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peregrine111

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10 comments

  1. peregrine111
    peregrine111
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    Well, we can only blame Bethesda for Sun damage working only on udead
    This type of magic is supposed to deal double damage to the undead, there is no mention of "only works on undead"
    Although I guess I've seen "immune" errors when I was playing for the Dawnguard side and was trying their new spells.
    Would be nice if there was a modder familiar with spells who could look into it.. if it even can be found in CK.


    and for the last time... if you kill someone with enchantment (aka the thing that actually dealt KILLING BLOW was enchant's AoE), you won't get credit for kill. EVER. Even with original Rune Axe.
  2. GOsteW
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    @peregrine111
    The living NPCs are not affected by the enchantment at all. I tested again with another new character at lvl 3 and the result was the same: I killed 4 draugr overlords with 2 strikes on two of them and the enchantment only counted one kill. The weapon I used was a steel mace. I have Skyre, so maybe the damage of the enchantment is altered by SkyRe's formulas on the weapons and the vanilla enchantment...
  3. peregrine111
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    well not that they have that much HP on lvl 1..

    anyway, enchant use the same globals and conditions as the original Rune Axe, so it shouldn't bug out.
    Again, like Rune Axe, all damage is AoE (for sweeping undead) - 15 yards from the target you are hitting.

    But if you're using ACE, "things" can happen - there are some weird calculations for damage done and damage taken from different directions and different armors etc, so even when I was testing it by shooting Serana, once it totally smote her to ashes and other time it barely took down 25% of her HP. Also final boss of Volenruud (ghost - technically should be undead as well) took about 14 bolts to take down.. Also in the end of the cave where you find Serana, there is an undead boss that took good 10 bots to finish as well.

    but I recommend the scaling version - those "harder" vampires take 2-3 shots to take down with ACE on expert+ difficulty, and it dealt less damage initially (20 vs undead instead of 35)

    btw are "living" really immune against sun damage, or just the visual effect (yellow glow on them) doesn't activate?
  4. GOsteW
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    Hi, I have some problems. I installed the static version. I un-enchanted the rune axe and gave the enchantment (using a black soul gem) to a simple steel sword, then I did the same thing with an orcish crossbow (from "Crossbow Basic Collection"). I was with a new character and I spawned everything with the console. After enchanting these weapons I increased my health with the console and spawned some 9 draugr. I used the steel sword and I killed THREE draugrs with ONE HIT on one draugr! So I tried the crossbow with other 9 draugr and I killed multiple enemies with ONE hit on one enemy and the remaining enemies were one-shotted (which is really strange at lvl 1... and I have SkyRe too!). This bug didn't happen with the original rune axe and with a normal non-enchanted axe. The count on the enchantment was shared between all the enchanted weapons (is this also a bug?) and the additional enemies (those I killed without having touched them) weren't counted. Do you have any ideas why this is happening?
    EDIT: ok, after some testing I found the source of the problem:
    1. the effect of the enchantment is not on the target but on everything that is near the user
    2. the value is overpowered (I killed draugr overlords in one hit at master difficulty with SkyRe)
  5. peregrine111
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    Well that's the idea
    Having an OP axe is nice, but playing with ACE on master difficulty, you can't really afford melee combat that much (since it won't allow you to level up smithing and get enough protection), and since crossbows are the best thing for killing vampires, I've made this to move the enchant.

    While I'm a fan of ACE, combat gets ridiculously hard with it, and even though that axe looks better than any axe in the game, it's still kinda lacking.
  6. Restutitor Orbis
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    Okay, I used the console command that you suggested and got 44 kills counted, which sounds just about right since I made my silver anti-vampire "runic" crossbow, although I haven't been keeping an exact count. Does that mean that it's working? Due to the Meridia effects, I am not seeing any yellow glow on the undead targets.

    If so, I am planning to play though the Dawnguard quest again with this weapon: this beats anything the Dawnguard has!
  7. peregrine111
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    As long as weapon has the description already (like most enhanced crossbows and silver weapons have), you can't see enchant.
    Meridia's Retribution shouldn't interfere with it.
    I guess you could try enchanting them in different order (aka put Sunfire THEN Meridia's Retribution) so you could see counting (probably), but since I don't have dual enchants on my character yet, I dunno for sure..

    ANYWAYS, if you just want to know how many undead you've killed so far with that weapon, open your console and write: getglobalvalue dlc1undeadkilled
    It will tell you the exact same number the enchant would tell you. Although I don't know how the game handles multiple enchants of this kind - I guess with just 1 global parameter, all weapons with it would stack simultaneously (aka crossbow would stack axe too).

    Sun damage seems to ONLY apply to undead targets (as other targets won't glow yellow when hit, but that may be just missing visual - and it happens with EVERY sun damage, not just this enchant)
  8. Restutitor Orbis
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    I wanted to come back and report on whether the thing was scaling correctly, but how can you tell? I don't get any "counting" messages from my enchanted weapon as I do from the regular Rune Axe. Of course, I may have created 1 of 2 problems (or both):
    1. I used a double-enchantment (with the proper perk), where I combined it with Meridia's Retribution (I *really* don't like vampires!) Might that interfere with your script?
    2. I put both of those enchantments on the Silver Crossbow that was just posted, that has the natural silver property against undead (I *really* *really* don't like vampires!) The problem with that is that I can't see if the sun damage rating is going up because of the pre-existing writing on the weapon's image that they have on all the silver weapons. Is there any other way to tell?
  9. peregrine111
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    the damage stacks always.
    But there is an early version that does scaled damage AND 25 bonus damage against undead, and the newer version where bonus damage scales the same way as the basic damage.

    so at 90+ kills one file will make you do 100+25 damage, the other version will do true double damage, 100+100 damage.

    to put it the extra easy way
    at ~8 undead killed, the static version will do 10+25 damage while the scaling version will do 10+10 damage
    at ~ 55 undead killed, the static version will do 60+25 damage while the scaling version will do 60+60 damage.
    etc.

    I hope that's clear enough now.
  10. GOsteW
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    @peregrine111
    I didn't understand the description very well... There are two versions of the mod: one has duble damage and has a script that let the damage scale with the number of kills; the other one has a static 25 damage, no matter how many kills you do. Did I understand correctly?