Requires Skyrim v1.9.32 Adds a very simple onscreen message in the upper left when a World Encounter has been triggered. There are 95 possible Offical World Encounters in Skyrim. Even more if you have the DLC's.They can happen all over Skyrim and sometimes you may not even know it is taking place near you. Some are moving and some are static scenes. They could be in the direction you are heading as well. It will not tell you where to go, only that it is taking place because you set off the event."
If I have installed that script, can I safly remove it later? Or disable it somehow?
Bethesda has changed the WETriggerScript.pex file in Dragonborn and this mod now causes errors to pop up on the screen whenever you pass over a World Event location in Solstheim. (This includes the version that is bundled with Atlas Map Markers)
Hardly immersive breaking at all, espicially when with out this you would not know an event was even happening and you just trudge on by with out ever knowing.
19 comments
"ATLAS WORLD ENCOUNTERS v1.11
Requires Skyrim v1.9.32
Adds a very simple onscreen message in the upper left when a World Encounter has been triggered.
There are 95 possible Offical World Encounters in Skyrim. Even more if you have the DLC's.They can happen all over Skyrim and sometimes you may not even know it is taking place near you. Some are moving and some are static scenes. They could be in the direction you are heading as well. It will not tell you where to go, only that it is taking place because you set off the event."
If I have installed that script, can I safly remove it later?
Or disable it somehow?
WETriggerScript.pex
Thank you!
I am aware of this problem but until the source scripts are available, you will have to disable it as I did. I will update ASAP.
2. You can use one of the new mods to produce your own source script.
(This includes the version that is bundled with Atlas Map Markers)
Removing this mod solves the error messages.
MM