Regarding Skyrim Special Edition: This mod requires SKSE. As a result, the SKSE equivalent for SSE needs to be released before considering porting this.
However, since this was done to fulfill a request and I do not use it, I really have no need to port it to SSE. Should anyone wish to port and support, feel free to do so.
My laptop which could play Skyrim is broken beyond hope. I do not foresee affording a replacement anytime in the near future. Therefore let this notice supersede any previous permissions settings...
This mod, resource and/or tutorial is to be considered "open permission". Do what you wish, upload where you wish, so long as you give credit where it is due. Thank you.
You could use this to drop the gold pieces and then use the telekinesis spell to pickup and throw them. Should be doable but you'd have to test it out to see how effective it might be.
Just wanna say, you're freakin' awesome. Now I am going to search for a droppable keys mod. I mean, why have keys if they can't act as decoration? Or use the drop feature on keys to sabatoge enemies by relocking doors with the key behind them? Anyways, I'm sure I'm gona enjoy your mod.
Well, it seems not work properly inside some places(caves, houses etc., but worked properly in The Bannered Mare inn tho). For example when i try to drop some gold in my hearthfire house, coins spawns in middle of it(though if i rotate, come closer of away from middle, drop point move too), instead of my crosshair(if i can call it crosshair). Is it possible to fix it?
A suggestion - I'd try to do it myself, but my skills with the CK are limited to building.
Why not set the dropped pieces of gold to trigger an event similar to the ones that occur when an NPC sees you drop a set of amour or jewelry, but rather then return the item to the player, have them simply pick it up? It could make a really handy tool for a stealth character, depending on which types of actors can be scripted/set to be subject to it. Lure a guard from his post while you pick the lock and break in. Draw an easy pickpocket mark into a secluded location. Get the attention of an enemy while you sneak up from behind.
No, I do not think so. But I've not looked at the script(s) in a while. If there is any way, I'll let you know after I get the chance to look at them. (I have to download the mod, no local copy on this computer).
46 comments
This mod requires SKSE. As a result, the SKSE equivalent for SSE needs to be released before considering porting this.
However, since this was done to fulfill a request and I do not use it, I really have no need to port it to SSE. Should anyone wish to port and support, feel free to do so.
This mod, resource and/or tutorial is to be considered "open permission". Do what you wish, upload where you wish, so long as you give credit where it is due. Thank you.
Reminds me of Mistborn
Why not set the dropped pieces of gold to trigger an event similar to the ones that occur when an NPC sees you drop a set of amour or jewelry, but rather then return the item to the player, have them simply pick it up? It could make a really handy tool for a stealth character, depending on which types of actors can be scripted/set to be subject to it. Lure a guard from his post while you pick the lock and break in. Draw an easy pickpocket mark into a secluded location. Get the attention of an enemy while you sneak up from behind.