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Bubinga64

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31 comments

  1. caralampio
    caralampio
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    • 4 kudos
    What is this "new merchants MCM mod" that you recommend? I can't find it with that name.
  2. FaeiresQueen
    FaeiresQueen
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    could u make an addon that lets u hire these merchants (alchmeist, blacksmiths, traders, clothing, jewelery, general, etc) for a hold...i am using the pocket empire builder, n i would love to be able to provide stores n houses for them...)
  3. ladyonthemoon
    ladyonthemoon
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    • 10 kudos
    Why "Requirements: ApachiiSkyHair"? I just want the merchants.
    1. bubinga64
      bubinga64
      • member
      • 8 kudos
      Honestly it's because that's how I made them. I made them for my game. I actually took all of the references out for Apachiii when I uploaded it, but because I made the .esp while using Apachii as a master file its rather stuck. The new .esp I'm using also has Apachiii as an implicit master so me updating will not help you. Very sorry!

      So honestly, because I made the .esp with Apachiii and took out all of the references it's actually not really fair anyway because even if you have it only Vanilla hair will show up. My bad.

      I'm going to be playing this game for a long while. I get attached to games. I can release an esp without Apachiii. Let me know if you're really interested. It actually takes a decent amount of time to pack it up and put it on the Nexus. I give crazy credits for any modder who puts up and continually updates their mod. Please remember it already works for them and does what they want for them, in their game.

      I've devoted myself to learning everything about this game. It's been fun. I've also learned that I'm more of an armor (or mesh) and re-text modder in that process. I have some pretty crazy stuff. I think I'm pretty close to mastering Blender and Gimp.This was some of my playing around with AI's. In the end though, they are only merchants that can be followers if you want. They also have some Vanilla AI's and sandboxing so they don't just stand there.

      Again it wasn't popular and I absolutely hate beyond fathom CTD messages and apparently I got one.

    2. Therhatran
      Therhatran
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      I would be interested as I'm not intended to use the hair mod, but if you don't have the time to do it, forget it.

      Edit: never mind, I've modified the inn keepers so that they act as general stores in small villages that have none.
  4. Aeradom
    Aeradom
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    Any chance you could add in to their shops inventory some grand soul gems? It'd be nice for me to get some high level enchantment gear without having to hunt down making mammoths extinct
    1. bubinga64
      bubinga64
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      • 8 kudos
      I have done that. Not in the current version, but I actually made each merchant specialized in selling specific goods. More so that it wouldn't feel like a cheat to me and I had to hunt them down, but let me know if your interested in a different version.

      Also added an Orc Merchant that only sells Orc items and only travels to and from different Orc Strongholds.
  5. zekeifer
    zekeifer
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    • 0 kudos
    I would love to try out your mod, but it doesn't seem to work with (I'm guessing) Towns and Villages Enhanced. the game just crashes to the desktop when ever I try to load it
    1. bubinga64
      bubinga64
      • member
      • 8 kudos
      Yea, thanks for the info. I'll probably not use that mod. However (to be fair to the author) if Towns and Villages Enhanced does crash your game you can use TESVedit to see what's conflicting.

      Honestly it sounds like (I'm guessing) a deeper save issue to me.
  6. Aeradom
    Aeradom
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    • 1 kudos
    Thank you, Thank you, Thank you!

    I've been looking for a mod such as this to replace "Dynamic Merchants" for quite some time now. On my high level warrior type, he is able to smith, and alhcemy and enchant. Needless to say, a basic ebony bow with even a petty soul gem enchant at this point would easily break the bank of any normal merchant, several times over.

    Because of this, I have a stockpile of items and resources that sit unused because I do not want to sell them at such a significant loss! Thanks to this little mod, I'm able to sell these items for a fair amount. that allows all the time I spent into crafting to actually be worth it.

    As far as combat is concerned, I can't speak to it. I just have her chill out at Lakeview Manor, so that when I'm ready to sell, she will be ready. And for those who think this is a cheat mod, (or any of this ilk) I say BS! If I'm making all these exotic items, and selling them to merchants, they are then turning around and selling them to make for much stronger profits. That's why I loved Dynamic Merchant so, was because it allowed me "invest" in merchants, without having to waste perk points in the speechcraft tree that I never use!

    Anywho, just want to say thank you once more for a brilliant mod. I'd love to see you do a Dynamic Merchant esque mod as well. Even if you don't choose to do so though, this is an essential mod for me!
    1. bubinga64
      bubinga64
      • member
      • 8 kudos
      Glad I helped. And it is kind of a cheat mod, but it also bothers me that when you make and enchant an item that should sell for 3k the standard merchants only have 1k gold.

      Let me know your thoughts on the AI. I have a much different version I'm currently using, but not many seemed interested. I could update it.
  7. bubinga64
    bubinga64
    • member
    • 8 kudos
    @JobVanDam

    I'm glad you're enjoying it. Seriously, I am! It makes me feel good.

    I have fixed a lot of those issues for the next release, but I redid the mod completely. New .esp (took my name out of it) and fleshed it out quite a bit more. There's just a few things in the original that I want to go into the next one and unfortunately I'm working crazy hours right now. Stay tuned!
  8. JobVanDam
    JobVanDam
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    • 60 kudos
    Ok spent more time with your merchants.

    I was finally able to travel with a merchant, Thenidel. She didn't take the typical open roads route but instead went through the forest and brush from Riften to, I assume, Ivarstead (not 100% sure she went to Ivarstead, had to leave her company to drop off some Jazbay Grapes).
    In terms of battle she's, uhhhh, not fleshed out I guess? I didn't make her a follower I just walked alongside her so she determined where we went. While traveling we came across 5 bandits. She instantly cowered in fear yelling out I yield! I yield!. Bandits one shot her with a one handed sword and she takes a knee. I wasn't spotted so I proceeded to backstab 4 of them one-by-one. Suddenly she whips out a Steel Greatsword saying she hears something... BOOM! Takes a knee after one arrow (must have been in the knee! HIYOOOOOOO!!).
    Later on we encounter 3 vampires. Them she's not afraid of though but after a very quick exchange she takes a knee. I merk all 3 vampires but she then chases after a spider and a bear and them she can go toe to toe with. She then killed them both with her Woodcutter's Axe (Screen provided).
    She uses a Woodcutter's Axe and Steel Greatsword and she seems to alternate between the two at random. Kinda silly she's a melee fighter but has mage robes and boots on. Also even though she has a circlet in her inventory (pickpocketed her) she doesn't wear it.

    I also met Anira the ghostly merchant (Screen provided). Is she supposed to be nude?
    Cool idea making her spectral. Like to see that your having fun with this and trying weird, wacky things out.
  9. bubinga64
    bubinga64
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    • 8 kudos
    @jiubiizeekk

    After seeing JobVanDam's screen shot I did fix the issue. it was the skin color not matchong the head color. Technically, the gray face bug is not in his photo if you look closely. The only way I can stop anything like that from happening is to include the body meshes and textures along with the face mods that I use. I don't know if I have permission to do that. I think Calantine is getting bored with my questions already, never mind asking! Lol.

    Also, I did not change the bard quest. Apparently some voices do not include lyrics/verbal songs. Easily changed by taking the "singer" option away (all vanilla) or changing the voice (which unfortunately makes them all sound the same). He did mention that the subtitles were working.

    I would love some constructive criticism from you if you don't mind. It doesn't sound like you tried this mod from what I can tell.

    @JobVanDam

    I can't thank you enough! An update is just around the corner (tomorrow hopefully) which should address everything you have mentioned and adds a LOT more. Thank you for trying the mod and letting me know what's going on. This mod has progressed quite a bit simply because you showed interest.Giving you a Kudos my friend!

    Honestly I'm essentially an armor modder. I'm working on some clothing for Bodyslide at the moment but have stopped that - mostly because JobVanDam showed an interest. Hey it's making my game better too! I have very little time to mod at the moment.

    I also give props to ChronoTrigger and Calientine who I've been going back and forth with trying to get Bodyslide down! Soon! If work doesn't forbid! Two jobs...

    After the next update you should see them on the road more. Skyrim seems small to me, but there's a lot of towns to visit for three merchants. I am going to push them to monthly schedules as this progresses.

    Also keep in mind timescale. My game runs on timescale 5. It makes the game seem so much more realistic. Especially if you don't fast travel (which I never, ever do unless testing a mod). The mod up is for vanilla timescale which is 20. (Actually have to remove a lot because there's less time to do things). If that's the case you might run into one as often as a Kajiit merchant.

    There's still three that stay somewhat within a given location...

  10. jiubiizeekk
    jiubiizeekk
    • member
    • 22 kudos
    if this has grey face go in creation kit select the npc name in the list and press Ctrl + F4 also 10,000gold is a tad to much (by like alot) and also be sure to add the face gen and meshes in the file download.
    EDIT: @JobVanDam if there ain't no subtitles he has gone and messed with the bard quest. also try my bard mod. (doesn't fix it)