Well, I'm glad I didn't step on any toes here. After reading what you intended, I'd agree with you that this is successful at meeting your goals, and I look forward to seeing this future mod you mentioned.
  6. LordThauron
    LordThauron
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    @Incensement & fallenarchangel999

    The suggestion to add in the Greybeards' "Dovahkiin" shout is actually quite a good one, and just could work around a particular solution this mod's lacking in. The player doesn't shout properly right now (as in no audio), something which I was half-hoping to sort out itself (by linking it to the words of an existing shout, I was thinking it would have the same shout words attached). With a little file-hunting, I should be able to get something out of it; and the way this shout is set up, it will probably end up with some reverb... or something.

    Though I should mention the title and concept of "unlocking the power of the dragonborn" was just a silly tagged-on idea. This mod was mostly implemented around two key ideas: giving the player a healing shout (I make tons of little "personal annoyance removers" for myself, most never see the light of day for various reasons), and testing to see how tying the words of a new shout to that of an existing shout. The reason for including extra effects as the stages increased was yet another experiment, as was the attaching of perks; I originally attahed the "Regeneration" perk in the Restoration tree (+50% healing) in hopes that it would be affected by it, but it ended up *granting* it. So yeah, why not?

    Nevertheless, this is all little more than a big experiment. I have plans for another, much larger mod (huge questline); shouting will be made an integral part of the story of this mod, so including more shouts is more-or-less a requirement. Getting it past the planning stages is tricky enough, and one concept I've been working with is the idea of tying in the other core questlines of Skyrim into the mod; in essence, bringing everything together into a giant questline (all the while adding my own content, which it targeted to be about the same size as the tied-in content). Anyhow, this gives the player access to several shouts built into the game; by "linking" some new shouts to these existing ones (or something to that effect), it reduces some busy-work while aiming to diversify gameplay options with the whole "unlock multiple shouts at once" idea.

    And thanks to the potential issue with how the extra shouts are unlocked... yes, this giant quest mod is definitely leaning towards "start a new character" being a necessity.


    And regarding balance.... yeah, not my strongest suit.
    "Sanctum of the Fallen" is testament enough to that.

    Still, I'm reasonably satisfied with how this shout has turn out. Even though I have another "personal annoyance remover" added into my game right now (the Amulet of Talos reduces shout cooldowns by 100%, up from the default 20%), this should does NOT grant any form of invincibility or allow you to one-shot any foe; enemies can still kill if you're reckless (heal over time, hard to use if you find yourself in too deep), and enemies can still greatly reduce incoming damage by simply blocking your melee attacks (spells power being unaffected by this shout, beyond the added perk). The shout makes you more powerful (as intended), not unstoppable.
  7. Tristamid
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    I'd recommend really nerfing this shout. If not the powers themselves, then the cooldown. I feel that it should be a once per day, or even -week- sort of thing the way its currently implemented. Otherwise good work.

    If you happen to get good at the MCM, why not have the stats of the shout configurable?

    I could see using it on a fun playthrough, as a cheat, but not in a serious one. Good day though, thanks for the effort.
  8. fallenarchangel999
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    @Incensement

    That occurred to me as well. This is the first time I've offered a suggestion on a mod, was really hoping I didn't say anything dumb.
  9. Incensement
    Incensement
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    If it was possible, changing the words to Dov - Ah - Kiin would really seal the deal on this for me, since those are words in the dragon tongue. When I found that out the idea of a Dragonborn using their own name in the dragon tongue to 'unleash their true power' always appealed to me. The effects of this shout really bring me back to that idea.

    Interesting idea. If I think about it don't the Greybeards shout Dovahkiin in the early main quest? Maybe it would work using that as the sound file for the shout.
  10. fallenarchangel999
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    If it was possible, changing the words to "Dov - Ah - Kiin" would really seal the deal on this for me, since those are words in the dragon tongue. When I found that out the idea of a Dragonborn using their own name in the dragon tongue to 'unleash their true power' always appealed to me. The effects of this shout really bring me back to that idea.