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  • WIP - Disband the Thieves Guild - Place the Thieves Guild behind bars

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    This is a WIP, made by me. It's based of my other mod Destroy the Thieves Guild and provides a more peaceful (ahem, *cough* brawling *cough*) solution to deal with the Thieves Guild in Riften : instead of killing them all, you can place them behind bars, but you have to do this on your own because the guards have been bribed by Maven Black-Briar.

    I will be further improving the WIP - Disband the Thieves Guild before releasing it to the public but you can sign up for a beta by sending me a PM.

    You need to speak to Jarl Laila Law-Giver (it's important that she is still jarl at the moment of the beginning of the quest) to begin the quest : ask about the Thieves Guild and you will hear that Maven is taking care of this. If you have heard the...

  • Version 1.2.3 released

    Changelog
    ------------
    • Hopefully fixed the Snow Veil Sanctum puzzle door issue.
    • Included NeoNudels version of the Mercer Frey Journal....

  • Version 1.2.2 released

    Changelog
    ------------
    •BSA version now fully working (including Valentina's No Stoned Unturned quest start bug, fixed thanks to jet4571).
    •Added a letter to Vex from Isabella for the Drowned in Sorrows quest which will explain her whereabouts (search in the Ragged Flagon for this letter).
    •Fixed bug in Toying with the Dead quest where the quest starts when Vekel is dead.
    •Extended the Destroy the Thieves Guild configurator power, including a option to clean up the bodies (with a undo function, doesn't work if the game itself cleans up the bodies after a certain number of days).
    •Extended the Destroy the Thieves Guild configurator power, even added an EXPERIMENTAL reset quest option.
    ...

  • Review of the Destroy the Thieves Guild mod (by Gopher)

    I would like to thank Gopher for reviewing my mod, destroy the Thieves Guild. Watch his video here :

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  • 1500 downloads and 72 endorsements in less than one month.

    I would like to thank the members of Skyrim Nexus who have downloaded and rated this mod, this could never happen without you. I also want to thank the members of Skyrim Nexus that have contributed to this mod by giving suggestions and requests. Special thanks to the following members are in order :

    - toaDime, for letting me use his idea of the Stones of Barenziah markers. (view permission notes to see the message where he grants me the permission to use his idea)
    - the testers of this final version : FredericJ, coolpro2010, profrgw, Lusifer30, unclejohnsband, myewggs, ... (If I forgot someone, PM me)
    - FredericJ, for the screenshots and other members who have posted user's screenshots.
    - the translators of this mod who are working hard to get this mod t...

  • Major version 1.2 released - now with joinable/killable Nightingale faction

    Version 1.2 released

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    !!!No ingame requirements for this part of the Destroy the Thieves Guild quest!!!

    After you have reported your victory against the Thieves Guild to Mjoll, you can start this part of the quest by going back to Mercer Frey and read his journal (you find it on his dead body). You will be send to Snow Veil Sanctum and you need to fight your way towards the puzzle door of this Sanctum. Normally you can't open this door in the vanilla Skyrim, but with this mod you can (if you have at least 65 lockpick skill and one or more lockpicks) because if Mercer Frey can open this door why can't you do this as well. Karliah will notice you stealing the Skeleton Key alongside Gallus his corpse by the soun...

  • Update 1.1.2 of the Destroy the Thieves Guild mod released

    Version 1.1 of this mod is required (this update is not a standalone, however you don't need version 1.1.1 installed you can update directly from version 1.1 to version 1.1.2). Loose update only, NMM users install as update so select NO when asked to upgrade. See changelog for changes made.

    Changelog
    -------------

    •Change conditions of Valentina's dialogue so you can start the No Stones Unturned quest right after you have destroyed the Thieves Guild rather than having to kill Maven too.
    •Change conditions of the guard's "Destroy the Thieves Guild" dialogue lines so you can hear them right after you have destroyed the Thieves Guild rather than having to kill Maven too.
    •includes changes from version 1.1.1 so you can upgrade fro...

  • Update 1.1.1 of the Destroy the Thieves Guild mod released

    Version 1.1 of this mod is required (this update is not a standalone). Loose update only, NMM users install as update so select NO when asked to upgrade. See changelog for changes made.

    Changelog
    -------------

    • Fixes the quest "A Cornered Rat" not starting when Brynjolf is dead. Load a save prior to starting this main quest to see the effect.
    • Brynjolf will now only forcegreet you if you have sold stolen items.
    • Fixes the "Listen to Brynjolf's scheme" still showing in your journal if Brynjolf is dead....

  • Correction of a possible misconception about the requirements for bringing down Maven Black-Briar

    I received some questions concerning the requirements for the proof/letter, which is needed to confront Maven, to show up. These are the most frequently asked questions (with a Q&A).

    Q: Why do you need to capture Odahviing before the letter becomes visible in Maven bedroom (Black-Briar Manor in Riften)?
    A : Because in the quest "the fallen", Jarl Balgruuf can ask you to hold a peace council if you're neutral or didn't conquer eight of the nine holds. This will trigger the quest "season unending" and an exchange between the Imperials and the Stormcloaks will take place. And most times (if not always) it's Markarth for Riften. If you have already killed Maven, you will end up with no jarl at all.

    Q: Why does the quest don't end upon receiving t...

  • Version 1.1 released - now with killable/exilable Maven.

    Version 1.1 of the Final version released : now with a killable/exilable Maven. Get your fresh copy, now here : Destroy the Thieves Guild - Final version (link seems only to work if you view the article, but you can still use the link in the top right corner).
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    VERY IMPORTANT : You need to have Odahviing captured before the letter/proof (with which you can confront Maven) becomes available in the Black-Briar Manor's (Maven's) master bedroom (to prevent while negociating the trade Markarth (Stormcloak demand) for Riften (Imperial demand) in Seasons Unending to end up with no jarl at all in Riften), I advice you also to finish the Civil War on the side of the Imperials before killing Maven, people who play the Stormcloak side don't have to worry as J...

  • Final version of Destroy the Thieves Guild mod released

    Features :

    - A quest similar to the Destroy the Dark Brotherhood quest, allowing you to destroy the Thieves Guild with Mjoll as questgiver
    - Valentina the Lioness will take over Vex's part of the No Stones Unturned quest so you can complete the Crown of Barenziah.
    - Guard dialogue lines similar to the ones when the Dark Brotherhood is destroyed.
    - All is now 100% Dark Brotherhood questline compatible.

    Changes to beta mod (http://skyrim.nexusmods.com/mods/25443)

    - Mjoll is now questgiver instead of Commander Maro
    - Delvin will turn into a ghost upon death allowing you to trade the amulet for a letter of credit and repair the Dawnstar Sanctuary.
    - The changes above confirms that this mod is 100% Dark Brotherhood questli...