Zelda Rupees coming to Skyrim/Hyrule!
Collectable by simply walking through them.
Permissions and credits
Author's instructions
If you're thinking about using parts of this mod (Script for example), don't forget to name us (NoxyGame and DOSMaster) in your "Credits to:" section. In other words, feel free to use/enhance the script/nif/mod, but give credits to the author!
File credits
Credits to: #1 Shigeru Miyamoto #2 Nintendo #3 Credits to Bethesda Game Studios for The Elder Scroll Series
Donation Points system
This mod is not opted-in to receive Donation Points
NoxyGame and DOSMaster present: - Collectable Rupees (a modders resource)
How-To-Use: #1 The .esm is the main file. #2 The Demo.esp only works with the .esm activated
Requirements: - none -
Info: #1 Only the player can collect rupees. #2 Horse ridden by player can collect rupees too (Epona collectable rupees). #3 This mod can be used for many more purposes, not only rupees.
Usage for modders: #1 To place a rupee in the CK use the _NoxyGame_Item_Spawner.
#2 Where do I find the spawner? And where the collectable items? - In the CreationKit->WorldObjects->Activator->CLUTTER->_NoxyGame->ItemSpawner - In the CreationKit->WorldObjects->Activator->CLUTTER->_NoxyGame->Rupees
#3 Why use a spawner instead of directly placing objects/items? - Because the spawner creates the objects ingame which can then be deleted ingame upon cell change or item collecting to avoid savegame bloating. - The spawner only creates items on cellAttach and only if the cooldown time has elapsed - so items are never spawned when the Player is nearby. - The items destroy themselves on cellDetach if not collected. - The spawner will also be unloaded if no item instance is pointing at the spawner anymore.
#4 With the spawner script properties you can change the behaviour of the spawned items. - For example: Cooldown Time, Despawn Time, Item to be spawned (Rupees/Bombs/Arrows/etc.) - With the collectable item script properties you can change what is put in your inventory, which sound will be played and the amount of the item to be added.
#5 The triggering (PhantomShape) version of the item is not added to the inventory - instead a havoked version with working collision is added. - The havoked version can be placed everywhere in the worldspace without a spawner just like regular gold coins.
FAQ: #1 Where do I find the ingame placed rupees (Demo/Location)? - Eldergleam Sanctuary.
Credits to: #1 Shigeru Miyamoto #2 Nintendo #3 Credits to Bethesda Game Studios for The Elder Scroll Series
Note: If you're thinking about using parts of this mod (Script for example), don't forget to name us (NoxyGame and DOSMaster) in your "Credits to:" section. In other words, feel free to use/enhance the script/nif/mod, but give credits to the author!