I have converted this mod to SSE only for my use. However, can I get your permission to upload this to Nexus SSE.? A mod like this should be available for both version.
Many changes. As long as I remember Light, Nighteye, Waterwalking, Berserk, Banish and fortify effects are removed, but fortify one/two-handed,destrction,marksman are back. Merchants have more ingredients and recipes, so you should be able to find Damage Undead recipes easily. I felt converting items would be dull sometimes, so Barrels have more loot. Enchant stats were lowered on 1.2, but it is back to vannilla on 1.3. Frenzy,Fear poisons work like up to 999 level because sometimes other enemy overhaul mod has really strong enemies. You can craft Health/Magicka/Stamina potions with mountatin flowers at the labs and normal forges for the levelling.
Other changes are in description. And I really thank you for using this mod for very long time.
The mod is very good but there is something that ruins it and that is that it removes the percentages of the potions. with that I mean you do not know the percentage of buff that gives you
I was playing an argonian alchemist and I combined a Nordic barnacle with a gold coin and somehow made a potion of conjure dremora... At level 2. Needless to say I used my newfound army to wipe out whiterun. You might want to add the higher conjure spells to things like human flesh or void dust instead of gold coins xD
I love this mod and endorsed! Can you make a holy potion or something that works against the Undead and Vampires. It seems they resist everything and the Command potion is not working against them. Thanks
Edit: I see the shop keepers sell Undead Damage potions, but can I make a recipe for it in the CK?
About Holy potions, It's probably the same effects as Damage Undead poisons, so I don't add it. About Command potions, Did you really use Command Undead poison? It is not hostile poison, so they can't even resist it. If your dialog said they resisted it You might have used Command Humanoid. I am not sure though. About a recipe for Damage Undead, I thought I have added that recipes so you were just unlucky? keep going to the alchemy shops, and you will find it oneday. or I forgot.
32 comments
Merchants have more ingredients and recipes, so you should be able to find Damage Undead recipes easily.
I felt converting items would be dull sometimes, so Barrels have more loot.
Enchant stats were lowered on 1.2, but it is back to vannilla on 1.3.
Frenzy,Fear poisons work like up to 999 level because sometimes other enemy overhaul mod has really strong enemies.
You can craft Health/Magicka/Stamina potions with mountatin flowers at the labs and normal forges for the levelling.
Other changes are in description. And I really thank you for using this mod for very long time.
Edit: I see the shop keepers sell Undead Damage potions, but can I make a recipe for it in the CK?
About Command potions, Did you really use Command Undead poison? It is not hostile poison, so they can't even resist it. If your dialog said they resisted it You might have used Command Humanoid. I am not sure though.
About a recipe for Damage Undead, I thought I have added that recipes so you were just unlucky? keep going to the alchemy shops, and you will find it oneday. or I forgot.