Skyrim

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francenal

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francenal

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32 comments

  1. kbshowtyme
    kbshowtyme
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    I have converted this mod to SSE only for my use.  However, can I get your permission to upload this to Nexus SSE.? A mod like this should be available for both version.
    1. francenal
      francenal
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      Sure. You can upload it.
  2. kbshowtyme
    kbshowtyme
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    Duplicate Post
  3. kbshowtyme
    kbshowtyme
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    One of my favorite mods updated, cool.  What was updated?
    1. francenal
      francenal
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      Many changes. As long as I remember Light, Nighteye, Waterwalking, Berserk, Banish and fortify effects are removed, but fortify one/two-handed,destrction,marksman are back.
      Merchants have more ingredients and recipes, so you should be able to find Damage Undead recipes easily.
      I felt converting items would be dull sometimes, so Barrels have more loot.
      Enchant stats were lowered on 1.2, but it is back to vannilla on 1.3.
      Frenzy,Fear poisons work like up to 999 level because sometimes other enemy overhaul mod has really strong enemies.
      You can craft Health/Magicka/Stamina potions with mountatin flowers at the labs and normal forges for the levelling.

      Other changes are in description. And I really thank you for using this mod for very long time.
    2. kbshowtyme
      kbshowtyme
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      No need to thank me.  You put together a great mod I have enjoyed using over the years.
  4. MatiPatata
    MatiPatata
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    The mod is very good but there is something that ruins it and that is that it removes the percentages of the potions. with that I mean you do not know the percentage of buff that gives you
    1. francenal
      francenal
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      I'm not sure what youre talking about. Can you tell me more about the percentage things?
  5. RavingKeroro
    RavingKeroro
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    How do you even level up alchemy, everything you make moves the bar by like an inch
    1. francenal
      francenal
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      Skill trainers or Converting misc/food items.
  6. RavingKeroro
    RavingKeroro
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    Welp, RIP making 100%+ better smithing stuff.
  7. nathan1101
    nathan1101
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    I was playing an argonian alchemist and I combined a Nordic barnacle with a gold coin and somehow made a potion of conjure dremora... At level 2. Needless to say I used my newfound army to wipe out whiterun. You might want to add the higher conjure spells to things like human flesh or void dust instead of gold coins xD
  8. UlfricVSTullius
    UlfricVSTullius
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    what happens to ores and pelts added by mods
    1. francenal
      francenal
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      nothing happens. You will need a patch if you want to use them, and I will not create patches.
  9. kbshowtyme
    kbshowtyme
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    • 11 kudos
    I love this mod and endorsed! Can you make a holy potion or something that works against the Undead and Vampires. It seems they resist everything and the Command potion is not working against them. Thanks

    Edit: I see the shop keepers sell Undead Damage potions, but can I make a recipe for it in the CK?
    1. francenal
      francenal
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      About Holy potions, It's probably the same effects as Damage Undead poisons, so I don't add it.
      About Command potions, Did you really use Command Undead poison? It is not hostile poison, so they can't even resist it. If your dialog said they resisted it You might have used Command Humanoid. I am not sure though.
      About a recipe for Damage Undead, I thought I have added that recipes so you were just unlucky? keep going to the alchemy shops, and you will find it oneday. or I forgot.
  10. Kokosnussranger
    Kokosnussranger
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    Wow i just found this mod because i wanted to make a full alchemyst, and i was really surprised how good this mod is. i absolutely recommend it!