My Guide to uGridsToLoad
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Version0.06664269KOK
19 comments
Thanks for the formula! I was looking for a linear function and got confused. Where do you find these things?
My (limited) experience with set setting the cell buffers higher has been somewhat smoother gameplay, not anything dramatic, but just noticeable. Does nothing for the LOD, as you correctly state. I am going to keep playing with that for now to see what it might do, because it seems to me it can't do any harm and is apparently not kept in the saved games to cause trouble later on.
Thanks for all the great help and advice!
For what I have seen, you do not necessarily need to change those values, because if they are too low the game itself will ajust them (aparently) but the general rule to manual setting of the exterior cell is (uGridsToLoad+1)²
uGridsToLoad=5
uExterior Cell Buffer=64
uInterior Cell Buffer=32
I had those same numbers previously, on someone else's recommendation, except for the uGrids that were up to 7, but caused problems in reloading outdoor save games.
Cheers!
I have not left my ugrids at 5 and raised the buffer but I think it may make the 5 cells that are loaded have better lod and may give a better scenery in those cells but the cells beyond that will still have low quality lod.
@spoki0
7, 9, and 11 (somewhat stable and 13 gave me floadting trees outside whiterun but that is the only bug other than low fps) are stable if you get the game to dump the cells that are not being loaded. All comes down to your system and how it handle the game. I have a mod that dumps cells I'm not using every 5 minutes which frees up the 8GB of ram I have.
7 is somewhat stable for most, 9 is just asking for issues and beyond that you're basically over the capabilities of the game engine.