Should this be OK if I use amidianborn Content Addon, Complete Crafting Overhaul Remade, Weapons and Armor Fixes Remade, and Smithing Perks Overhaul Remade? I don't think I'll add any new weapons or armor sets.
This looks nice. Lore friendly. Dont add f*** tons of things that i dont want. Hope you remade stuff from DLCs one day but its not important to me.
PS: I know its mabye sound strange when i said "dont add f****tons of things...." above, but silver weapons will be good. Other modders add them but with a lot more than i want.
PPS: How is it with categories ? Is there any option to add more categories or its badly hardcoded so modders can just rename those which are already in ?
Men!!!! If you could contact weapon of the 3rd era, immerssive armor and weaponry AND heavy weaponry so you guys could and patches for them it would be awesome !!
This mod only makes changes to the default armor sets so there should be no conflict with the DLCs. However the new armor sets added to the game via DLC will have no changes because I don't own them thus I can't add them in to the mod.
Thank you for your kind words. I am glad some people are liking it. I am afraid it is a little too harsh for some people who don't want the extra crafting challenge.
These recipes seem to make a lot more sense than vanilla and most of the modded versions I've looked at. The WARR.esp also merges into the bashed patch, so it doesn't take up a spot on the load order.
You might consider recommending a mod in your description called Professions to use with your mod. It makes time pass realistically when crafting (...and reading, and learning a new spell, among other things) which would likely appeal to someone who likes your mod.
It also adds an armoursmith profession (...and many other professions) and gives you bonuses or penalties based on whether you've done any work that week. That part can be disabled though.
25 comments
Kudos!
PS: I know its mabye sound strange when i said "dont add f****tons of things...." above, but silver weapons will be good. Other modders add them but with a lot more than i want.
PPS: How is it with categories ? Is there any option to add more categories or its badly hardcoded so modders can just rename those which are already in ?
However the new armor sets added to the game via DLC will have no changes because I don't own them thus I can't add them in to the mod.
Endorsed.
@StormieVN
Thank you for your kind words. I am glad some people are liking it. I am afraid it is a little too harsh for some people who don't want the extra crafting challenge.
Endorsed!
It also adds an armoursmith profession (...and many other professions) and gives you bonuses or penalties based on whether you've done any work that week. That part can be disabled though.