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dj2005

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dj2005

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  1. dj2005
    dj2005
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    Thanks for the compliments and suggestions, everyone!

    Here is what v1.3 includes:
    Bed in The Cruddy Barrel will now give the player a Well Rested bonus, like the vanilla Bethesda player houses do.
    Othreloth (the blacksmith) is now a master trainer in smithing and she goes about her daily schedule properly (before, she would stay inside all day).
    Added some more clutter to Othreloth's basement as the divider down there looked out of place due to the lack of clutter.
    Warpaint has been given to a few of the residents.
    Local maps for the interiors have been visually cleaned up.
    Gadaves Valor now carries firewood after he has done some wood chopping.
    Added a Snowbound Acres road sign to the fork in the road found east of Snowbound Acres.
    NPCs should no longer tell the player to leave (unless it is time for them to lock up for the night).
    Various small adjustments.

    For those with earlier versions of Snowbound Acres (anything before v1.3), please follow these update procedures or else you may not be able to rest in the Cold Winter's Inn:

    Updating From Pre-v1.3:

    For saved games that have a character that has already entered the Cold Winter’s Inn Pre-v1.3:
    1. Make a new save just so that you have a backup save made before updating in case something goes wrong.
    2. Before updating, enter the Cold Winter’s Inn and purchase some food items (three items should be fine) from the
    innkeeper.
    3. Test to see if you can wait in the Cold Winter’s Inn.
    4. If you can wait, then exit the inn, travel away from Snowbound Acres, and save your game. You can now update to v1.3.
    4a. If you cannot wait (being told you are trespassing), try purchasing more items from the innkeeper and/or rent a
    room and see if you can wait/rest. If the game is still telling you that you are trespassing/being asked to leave, then please
    let me know in the comment section or via private message.
    5. After updating to v1.3, travel to the Cold Winter’s Inn and try to wait. If you can wait, then you’re good to go.

    *You can ignore this updating process if you’ve never entered the Cold Winter’s inn on this character or have never used
    this mod before.
    1. dj2005
      dj2005
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      Sorry guys but I included the HiRes Road Signs Version 3 Worn Text version of the Snowbound Acres sign in the main download rather than the vanilla textured version. I have re-uploaded the main file but this time with the correct texture. Sometimes it becomes hard to track such things when there's ~245MB of custom files to be packed into the BSA and when I personally use the HiRes Road Signs Version 3 Worn Text textures in my Skyrim installation.
  2. melittacoffee
    melittacoffee
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    would love if someone ported this to se... :(
    1. orochimay
      orochimay
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      Easily ported ! just extract the BSA and pass the meshes and textures through Cathedral Asset Optimizer (CAO), but remember and here's the tricky part: check ''full optimization'' in  ''meshes'', otherwise you will get invisible assets and black artfacts. now just resave the esp through CK and you're done.?
    2. kamikad3e123
      kamikad3e123
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      bump
  3. MeganJoanne
    MeganJoanne
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    Downloaded this mod back in July 7th, 2022, tried to play it after converting it to Special Edition but each time of a half dozen times that I tried, got to the village, crash, crash, crash and crash some more. I have converted quite a lot of oldrim mods to play but only ever had trouble with a handful not working right, this being one of those few, so with no idea how to be able to see more than a glimpse of the village I gave up, but kept the mod. This morning over a year later I thought back to this mod and another that I wanted to try again and see if there were some way that I could somehow get it to work. Well, a couple times trying again, crashed the moment I got to the place each time. Crash report shows it was BSTriShape and BSFaceGenNiNode as the possible triggers for the crashes. So I had me an idea since I didn't have any clue how to fix those, I removed them completely, yep, went into the meshes and removed all of the characters' nifs though really no idea if this was going to work, was worth the shot. Went into the game, back to the village and moments go by... still here, no crashing and there are people moving about, all seems fine.

    As such I was finally able to check out this fine village, and I love it, a definite keeper. Not sure what is different about the people without their nifs but they all look okay, nothing odd about any of them. Though this place is way up in the cold away from everyone, the dark elves made it a nice place to visit and live if I want to call it home as there is a very lovely shop, a blacksmith and inn as well as a tiny player home in a large barrel. I took much pleasure in exploring this one. Thank you for creating such a nice village and sharing it here. Only, I find it odd that no one has converted it to Special Edition given how old it is, certainly is worthy of some renewed attention.
  4. rockisdead24
    rockisdead24
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    I wish someone would add two more houses, overhaul the lighting and add voiced npcs and a questline to this! Maybe a small Longhouse with a Dunmer leader who acts like a Jarl but isn't one and tries to prevent taking either side in the Civil War! Great mod still.
  5. marob307
    marob307
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    with elven wwood
  6. AuroraofEos
    AuroraofEos
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    I would love to have this available for SSE. My Dragonborn is very open minded which amazes a lot of the non-Nords of Skyrim so she may enjoy spending time in this village.
  7. Edelweiss8
    Edelweiss8
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    Hello, I love this wonderful mod! which made my skyrim flourish. Since I would like to translate it into chinese and share this mod to chinese website? I will post original line and author too? Can I have your permission?
  8. bigphil23
    bigphil23
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    I really like your mod, it is a bit empty (guard NPC, etc ...), but it has enormous potential, I'm looking forward to the next update
  9. kranazoli
    kranazoli
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    • 19 kudos
    Hey,

    I've been using Snowbound Acres + Point The Way Patch

    Snowbound Acres.esp

    [02:48] Checking for Errors in [BE] Snowbound Acres.esp
    [02:48] DJ8TriIsland2 [NAVM:000F516F] (in GRUP Cell Temporary Children of [CELL:00009CFF] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-26))
    [02:48] NAVM \ Record Header \ Record Flags -> <Unknown: 11>
    [02:48] DJ8TriIsland [NAVM:000F516E] (in GRUP Cell Temporary Children of [CELL:00009CFF] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-26))
    [02:48] NAVM \ Record Header \ Record Flags -> <Unknown: 11>
    [02:48] DJ20TriIsland [NAVM:000F516D] (in GRUP Cell Temporary Children of [CELL:00009CFF] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-26))
    [02:48] NAVM \ Record Header \ Record Flags -> <Unknown: 11>
    [02:48] DJ3TriIsland [NAVM:000F516C] (in GRUP Cell Temporary Children of [CELL:00009CFF] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-26))
    [02:48] NAVM \ Record Header \ Record Flags -> <Unknown: 11>
    [02:48] DJSA4TriIsland [NAVM:000F3364] (in GRUP Cell Temporary Children of [CELL:00009CFF] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-26))
    [02:48] NAVM \ Record Header \ Record Flags -> <Unknown: 11>
    [02:48] DJSB70TriIsland [NAVM:000F3365] (in GRUP Cell Temporary Children of [CELL:00009D20] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-27))
    [02:48] NAVM \ Record Header \ Record Flags -> <Unknown: 11>
    [02:48] DJSB302TriIsland [NAVM:000F3363] (in GRUP Cell Temporary Children of [CELL:00009D20] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-27))
    [02:48] NAVM \ Record Header \ Record Flags -> <Unknown: 11>

    Is it safe to remove those DJxyz records from the PTW compatibility patch?

    Thank sou!
  10. spaven
    spaven
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    I wanted to put in a quick post to say that the level of detail / decor and just overall job done here is wonderfully executed. Thanks!! (endorsed of course)
  11. Kyuukei
    Kyuukei
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    This mod is seriously awesome - probably my favorite village-type addition to the game. I was surprised to find it in my playthrough (I was doing an Interesting NPCs quest that took me through the area), and upon running through it, I thought it felt like a totally natural thing in the game - something that should have been there all along. Great job!