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Anton

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Anton0028

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65 comments

  1. VGC
    VGC
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    everytime i use the kfmaker i get ERROR: not enough arguments =( pls help i do exactly as it says in the instructions
    1. Anton0028
      Anton0028
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      Do you unpack ALL files to the same folder ?
      Do you use shortcut to the tools ? Is it proper made ?
    2. VGC
      VGC
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      I copied the the animation tools N1 to the documents folder.
    3. Anton0028
      Anton0028
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      Try to copy tools to the folder without long names or language specific symbols. For example "C:\Tools\"
    4. VGC
      VGC
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      I've copied the files to local disk C: and still the same problem?, when i press run script the figure i've modified resets and i get a error about armature.
    5. Anton0028
      Anton0028
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      This is another story.
      What is the text message of error you have ?
      Do you have armature "Selected" ?
      Do you switched it to "POSE" mode before run the script ?

      - about resets:
      1. Do you create an animation KEY (by pressing "i" key) ?
      2. What animation frame you edit ? (to create a pose you need to change only frame "0", select all bones, press "i" and choose "LocRotScale" type of key)
    6. VGC
      VGC
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      inside blender furthest down i get this print("ERROR: Armatura was NOT found.")
      MyFile.close(), and i have pose mode on, the one under the render window right?
    7. Anton0028
      Anton0028
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      Yes, it is there.
      I can't imagine what can be wrong. Upload somewhere your BLEND file and i try to find out the reason of this error.
    8. VGC
      VGC
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      http://skyrim.nexusmods.com/mods/33380/ ok i uploaded it on nexus.
    9. Anton0028
      Anton0028
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      I can't download. You have not published your "mod".
      (...you may use "rhost.ru" or "mediafire.com" to upload...)
    10. VGC
      VGC
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      whoops, fixed it now.
    11. Anton0028
      Anton0028
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      I have no errors with your Blend file ! What version of Blender do you use ? (mine is 2.65) (must to be 2.62+)
    12. VGC
      VGC
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      I have blender V2.66.1
    13. Anton0028
      Anton0028
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      I didn't test it on this version. Maybe they have changed something in API.
      Anyway, try 2.65 - for me it works fine.
    14. VGC
      VGC
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      i still get the error, is there something im missing? where exactly is this armature there are several ones on blender.
    15. Anton0028
      Anton0028
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      You must have only one armature in my BLEND file. File you uploaded to me has it. And script works even if you not select it.
      I don't know how you can get this error. Your file works fine on my computer.
    16. ZMD78
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      kfmaker ERROR: not enough arguments..tried all the above kfmaker wont run any other suggestions? thanks
    17. ZMD78
      ZMD78
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      How did you fix it ? please @ user VGC
  2. raylivingstone
    raylivingstone
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    Hi, Anton: Thanks for the tools! It is really cool. I was trying to use it to create my own poses. But there is something wrong with the position of left hand. The way I test it is just to raise the left hand in blender and test it out as mt_idle.hkx. The position is a bit lower and the shape of arm is twisted. Other than the left hand, the rest part of the body is okay. Wonder where I did it wrong. I can give you my example.blender but don't know how. Thanks for the help!
    1. Anton0028
      Anton0028
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      Hi raylivingstone.
      If you still here, PM to me your file and I will try to help.
  3. calyps
    calyps
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    Could you do a version of this with weapons in both hands?
    1. Anton0028
      Anton0028
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      Yes, i can.
      Tomorrow, i will upload vanilla female body for "Animation Tools N3" (by request), so i can attach some daggers to its hands.
      Or, do you want to use exactly this version of tools ?
  4. Edmond Dantes
    Edmond Dantes
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    Do you have plans for making a similar tool for users of 3ds max?
    1. Anton0028
      Anton0028
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      3Dmax users already have NifTools/NifScripts/Havok. They don't need of such tools.
      Anyway i don't know 3Dmax much.
  5. Anton0028
    Anton0028
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    Sorry, but i not clearly understand you, "rigify armature" - is some kind of IK armature ?
    This script can't export armature with IK or constraints. But its new version - will be !  .
    I already made working script and ready to begin to work with IK armature and constrains. Now i try to choose proper skeleton. I think it will be xp32 universal skeleton...  

    Theoretically - yes, it can be converted to work with Oblivion or Fallout. But to make it i need to change my tools to work with older NIF format and import different skeleton to the Blend file.
    But it is not interesting for me by this time. I try to concentrate all my efforts to Skyrim only. 
    1. dzorro
      dzorro
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      yes it's the automatic rigging system for blender 2.5 and higher. Thanks will be waiting for that version when it's finished.
      I wish i new how to script or else i would have contributed long ago. Thanks for taking the time to do this.
    2. ousnius
      ousnius
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      A xp32 skeleton example blender file would be highly appreciated, yes.
    3. Anton0028
      Anton0028
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      I already sent a permission request, but has no answer yet.
    4. ousnius
      ousnius
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      You don't have to ask for permission for XP32:

      "Permissions: You 100% have my full permission to use this skeleton to create custom clothing, animations, etc. In fact I'm practically begging you to do so. So please, use it, publish it, and enjoy."
    5. Anton0028
      Anton0028
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      Yes, but i will use it by unusual way, so i just want to be ensured. (but maybe you right, anyway i will wait a while)
  6. dzorro
    dzorro
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    Is there a tutorial on how to use rigify on a custom armature ?? If so this plug-in could really be godsend. i created a rigify armature but unable to have it export correctly with the script.

    Older blender was hard you had fully manually create a rig. but the newest blender has a tool build in it to simplify this process. I already made several animations but because it is rigify armature it can't be exported correctly.

    btw anton can your script also be converted to be used with either oblivion/ fallout 3/newvegas ?? I have several rigged armature created for these games but could never use these in newest blender due to export scripts missing.
  7. VGC
    VGC
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    OH thank you so much finally i can learn to make animations
  8. newmiller
    newmiller
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    seriously it is great tool! Thanks!
  9. Anton0028
    Anton0028
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    All you need has in description, nothing more to say.
  10. THth1968
    THth1968
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    need tutorial please for use this tool with Blender