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LAKEVIEW MANOR EXTENDED - README
=================================================
Version 1.4
by Dusa (Dudelsack3000)
Last Update: 2013-04-17 (yyyy-mm-dd)

URL Nexus: http://skyrim.nexusmods.com/mods/28650/
URL Steam: NONE

More detailed Informations: http://lvm.free-clan.org


DESCRIPTION:
============

The goal of this mod is to add some more life to the Lakeview Manor Exterior.

This Mod adds a Dragon, which guards your estate and will attack your enemies.
There are also four main guards (Dayshift and Nightshift) which will guard you estate.
A Personal Guard called "Selfur" will guard your interior and can be recruited as follower.
To have a better view, some trees were deactivated

To make it easier to build your home, there is also a merchant near the stables, where you can buy (most) of the needed
materials to build your home. If you don't have any money left, don't worry, there are some hidden "Money sources" which should help you out.

There are also additional NPCs in the Inn between Pinewatch and your Manor, some of them can be used as follower.

You can find more Details about the characters at http://lvm.free-clan.org

NEW since version 1.4: an installer was added, which let you decide to install optional files:

Optional Files are:
Bandits: They spawn after every cell reset (31 gamedays, without you entering the cell), this extra is meant to add some action to your manor.
Goldshower: After every cell reset, it will be raining coin purses. You have to find them on your plot of land.

All necessary files are included in version 1.4 and can be selected during installation.


UPDATE/UPGRADE FROM v1.3 AND LOWER:
===================================
REMOVE THE OLD VERSION(S) OF THIS MOD BEFORE YOU INSTALL THE NEW VERSION!


INSTALLATION:
============

RECOMMENDED:
1. Download and Install with Nexus Mod Manager - and select additional files (if you want to).

MANUAL INSTALLATION:
1. Download the file
2. Extract the files (using winzip, winrar, 7zip,...)
3. move/copy the content of the folder "00_FCOLVMLightMain" into your Skyrim-Data directory
4. (Optional) move the content of the other folders into your Skyrim-Data directory (if you want to use them)
5. check the load order, First: FCOLVMLight.esp, Second: FCOLVMThiefs.esp, Third: FCOLVMGoldshower




A PERSONAL NOTE:
===============
Thanks for your Feedback! - Suggestions and Feedback are ALWAYS Welcome!
I have many ideas for this mod, many ideas to add in the future. There were also many great suggestions from you.
There is much more stuff I would love to add (I have a personal giant 2do list), but unfortunatley I am a noob when it comes to scripting, quests, conditions etc.
What I want to say is: Some suggestions and feedback from you require knowledge that I currently don't have.
So don't be angry, if I "reject" a suggestion, it's not your fault, it's mine. ;)
(Of course I will continue to learn new stuff, but that will take some time, and I'd rather do stuff which I already know or is easy to learn, before I mess up the whole mod with something more complex like scripting)




FAQs:
====
Q: Are there any special Requirements for this mod?
A: Yes, you need the DLC "Hearthfire"

Q: I don't have the house built yet, has it any influence?
A: Not really, the NPC's etc. are there and are already guarding your plot ;)

Q: I can't buy Lumber from the Merchant
A: Lumber still needs to be bought from your steward, or a sawmill near you.

Q: The dragon sometimes has weird animations or gets stuck
A: Since I haven't changed any animations at all, this is not a bug within the mod, but a general bug with the game.
But don't worry, if the dragon stucks, he usually respawns either when you leave/re-enter the place, or when new enemies spawn.

Q: The Dragon Guard disappears
A: That isn't a mod issue at all, it seems that dragon NPC's vanish sometimes.
Since 1.3 I've edited the AI Package, to avoid that, but I can't guarantee that it will help.
However, there are some workarounds which can help:

WA#1: Leave the area (do some quests for some days), he might come back again

WA#2: open the console (be sure to be outside of your house!), type help "dragon guard", to get the Dragon's ID, type player.placeatme - this will place "a copy" of the same dragon to your house

WA#3: disable the mod, open the game, SAVE the game, enable the mod again, load the previous saved SAVEfile

These are some ways to get the dragon back, however, there is no guarantee that the dragon will stay.
There is nothing else I can do, it seems dragons are not meant to be used as a pet. :(


Q: I bought everything the merchant had, when is the next shipment?
A: It's the same delay as for vanilla merchants: about 24-48 hours later, you can buy again.

Q: Is it possible to ride the dragon?
A: Yes, but you need the DLC "Dragonborn" enabled, and you have to finish the mission where you ride the dragon the first time.
After the mentioned mission you learn the shout "Bend, Will", use this shout on the dragon guard.

Q: Will you make this mod also available for the other manors in "Hearthfire"
A: Probably, but there are currently no plans for that, only time will tell.




CHANGELOG:
==========

Version 1.4:
* RENAMING MOD to "Lakeview Manor Extended"
* added an installer (fomod) - you can now select options during the installation of this mod with NMM
* fixed the glitch, where the player was able to simply take the contents from the merchants container
* fixed an issue, where Selfur was not visible during his nightshift, when only the (small) house was built
* improved navmesh in the workers sleep place interior and also at the marketstand
* changed the voice of the dragon, he speaks now, but only the default dragon stuff. - It's now possible to ride the dragon if you use the "bend will" shout (DLC "Dragonborn" needed)
* changed the AI radius for the merchant
* added Farm with working NPC and respawning container
* added a mine plus working NPCs
* added small stairway behind the manor
* added "Lakeview Inn" including Bartender and Bard, where the NPCs can relax, and also the dovahkiin can sleep and buy stuff there.
* added 3 Followers to the Inn
* added "Goldshower" (as optional file - see installer options!)
* added Lights outside
* TES5Edit Cleanup


Version 1.3:
* added more Idle Markers in the Exterior
* added some Materials on the Marketstand
* fixed a bug, where the merchant didn't sell anything (you may have to save and reload again, after installing this version)
* updated the AI Package of the dragon guard a little bit (to avoid disappearing).


Version 1.2:
* removed the Thiefs/Bandits again (from the mainfile) and rather offer them as an optional file, until I figured out, how to let the user en/disable them ingame
* modified the DragonGuard's Sandbox and added some new perchmarkers. the dragon will now sit on different spots, this makes him look more "alive"
* dragon does not perch on the building any more
* changed the behaviour of Personal Guard Selfur. There was a mistake in his AI Package, which made him too aggressive sometimes (attacking own horse, chicken, etc.)
* Selfur also has a new Sleepplace, He now sleeps where the other guards sleep.
* changed the lighting at the workers sleepplace a little bit, also fixed the issue where the bread spawned under the table.


Version 1.1:
* re-enabled original chest, where the steward puts your bought stuff in. the additional chest (respawnable) is now under the workbench
* added some bandits. they respawn. It shouldn't happen too often...
* found some additional trees to remove, removed them!


Version 1.0:
* initial Release