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Kronixx

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kronixx

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19 comments

  1. kranazoli
    kranazoli
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    Hi,

    "ATLAS WORLD ENCOUNTERS v1.11

    Requires Skyrim v1.9.32
    Adds a very simple onscreen message in the upper left when a World Encounter has been triggered.
    There are 95 possible Offical World Encounters in Skyrim. Even more if you have the DLC's.They can happen all over Skyrim and sometimes you may not even know it is taking place near you. Some are moving and some are static scenes. They could be in the direction you are heading as well. It will not tell you where to go, only that it is taking place because you set off the event."


    If I have installed that script, can I safly remove it later?
    Or disable it somehow?

    WETriggerScript.pex

    Thank you!
  2. tonycubed2
    tonycubed2
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    What are examples of world encounters?
    1. Elgar82
      Elgar82
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  3. kronixx
    kronixx
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    Bethesda has changed the WETriggerScript.pex file in Dragonborn and this mod now causes errors to pop up on the screen whenever you pass over a World Event location in Solstheim.
    (This includes the version that is bundled with Atlas Map Markers)

    Removing this mod solves the error messages.


    I am aware of this problem but until the source scripts are available, you will have to disable it as I did. I will update ASAP.
    1. tonycubed2
      tonycubed2
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      1. All source scripts are in a sub folder under scripts
      2. You can use one of the new mods to produce your own source script.
  4. AstroGazer
    AstroGazer
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    Is this mod still supported?? Has been no updates for quite a while now.
  5. DaGawdfadda
    DaGawdfadda
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    @kronixx Have you managed to address the Dragonborn issue? Is it possible to use the mod and simply disable it when travelling through Solstheim?
  6. Arglaar
    Arglaar
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    You may want to make a note of that in the Description page then that this Mod is NOT compatible with Dragonborn, and on Map Markers as well.
  7. Arglaar
    Arglaar
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    Bethesda has changed the WETriggerScript.pex file in Dragonborn and this mod now causes errors to pop up on the screen whenever you pass over a World Event location in Solstheim.
    (This includes the version that is bundled with Atlas Map Markers)

    Removing this mod solves the error messages.
  8. JamesTG
    JamesTG
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    This is a really good idea! I will use this one. Thank you.
  9. Carajuelo
    Carajuelo
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    @Deist thnx for your suggetion, honestly i like s#*! happening everywhere and both seem to be what i need; i'll be testing.
  10. Marlboro Man
    Marlboro Man
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    Hardly immersive breaking at all, espicially when with out this you would not know an event was even happening and you just trudge on by with out ever knowing.

    MM