Skyrim

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Brenden66

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Brenden66

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  1. bben46
    bben46
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    Removed
    Not just a bad idea, but against the rules

    From our Terms of Service
    Do not upload compilations of other users work irrespective of whether the authors of the work you would like to compile together have agreed to your using their work in your compilation. For example: no my favourite mods lists or best weapon compilations. uploaded with all of the mods already bundled into one ginormous download.


    Mod compilations are never a good idea. While on the surface it looks as if it would save a lot of time and hassle, it actually causes many more problems than it solves.

    First, getting modders permissions. Many mod authors don't want their mods included in a compilation because they actually want real credit - in the form of downloads and endorsements for their mod which they will not get if it is in a compilation. The only one that gets any credit for a mod included in a compilation is the uploader of the compilation. Just saying I give credit to whoever does not give them any endorsements of their mod or credit for any downloads.

    If you have more than a dozen or so mods in your compilation it can easily be so big that it boggs things down when trying to upload or download.

    Just because the compilation works on your system that is no reason to expect it to work on someone elses system that may be quite different. This can be a serious problem if you have a very good system that is optimized for playing the game, and the person with a slow internet connection who just spent 6 hours on downloading a humongous compilation has a weak system that is not very well optimized for the game.

    If any one mod in your compilation is updated by the original author, then the compilation is out of date and the compiler must redo it - that can take a couple of days that the users don't want to wait.

    If any one mod has a game breaking bug, that renders the entire compilation useless untill that bug is fixed and the entire compilation is redone and reuploaded.

    If any one mod in your compilation conflicts with any other mod not in the compilation that the user wants - they must uninstall the compilation, find and download each mod individually leaving out the conflicting one.

    If the user doesn't want to use just one of the mods in the compilation for some reason, then they will have to uninstall the entire compilation and redownload each mod they do want individually.

    If Beth or Steam update , there is a high probability that at least one mod in the compilation will cause a crash because of some incompatibility with the new version - making the compilation useless until fixed again.

    If you ever decide to stop supporting your compilation with updates to fix all of these problems - around twice a week or more, then the people who use your compilation and depend on you to keep it up to date are SOL


    Topic closed
    bben46
  2. Excinerus
    Excinerus
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    baaaad idea ..
  3. ZombieWombles
    ZombieWombles
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    "There ya go, 1-2 GB of mods Seriously, do we need mods that took 3 mins to compress? and NINE THOUSAND lines of voiced text "
    Yes, or are you suggesting Skyrim should only have been a couple of Mb in total?
  4. septeracore
    septeracore
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    The biggest problem with this will be support. How does anyone uninstall/update a particular part of your "mod". Don't get me wrong, it will make life easier, but only for a short time. Once the mod authors start rolling out updates, this will run into problems.
  5. knightspk2
    knightspk2
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    Might be worth putting what mods are included in the description.