Skyrim

File information

Last updated

Original upload

Created by

Caassapaba

Uploaded by

Caassapaba

Virus scan

Safe to use

Tags for this mod

19 comments

  1. Restutitor Orbis
    Restutitor Orbis
    • member
    • 76 kudos
    @Caassapaba
    Thanks for the formula! I was looking for a linear function and got confused. Where do you find these things?

    My (limited) experience with set setting the cell buffers higher has been somewhat smoother gameplay, not anything dramatic, but just noticeable. Does nothing for the LOD, as you correctly state. I am going to keep playing with that for now to see what it might do, because it seems to me it can't do any harm and is apparently not kept in the saved games to cause trouble later on.

    Thanks for all the great help and advice!
  2. Caassapaba
    Caassapaba
    • member
    • 1 kudos
    As you all can see in the comparisons in the the uGridsToLoad mod makes the Maximum LOD area increase, wich is very heavy.
  3. Caassapaba
    Caassapaba
    • member
    • 1 kudos

    <img class="> @Caassapaba

    When you modify the uGrids number, do you have to modify the following two lines as well?
    uExterior Cell Buffer=XX
    uInterior Cell Buffer=XX
    In the examples I have seen posted, raising or lowering 1 of them (uGrids) seems to go along with raising or lowering these 2 others, in some kind of multiplicative proportion which eludes me. Or is that just a by-product of having a more powerful system that can do them all?


    For what I have seen, you do not necessarily need to change those values, because if they are too low the game itself will ajust them (aparently) but the general rule to manual setting of the exterior cell is (uGridsToLoad+1)²
  4. thesaboteur1400
    thesaboteur1400
    • member
    • 5 kudos
    Do you see any drastic difference with ugrids 5 and buffer at 64 instead of it at 32.
  5. Restutitor Orbis
    Restutitor Orbis
    • member
    • 76 kudos
    It looks like I can up the cell buffer numbers and revert back at will without any special procedures. It does seem to run smoother that way. What I now have is:

    uGridsToLoad=5
    uExterior Cell Buffer=64
    uInterior Cell Buffer=32

    I had those same numbers previously, on someone else's recommendation, except for the uGrids that were up to 7, but caused problems in reloading outdoor save games.
  6. minimonster
    minimonster
    • member
    • 12 kudos
    Thank You for doing this... Hopefully it will help some people decide to make the adjustment for my mod: Aghemmor-Nakh - Architecture in Aetherius, which needs a uGridsToLoad set to 7 in order to display the LOD in distant cells...

    Cheers!
  7. thesaboteur1400
    thesaboteur1400
    • member
    • 5 kudos
    TBH I have no idea about the cell buffers but I don't think I had a problem changing it back without a console code as I think it just controls the lod in a cell kind of like if you change grass from 7000 to 14000 in you config you can just change it back. I don't really know how the game handle all this I just know how to set it up and revert it.
  8. Restutitor Orbis
    Restutitor Orbis
    • member
    • 76 kudos
    If I ratchet up the cell buffers, will that change be retained in my saved game files like the increased uGrids are and require this whole procedure to remove if it doesn't work well?
  9. thesaboteur1400
    thesaboteur1400
    • member
    • 5 kudos
    @Restutitor Orbis

    I have not left my ugrids at 5 and raised the buffer but I think it may make the 5 cells that are loaded have better lod and may give a better scenery in those cells but the cells beyond that will still have low quality lod.

    @spoki0

    7, 9, and 11 (somewhat stable and 13 gave me floadting trees outside whiterun but that is the only bug other than low fps) are stable if you get the game to dump the cells that are not being loaded. All comes down to your system and how it handle the game. I have a mod that dumps cells I'm not using every 5 minutes which frees up the 8GB of ram I have.
  10. spoki0
    spoki0
    • member
    • 1 kudos
    Generally changing ugrids to bad.
    7 is somewhat stable for most, 9 is just asking for issues and beyond that you're basically over the capabilities of the game engine.