You will still get some predators on the roads with SIC, as it injects its own levelled lists for predators through both vanilla predator AND prey spawn points.
For personal use, I made a version of this mod which also removes the SIC prey levelled list changes, but it's straight forward enough to patch out SIC's changes yourself with the CK.
It should be easy enough to do so like you said, or move them off the road like I did. The author of that mod can be asked to make a patch that does it or even do it yourself and offer it to them.
Looking at this in TES5Edit, it seems to be fully compatible with SkyTEST. This mod moves the spawn points, while SkyTEST mostly does not touch vanilla ones and instead adds some of its own. So SkyTEST animals will spawn on the relocated spawn points from this mod. However, animals may still spawn in annoying places via SkyTEST's own spawn points. If you want to remove those, there is a replacement .ESM available in the optional files here: http://www.nexusmods.com/skyrim/mods/77331/? - it removes predator spawn points added by SkyTEST and leaves only the domestic animals.
Has anyone used this with SkyTEST to be able to comment on compatibility? So tired of a bear every 50 feet when traveling to Riften. Seriously, Beth, wtf. Might as well walk that road because as soon as you kill one bear, the next is waiting to meet you.
Holy crap I've wanted a mod like this forever! All I want is to travel from A to B and enjoy the ride, without fighting every wolf and bear in all Skyrim; there are other ways to engage the player besides constant combat, Bethesda! Thank you for this mod. Endorsed.
2 words for engaging the player without combat. "Random Encounters." I was playing some FO3 today and two female NPC's were having a discussion about something that I am not sure what they were talking about that got me engaged for a few minutes. Could be anything friendly.. well sorta like an NPC fixing a cart wheel that completely ignores the player or some random farmer with a basket of veggies.
48 comments
is this mod compatible with "Skyrim Immersive Creatures" ????
http://www.nexusmods.com/skyrim/mods/24913/?
For personal use, I made a version of this mod which also removes the SIC prey levelled list changes, but it's straight forward enough to patch out SIC's changes yourself with the CK.
Thank you for this mod. Endorsed.