the standard (non BK) skirt lite cuirass (for both light and heavy versions) comes without a skirt (its the no-skirt lite cuirass) - i assume this is for the CBBE as well as the UNP since they should share the esp
the (WT) cuirassSkirtB.nif is correct, but in the .esp ArmorEisenCuirassWTSkirtLite and ArmorEisenCuirassWTSkirtLiteLight both incorrectly reference EisenCuirassWTAALite. if you change them to load EisenCuirassSkirtWTAALite which in turn points to the correct nif and you get the correct armor to appear in-game
Does this REPLACE the original armor? I assume it does since it requires the original mod, but want to verify. Would love to have both a heavy and light version available...
v2.x of the armour does not, its fully standalone and does not require anything else to be installed. Furthermore both versions of both colours are available for use
Sorry for the late reply. I just noticed your message. if you use the texture replacer it should work since the texture packs are in their original location.
which set were you using, black or steel? Just curious. I could have missed something.
I've noticed that the reload animations for crossbows on the unp version seems to be missing the forearm, I'm trying to do some additional testing as to why.
I tried the latest upload and I still didn't get arms.
I also tried to upload an image of what it looks like in 3rd person with no boots or gloves on. Looks like maybe the UNP version is still calling the CBBE version for meshes after the install?
try putting my mod last in your load order, see if that resolves the issue? If not, please post exactly what your load order is so that I could have a look and potentially spot out the issue.
The issue is that the mod comes with a different mesh for first person, and it lacks the missing part. to fix this you simply need to copy the third person mesh, and rename it to the first person mesh. problem solved.
26 comments
NVM! I found the fix.
the standard (non BK) skirt lite cuirass (for both light and heavy versions) comes without a skirt (its the no-skirt lite cuirass) - i assume this is for the CBBE as well as the UNP since they should share the esp
the (WT) cuirassSkirtB.nif is correct, but in the .esp ArmorEisenCuirassWTSkirtLite and ArmorEisenCuirassWTSkirtLiteLight both incorrectly reference EisenCuirassWTAALite. if you change them to load EisenCuirassSkirtWTAALite which in turn points to the correct nif and you get the correct armor to appear in-game
I should have fixed this a long time ago.
I have uploaded V2.4 of the mod that makes the necessary changes in the ESP to point to the correct model.
Thanks for such a detailed explanation of what was wrong was an easy fix due to the instructions.
I tested with stock armors and the arms are there.
I'm not using any mods outside of UNP's HD version as far as body stuff goes.
I've noticed that the reload animations for crossbows on the unp version seems to be missing the forearm, I'm trying to do some additional testing as to why.
I just uploaded a new NMM compatible version of this mod. Try installing that and see if it resolves your issue.
I also tried to upload an image of what it looks like in 3rd person with no boots or gloves on. Looks like maybe the UNP version is still calling the CBBE version for meshes after the install?
try putting my mod last in your load order, see if that resolves the issue? If not, please post exactly what your load order is so that I could have a look and potentially spot out the issue.
http://www.nexusmods.com/skyrim/mods/15594